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Tökmag - AI-generated fantasy Character

Tökmag

Tabaxi · Rogue (Thief) · Level 3 · Entertainer

Tökmag

I treat every room as a stage, every stranger as a possible audience, and every locked door as an invitation.
AC12
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 16 · 30 ft.
AlignmentChaotic GoodGenderNonbinaryAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
One musical instrument, hand drum

Languages

Common,
Tabaxi,
Thieves' Cant

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    When On Tökmag's turn

    As a bonus action, Tökmag can Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On Tökmag's turn while using Cunning Action

    As a bonus action, make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

Always on

  • Sneak AttackLevel 1

    When When Tökmag has advantage, or an ally is within 5 feet of the target and Tökmag lacks disadvantage

    Once per turn, add 2d6 damage to a qualifying finesse or ranged weapon hit.

  • ExpertiseLevel 1

    When Whenever Tökmag makes a Stealth check or uses thieves' tools

    Double proficiency bonus on Stealth checks and checks made with thieves' tools.

  • Second-Story WorkLevel 3

    When Whenever Tökmag climbs or makes a running jump

    Move across vertical surfaces while climbing without spending extra movement, and use Dexterity for running jump distance.

  • Feline Agility

    When When Tökmag moves on their turn

    Activate feline agility to double movement for the current turn. The trait cannot be used again until Tökmag moves 0 feet on one of their turns.

  • Thieves' CantLevel 1

    Thieves' Cant. Tökmag knows the secret mix of dialect, jargon, and code used by rogues to convey hidden messages.

  • Roguish ArchetypeLevel 3

    Thief Archetype. Tökmag has adopted the Thief rogue archetype, specializing in rapid manipulation, infiltration, and movement through difficult urban spaces.

  • DarkvisionTabaxiTökmag can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Feline AgilityTabaxiWhen Tökmag moves on their turn in combat, they can double their speed until the end of that turn. This trait cannot be used again until they move 0 feet on one of their turns.
  • Cat's ClawsTabaxiTökmag has a climbing speed of 20 feet. Their claws are natural weapons that deal 1d4 slashing damage on a hit.
  • Cat's TalentTabaxiTökmag has proficiency in Perception and Stealth.
  • LanguagesTabaxiTökmag can speak, read, and write Common and Tabaxi.
  • By Popular DemandEntertainer

    By Popular Demand. The character can always find a place to perform, usually in an inn or tavern, and can earn enough to support a modest lifestyle through performances. Their reputation and theatrical connections can also secure basic lodging and food for themselves and companions.

Gear

11 items

Weapons

  • Rapier
    A slender finesse weapon favored for close work and stage combat.
  • Shortbow
    A compact ranged weapon with a leather sling and 20 bolts.
  • 2×
    Dagger
    A small weapon suitable for throwing or close combat.

Armor

  • Leather armor
    Light armor made from supple cured leather, worn beneath a travel harness.

Tools

  • Thieves' tools
    Tools for opening locks and disabling traps.
  • Disguise kit
    A disguise kit containing cosmetics, wigs, false facial hair, and small theatrical accessories.
  • Musical instrument, hand drum
    A keepsake from the troupe and a practical prop for juggling, rhythm, and misdirection.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    A traveler's pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Costume clothes
    A set of colorful performance clothes with reinforced seams and hidden pockets.

Purse

  • 15×
    Gold pieces
    Money saved from performances and small jobs.

Appearance

A lean, long-limbed tabaxi with tawny-gold fur marked by irregular russet bands, large copper eyes, and a narrow white blaze running from the brow to the muzzle. Their ears are nicked from old stage accidents, and a red-and-ochre woven sash from their traveling troupe is tied around the waist above a well-maintained leather harness. Their claws are capped with tiny brass guards when performing, but removed before a burglary. Their tail is expressive, often curling into a question mark when they are curious.

Mannerisms

Tökmag speaks with a deliberate pause before important words, as though waiting for an audience to lean closer. They tap a rhythm against their thigh when thinking, sit facing doors whenever possible, and let their tail finish gestures their hands begin.

Personality

I treat every room as a stage, every stranger as a possible audience, and every locked door as an invitation. I am quick to laugh, quicker to notice who is being ignored, and unusually serious about returning what has been stolen from people who cannot fight back.

Ideals

Freedom. No one should be owned by a contract, a title, or another person's expectations. The world is too large to spend a life behind one locked door.

Bonds

The traveling troupe that raised me is my family. I will repay the debt I owe them, and I will never allow a powerful patron to exploit them again.

Flaws

I cannot resist proving that I can get somewhere, or take something, simply because someone claims it is impossible. I also hide fear behind jokes until the danger has become much worse.

Quirks

Names every lock before opening it, usually with theatrical exaggeration.
Collects unusual buttons, coins, and costume fasteners from places they have visited.
Clicks their claws in a steady rhythm when impatient.
Refuses to sleep in a room without first checking the ceiling, windows, and chimney.

Background

Tökmag was born beneath a patched red-and-ochre canopy, among a troupe of tabaxi acrobats, musicians, and comic storytellers who followed trade roads from crowded river towns to highland markets. Their first lessons were not in formal schooling but in balance, timing, and reading an audience. Tökmag learned that a pause could be more powerful than a punchline, that a stolen glance could redirect a whole crowd, and that a performer who knew every exit was rarely trapped. When a troupe patron disappeared with their earnings, Tökmag discovered the truth by slipping through a locked office after midnight and finding the money hidden inside a false-bottomed chest. The troupe survived, but Tökmag's talent for quiet entry became as valuable as their talent for applause.

“Their first lessons were not in formal schooling but in balance, timing, and reading an audience.”
From their backstory
Background
Entertainer

Connections

Species

Tabaxi

Media

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