pik
pik
Sheet
AC 17 · HP 28 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Celestial RevelationAasimarAs a Bonus Action, reveal the celestial energy within you for 1 minute. Once per Long Rest, choose Necrotic Shroud, Radiant Soul, or Heavenly Wings. The transformation grants temporary benefits and ends early if you have the Incapacitated condition.
Reaction
- Ability Score Improvement: War CasterLevel 4
You gain the Ability Score Improvement feat or another feat for which you qualify. Pik chooses War Caster, gaining advantage on Constitution saving throws to maintain Concentration, the ability to perform somatic components while holding weapons or a shield, and the ability to cast a qualifying spell as a Reaction when a creature provokes an Opportunity Attack.
Always on
- SpellcastingLevel 1
You can cast cleric cantrips and prepare cleric spells using Wisdom as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus. At Cleric level 4, you can prepare seven cleric spells of level 1 or 2, in addition to your domain spells.
- Divine Order: ThaumaturgeLevel 1
Pik chooses Thaumaturge. He knows one additional cleric cantrip and adds his Wisdom modifier to any Intelligence (Religion) check he makes.
- Channel DivinityLevel 2
You can channel divine energy through your Holy Symbol. You have two uses of Channel Divinity, regaining one expended use after a Short Rest and all expended uses after a Long Rest. You can also use Divine Spark to restore Hit Points to a creature within 30 feet.
- Cleric Subclass: Life DomainLevel 3
You gain the Life Domain subclass. Its level 3 features include Disciple of Life and Preserve Life, along with its domain spells.
- Disciple of LifeLevel 3
When a spell cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points equal to 2 plus the spell slot's level.
- Preserve LifeLevel 3
As a Magic action, present your Holy Symbol and expend a use of Channel Divinity to restore a total of 20 Hit Points divided among Bloodied creatures within 30 feet. No creature can be restored above half its Hit Point maximum by this feature.
- Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
- DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. Once used, this trait cannot be used again until you finish a Long Rest.
- Light BearerAasimarYou know the Light cantrip. Wisdom is your spellcasting ability for it.
- Magic Initiate (Cleric)Acolyte
Pik has the Magic Initiate origin feat, choosing two cleric cantrips and one first-level cleric spell. He can cast the chosen first-level spell once without expending a spell slot after each Long Rest, and can also cast it using spell slots. Wisdom is his spellcasting ability for these feat spells.
Spells
17 spellsSpellcasting. pik casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , , , , , ,
2nd level (3 slots): , ,
Gear
10 itemsWeapons
- MaceA plain mace used as both a weapon and ceremonial instrument.
Armor
- Chain ShirtA light metal shirt worn beneath Pik's robe.
- ShieldA round wooden shield bearing a simple sunburst and river motif.
Tools
- Calligrapher's SuppliesInk, pens, and tools for copying prayers and records.
Gear
- Holy SymbolA polished wooden holy symbol on a cord.
- Priest's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Book of PrayersA collection of copied prayers, funeral rites, and temple records.
- 10×ParchmentClean writing material for correspondence, records, and ritual notes.
- RobeA gray ceremonial robe with several careful repairs.
Purse
- 15×Gold PiecesCoins left from the class and background starting packages.
Appearance
Pik is a lean, medium-height aasimar man with warm brown skin, close-cropped black hair, and faintly luminous eyes that seem to catch reflections even in dim rooms. His celestial heritage appears most clearly when he invokes divine power, causing a soft gold radiance to gather around his shoulders and hands. He wears a slightly oversized chain shirt beneath a carefully brushed gray robe, with the robe's hem repeatedly repaired in neat, visible stitches. His wooden holy symbol is polished far more often than anything else he owns. Within a minute of meeting him, people notice that he studies the exits, the ceiling, and the hands of everyone present before looking directly at their faces.
Mannerisms
Pik pauses before answering difficult questions and looks toward the nearest exit while thinking. He smooths the edge of his prayer book whenever someone lies, and counts his breaths under his breath before casting a healing spell.
Personality
Pik is observant, restrained, and unexpectedly dry-witted. He prefers useful conversation to pleasant conversation, but he remembers small details about people with almost unsettling accuracy. He offers practical help without ceremony, listens longer than most people expect, and rarely raises his voice. His calm is not serenity. It is a disciplined effort to keep every decision from becoming a personal crusade.
Ideals
Balance. Life and death, mercy and consequence, faith and doubt all have their place. The world does not need me to make it fair, only to keep my hands from tipping the scales for selfish reasons.
Bonds
The roadside sanctuary that raised him is in debt to a ruthless landowner, and Pik intends to repay what is owed before the temple is forced to close. He also carries the names of everyone who died during the fever, written in the back of his prayer book.
Flaws
Pik mistakes emotional distance for impartiality. He can watch someone suffer while he calculates the fairest response, then realize too late that compassion required choosing a side. He is also quietly vain about his religious knowledge and becomes pedantic when challenged in front of strangers.
Quirks
Background
Pik was raised in a roadside sanctuary where travelers stopped to pray, barter news, and leave offerings for the dead. The temple was small enough that every duty belonged to everyone. He copied burial prayers, scrubbed soot from the shrine lamps, dressed wounds, and learned to recognize which visitors needed food, which needed silence, and which needed to be watched. The priests considered his celestial nature a blessing, but Pik treated it as an unanswered question. He could make holy light bloom in his palm, yet no divine voice ever told him what that light was meant to illuminate. When a fever swept through the surrounding villages, the sanctuary became a refuge. Pik worked until his hands cracked, carrying water, reading names from the death register, and using every scrap of divine magic he could command. The experience taught him that mercy was not the same as kindness, and that saving one person might require disappointing ten others. He left the temple with its old prayer book, a repaired chain shirt, and permission to seek the truth beyond familiar walls. Now he travels as a healer and observer, offering aid where it is useful, withholding judgment where it is not, and quietly searching for the force that placed celestial power in his blood.
“The temple was small enough that every duty belonged to everyone.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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