Vola Blackhand
Vola Blackhand
Sheet
AC 17 · HP 163 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Adrenaline RushOrcYou can take the Dash action as a Bonus Action. When you do so, you gain 6 temporary hit points. You can use this 6 times per Long Rest.
Always on
- Adrenaline Rush
When Bonus Action
Dash and gain temporary hit points.
- Divine SparkLevel 1
As a Magic action, you target a creature within 30 feet. They either regain 1d8+5 HP or must succeed on a CON save or take 1d8+5 Radiant/Necrotic damage. (6/day)
- Channel DivinityLevel 2
You can channel divine energy 4 times per short or long rest. Used for Turn Undead or Touch of Death.
- Touch of DeathLevel 3
When you hit with a melee attack, use Channel Divinity to deal 45 extra necrotic damage.
- ReaperLevel 3
When you cast a necromancy cantrip that normally targets only one creature, it can instead target two creatures within 5 feet of each other.
- Inescapable DestructionLevel 6
Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage.
- Blessed StrikesLevel 7
Once per turn when you hit with an attack or deal damage with a cantrip, deal an extra 2d8 necrotic damage.
- Divine InterventionLevel 10
As a Magic action, you can call for help. At this level, you can cast any Cleric spell of 5th level or lower without components.
- Improved ReaperLevel 17
When you cast a necromancy spell of 1st through 5th level that targets only one creature, it can instead target two creatures within 5 feet of each other.
- Greater Divine InterventionLevel 20
You can cast the Wish spell as a Magic action. Once you use this, you cannot use it again for 2d4 Long Rests.
- TraitOrcDarkvision (120 ft)
- Powerful BuildOrcYou count as one size larger when determining carrying capacity.
- Relentless EnduranceOrcWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this once per Long Rest.
- AlertCriminal
You add your Proficiency Bonus to Initiative rolls. You can also swap your initiative with a willing ally at the start of combat.
Spells
7 spellsSpellcasting. Vola Blackhand casts with Wisdom (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots): no spells
3rd level (3 slots): ,
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot):
Gear
4 itemsWeapons
- Telescopic Nightstick (Mace)1d6 bludgeoning damage.
Armor
- Reinforced Tactical Suit (Half-Plate)Modern-looking charcoal grey medium armor. AC 15 + DEX (max 2).
Tools
- Thieves' ToolsStandard kit for picking locks and disarming traps.
Gear
- Holy Symbol (Silver Skull Ring)A focus for spellcasting.
Appearance
Vola is an orc of striking, unconventional beauty. She possesses a sharp, defined jawline, emerald skin that glows with health, and high cheekbones. Her most notable feature is her long, voluminous obsidian hair, styled with a sophisticated silver streak that flows like a waterfall down her back. She eschews traditional robes for a tailored, modern tactical aesthetic, wearing a charcoal-grey reinforced duster and form-fitting leather armor that resembles a high-fashion evening ensemble more than a priest's vestments.
Mannerisms
Vola often tilts her head slightly to the side when listening to others, as if hearing a whisper they cannot. She has a habit of adjusting her silver skull ring whenever she is preparing to deliver bad news.
Personality
Cold, calculated, and professional, Vola treats death as a commodity. She speaks with a low, melodic voice that commands attention and rarely loses her composure. While she was raised in the criminal underworld, she possesses the refinement of an aristocrat, viewing sloppy work or unnecessary violence as beneath her. She is charismatically distant, making others feel as though she is always measuring them for a casket.
Ideals
Efficiency. Every soul and every body has a price, and life should be managed as professionally as any business transaction.
Bonds
The Silken Shroud syndicate is her legacy, and while she operates alone now, she will dismantle anyone who tries to disrupt her old family business.
Flaws
She views people purely as biological assets, her detachment makes it impossible for her to form genuine emotional connections.
Quirks
Background
Born into the 'Silken Shroud' syndicate, a criminal organization specializing in high-end grave robbing and soul-trafficking, Vola learned early that the transition between life and death is where the most profit lies. She wasn't just a thug, she was their spiritual accountant, ensuring that the restless dead stayed quiet and the spirits they sold remained compliant. Her devotion to the Death Domain didn't come from a religious epiphany, but from a practical understanding of necromancy as the ultimate leverage. Over the years, she orchestrated the rise of her syndicate into a shadow empire. She has since outgrown her family's narrow interests, now moving in high circles as a freelance 'ender of complications.' To Vola, being a Cleric isn't about worship, it is about being the CEO of her own destiny, using the divine power of the grave to keep the world's books in balance.
“She wasn't just a thug, she was their spiritual accountant, ensuring that the restless dead stayed quiet and the spirits they sold remained compliant.”
- Background
- Criminal
Connections
Species
Orc
Media
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