Neskra Veyr
Neskra Veyr
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Weapon Attack
When When she takes the Attack action
She attacks with two shortswords or a longbow, using her Strength or Dexterity as appropriate. Her martial weapon training allows her to fight effectively at close or long range.
Always on
- Favored Enemy: BeastsLevel 1
She has particular experience tracking, recalling information about, and interacting with one type of favored enemy, chosen as beasts. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural Explorer: ForestsLevel 1
She is especially familiar with one type of natural environment, chosen as forests. When traveling there, her group is not slowed by difficult terrain, cannot become lost except by magical means, remains alert to danger while traveling at a normal pace, can move stealthily at a normal pace when traveling alone, and finds twice as much food while foraging. When tracking other creatures, she learns their exact number, sizes, and how long ago they passed.
- DarkvisionHalf-ElfShe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot distinguish color in darkness, only shades of gray.
- Fey AncestryHalf-ElfShe has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfShe gains proficiency in two skills, Nature and Stealth.
- Ability Score IncreaseHalf-ElfCharisma increases by 2, Strength increases by 1, and Constitution increases by 1.
- WandererOutlander
She has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural features she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers those resources.
Gear
11 itemsWeapons
- 2×ShortswordA balanced martial weapon with a short blade, suitable for close combat.
- LongbowA ranged martial weapon used with arrows.
Armor
- Scale mailMedium armor made from overlapping metal plates and reinforced leather. It imposes disadvantage on Dexterity (Stealth) checks.
Tools
- StaffA simple wooden staff used for walking and marking trails.
Gear
- 20×ArrowsWooden shafts fitted with metal heads for the longbow.
- Explorer's packA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring supplies.
- Hunting trapA concealed trap used to catch small or medium creatures.
- Animal trophyA preserved claw from a mountain lynx, kept as a reminder of her first solo hunt.
- Traveler's clothesPractical traveling clothes suited to rough weather.
- PouchA leather pouch containing starting coin.
Purse
- 10×Gold piecesStarting currency from her background and training.
Appearance
A lean, broad-shouldered half-elf woman with weather-browned skin, dark auburn hair cut to her jaw, and gray-green eyes flecked with amber. Her pointed ears are partly hidden beneath a weathered hood. She carries herself like someone accustomed to steep trails and sudden danger, with a faded scar across her left knuckle and a small bronze charm braided into her hair.
Mannerisms
She pauses before entering any room to study exits, windows, and airflow. While thinking, she rubs the bronze charm in her hair between two fingers. She rarely sits with her back exposed and instinctively angles her body toward the nearest source of natural light.
Personality
Quietly observant and practical, Neskra speaks little until she has measured the people around her. She is patient with the frightened, suspicious of the comfortable, and unexpectedly gentle with animals. She prefers useful deeds to grand speeches, but once she gives someone her word, she treats it as binding.
Ideals
Stewardship. The land does not belong to the powerful. Those who take from it must answer for what they destroy.
Bonds
She carries her mother's compass and has sworn to restore the boundary markers of the burned cedar valley. She also feels responsible for anyone who becomes lost under her protection.
Flaws
She is slow to trust settled authorities and assumes that any official explanation is hiding a second motive. When she feels helpless, she becomes reckless, taking dangerous risks rather than admitting she needs help.
Quirks
Background
Neskra Veyr was raised along the cedar ridges beyond the last surveyed road, where her human mother served as a trail guide and her elven father maintained old boundary markers no mapmaker remembered. From both of them she learned that the wilderness was not empty. It was a living network of tracks, weather, water, and old promises. Neskra became the settlement's scout before she was old enough to carry a full bow, guiding hunters through ravines and leading lost travelers home by starlight. When a logging expedition burned a stretch of protected woodland, Neskra found the company had deliberately destroyed the boundary markers to conceal its trespass. She tracked the foremen across three valleys, but arrived too late to stop them from killing the village's oldest guide. Since then, she has traveled beyond her homeland, hunting the people responsible while helping isolated communities resist those who treat the wild as property. She is not interested in revenge for its own sake. She wants the roads, rivers, and forests to remain places where ordinary people can still survive.
“From both of them she learned that the wilderness was not empty.”
- Background
- Outlander
Connections
Species
Half-Elf
Media
0 imagesNo images yet.
Turn Neskra Veyr into a sheet
A high-res, share-ready sheet you can post or print.