Maple Oak
Maple Oak
Sheet
AC 14 · HP 25 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Wild CompanionLevel 2
When Magic action
As a Magic action, Maple can expend a use of Wild Shape to summon a Fey familiar for scouting, conversation, or help actions.
- Land's AidLevel 3
When Magic action
As a Magic action, Maple can expend a use of Wild Shape to create a burst of life and decay that damages foes and heals an ally.
- DruidicLevel 1
You know Druidic, the secret language of druids, and you always have Speak with Animals prepared.
- Primal OrderLevel 1
You have dedicated yourself to the role of Magician. You know one extra cantrip from the Druid spell list, and you add your Wisdom modifier to Intelligence (Arcana or Nature) checks, with a minimum bonus of +1.
- SpellcastingLevel 1
You can cast Druid spells as a spellcaster. Wisdom is your spellcasting ability. You always have the listed prepared spells and can prepare additional Druid spells each day. You also use a Druidic Focus as your spellcasting focus.
- Druid SubclassLevel 3
You gain a Druid subclass. For this character, the subclass is Circle of the Land, Temperate Land. You also gain its level 3 features and Circle Spells.
- Creature TypeHumanHumanoid
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
- TraitHumanSkillful, gain proficiency in one skill of your choice
- Versatile, gain an Origin feat of your choiceHumanFor this character, the origin feat is Tough
- ResearcherSage
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain it.
Spells
9 spellsSpellcasting. Maple Oak casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
11 itemsWeapons
- SickleStarting druid weapon and field tool, held as a practical walking stick and ritual implement.
Armor
- Leather ArmorProtective travel gear for wilderness and road alike.
- ShieldA sturdy wooden shield painted with leaf motifs.
Tools
- Bottle of Black InkA bottle of black ink from scholarly days.
- QuillUsed for copying notes, diagrams, and field observations.
Gear
- Druidic Focus (Quarterstaff)A carved focus used to channel druidic magic, here represented as Maple's quarterstaff.
- Explorer's PackA pack of travel supplies for overland expedition.
- Small KnifeA small utility blade for cutting parchment, string, and herbs.
- Letter from a Dead ColleagueA letter from a dead colleague posing an unanswered question.
- Common ClothesPlain everyday clothing.
Purse
- Pouch of 10 gpCoins carried from his scholarly stipend.
Appearance
Maple Oak is a broad-shouldered human man with weathered hands, clear green eyes, and dark brown hair threaded with early silver. He wears practical leather armor beneath a scholar’s robe, a shield marked with pressed leaves on one arm, and carries a carved quarterstaff wrapped with faded ribbon and dried herbs. His expression is calm and observant, as if he is always comparing the world to a note in an old manuscript.
Mannerisms
He speaks in measured sentences, often pausing to compare a lived event to a citation he remembers from memory. When thinking, he taps the ferrule of his staff twice before answering. He unconsciously smooths leaves, pages, or cloth into straight lines.
Personality
Patient, precise, and quietly kind. Maple prefers evidence over rumor, but once he accepts a truth he defends it with unwavering discipline. He is at his best when he can teach, catalog, or mend, and he is surprisingly protective of the lost, the curious, and the underestimated.
Ideals
Order. The world is full of wild forces, but every force has a pattern. Understanding that pattern is the highest service one can offer.
Bonds
He keeps the unanswered letter of his dead colleague folded inside his journal, and he will not stop until he solves the question it posed.
Flaws
He trusts systems, records, and procedures more readily than people, which makes him slow to notice when mercy requires improvisation. When a mystery presents itself, he can become so fixated on the correct answer that he misses the human cost of waiting for it.
Quirks
Background
Maple Oak was raised among the quiet archives of a riverside monastery, where he earned his keep by repairing shelves, copying brittle texts, and fetching meals for tutors who valued silence more than company. He proved unusually patient, and the monks entrusted him with dead languages, weather records, and botanical ledgers that most apprentices found tedious. Over years of study, Maple came to believe that nature was not chaos but a lawful system, older than empires and more honest than kings. His life changed when he was sent to catalog a grove said to be protected by spirits. There, the trees answered his questions in rustling leaves, and animals regarded him with the familiarity of old acquaintances. Maple did not abandon scholarship, he simply expanded it. He now travels to compare field observations with ancient theory, recording migrations, seasons, and omens with the same discipline he once gave to illuminated texts. His letter from a dead colleague still sits in his satchel, a final puzzle that drives him to keep learning, and to make sure that knowledge serves the living as well as the dead.
“Over years of study, Maple came to believe that nature was not chaos but a lawful system, older than empires and more honest than kings.”
- Background
- Sage
Connections
Species
Human
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