Aurelia Malice
Aurelia Malice
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
When Bonus action
Aurelia regains 1d10 + 1 hit points as a bonus action while she has at least 1 hit point. She can use this once per short or long rest.
Always on
- Fighting Style: DuelingLevel 1
Aurelia adopts the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
- Superior DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia meditates deeply for 4 hours instead of sleeping during a long rest, retaining the benefits of a full 8-hour sleep.
- Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest, and at 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
- Position of PrivilegeNoble
Aurelia is welcome in high society and can secure an audience with nobles, courtiers, magistrates, and other people of influence. Commoners may also treat her with respect because of her station, though some fear the reputation of House Malice.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- ScimitarA curved, narrow-bladed martial sword used by Aurelia as her ceremonial and practical sabre.
- RapierA finely balanced thrusting sword carried as a second martial weapon for formal duels and close quarters combat.
- Light crossbowA compact ranged weapon with a simple wooden stock.
Armor
- Chain mailA fitted suit of interlocking steel links, darkened and polished to a mirror sheen.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to its side.
- Fine clothesImmaculate black and crimson garments suitable for a member of a powerful noble house.
- Signet ringA silver signet ring bearing the eight-legged crest of House Malice.
- Scroll of pedigreeA scroll documenting Aurelia's noble lineage and her claimed descent from Lilith.
- Gaming setA finely carved set of black spider-bone gaming pieces used for aristocratic strategy games.
Purse
- 25×Gold piecesLoose coin kept for bribes, wagers, and small expenses.
Appearance
Aurelia is a striking drow woman with obsidian skin, silver-white hair worn in a severe braided crown, and luminous violet eyes. A delicate spiderweb tattoo spreads from her left temple to her jaw, marking her claimed descent from Lilith. She dresses in immaculate black and crimson court attire beneath a fitted coat of chain mail, with a polished sabre at her hip and a noble signet ring bearing House Malice's eight-legged crest. Her beauty is deliberate and weaponized, every glance and smile carefully measured.
Mannerisms
Aurelia maintains unnervingly perfect posture and rarely blinks during a conversation. When questioning someone, she circles them slowly as though inspecting a web. She smiles just before delivering a threat, and she addresses important people by their full titles even when mocking them.
Personality
Aurelia is poised, observant, and exquisitely polite, even when threatening violence. She treats conversation as an interrogation and beauty as a form of battlefield control. Beneath her confidence is a fierce hunger to prove that she is more than a political symbol or an accident of divine blood.
Ideals
Control. Truth is only useful when it belongs to someone strong enough to enforce it. Mercy without power is merely permission for cruelty to continue.
Bonds
House Malice gave Aurelia purpose, protection, and a name that opens doors. She will preserve its power at almost any cost, even if she must become the monster its enemies already believe her to be.
Flaws
Aurelia cannot resist humiliating people who challenge her authority. She confuses fear with loyalty, assumes every kindness conceals a bargain, and would rather make a beautiful lie than admit that she does not know the truth.
Quirks
Background
Aurelia Malice was born beneath an eclipse in the ancestral crypts of House Malice, an event the family priestesses proclaimed to be a sign from Lilith herself. Her mother had endured years of failed pregnancies, and Aurelia arrived healthy, beautiful, and surrounded by a ring of pale cave spiders that refused to leave her cradle. The house declared her a miracle child, but Aurelia quickly learned that miracles are most useful when everyone is afraid to question them. She was raised among inquisitors, genealogists, poisoners, and political hostages, taught that truth was not sacred unless it served the house that possessed it. As a young noble, Aurelia became an investigator of internal crimes and heresy. She learned to read a suspect's posture, identify a lie from a pause, and let silence do more damage than an accusation. Her spiders became companions and informants, slipping through keyholes and listening beneath floorboards. When a respected priest attempted to expose House Malice as frauds, Aurelia uncovered evidence that her divine inheritance was not merely symbolic. The priest had seen Lilith's shadow behind her, and he died before revealing what he knew. Aurelia now travels as an inquisitor and agent of her family, hunting secrets that threaten the house while searching for the true nature of the mother whose blood, blessing, or curse runs through her veins.
“The house declared her a miracle child, but Aurelia quickly learned that miracles are most useful when everyone is afraid to question them.”
- Background
- Noble
Connections
Species
Drow
Media
0 imagesNo images yet.
Turn Aurelia Malice into a sheet
A high-res, share-ready sheet you can post or print.