Donjio Wylder
Donjio Wylder
Sheet
AC 16 · HP 52 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- Pact Weapon Strike
When When Donjio takes the Attack action
Donjio makes a weapon attack using his pact weapon. On a hit, the attack deals normal weapon damage plus the weapon's modifiers.
- Eldritch Blast
When When Donjio takes the Cast a Spell action
Donjio fires a beam of crackling eldritch force, making a ranged spell attack for 1d10 plus 4 force damage.
Bonus action
- Hexblade's CurseLevel 1
When As a bonus action
Donjio curses one creature within 30 feet, gaining improved critical range and bonus damage against it.
- Bardic Inspiration, d6Level 1
Donjio can inspire an ally within 60 feet as a bonus action. The ally gains one d6 Bardic Inspiration die, usable within the next 10 minutes to improve an ability check, attack roll, or saving throw.
Always on
- Blade Flourish
When After hitting with a weapon attack while expending Bardic Inspiration
Donjio adds a Bardic Inspiration die to an attack's damage and chooses Defensive Flourish, Mobile Flourish, or Slashing Flourish.
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
Donjio deals an additional 2d8 radiant damage when he hits with a melee weapon attack, expending a spell slot.
- Divine SenseLevel 1
Donjio can sense the presence of strong evil or good within 60 feet, and can use the feature a number of times equal to his Charisma modifier per long rest. He can also detect consecrated or desecrated places and objects.
- Lay on HandsLevel 1
Donjio has a healing pool that restores 10 hit points per long rest. He can divide the healing among creatures he touches, or spend 5 points to cure one disease or neutralize one poison.
- Fighting Style, DuelingLevel 2
Donjio chose Dueling. While wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls.
- Paladin SpellcastingLevel 2
Donjio can cast paladin spells using Charisma. He prepares two paladin spells from the paladin spell list.
- Jack of All TradesLevel 2
Donjio adds half his proficiency bonus, rounded down, to ability checks he makes that do not already include his proficiency bonus.
- Bard SpellcastingLevel 1
Donjio can cast bard spells using Charisma. He knows six bard cantrips and spells combined according to the bard class rules and can use a musical instrument as a spellcasting focus.
- ExpertiseLevel 3
Donjio gains expertise in two proficient skills, doubling his proficiency bonus for them. His expertise applies to Perception and Persuasion.
- Song of Rest, d6Level 2
During a short rest, Donjio can use soothing music to grant allies who hear him an extra 1d6 hit points when they spend Hit Dice to regain hit points.
- College of Swords, Bonus ProficienciesLevel 3
Donjio gains proficiency with medium armor, scimitars, and one additional weapon. He chose the hand crossbow. He also gains the Two-Weapon Fighting style and can use a weapon as a spellcasting focus.
- College of Swords, Blade FlourishLevel 3
When Donjio takes the Attack action, his walking speed increases by 10 feet until the end of his turn. If he uses Bardic Inspiration after hitting with a weapon attack, he can add the die to damage and use a Blade Flourish effect.
- Hex WarriorLevel 1
Donjio can use Charisma instead of Strength or Dexterity for attack and damage rolls with one weapon that lacks the two-handed property. He is also proficient with medium armor, shields, and martial weapons.
- Pact MagicLevel 1
Donjio can cast warlock spells using Charisma. He has two 2nd-level pact magic slots, which recharge after a short or long rest.
- Eldritch InvocationsLevel 2
Donjio knows two eldritch invocations. He chose Agonizing Blast, adding his Charisma modifier to the damage of eldritch blast, and Book of Ancient Secrets, allowing him to record two 1st-level ritual spells in his Book of Shadows.
- Pact of the TomeLevel 3
Donjio has a Book of Shadows containing three additional cantrips from any class. He chose guidance, minor illusion, and spare the dying.
- TraitHalf-ElfDarkvision, 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
- TraitHalf-ElfSkill Versatility, proficiency in Deception and Stealth
- TraitHalf-ElfCommon, Elvish, and one additional language, Infernal
- Ship's PassageSailor
Donjio can secure free passage on sailing vessels for himself and his companions, provided he behaves himself and does not endanger the ship. He knows ships, ports, tides, and the practical language of sailors.
Spells
16 spellsSpellcasting. Donjio Wylder casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
Gear
9 itemsWeapons
- ScimitarA finely balanced curved blade with a salt-pitted guard. Donjio uses it as his Hex Warrior weapon and bardic focus.
- Hand CrossbowA light crossbow with 20 bolts, kept wrapped in oilcloth.
- DaggerA dagger hidden in Donjio's boot.
Armor
- Scale MailProtective scale armor worn beneath a blue sailor's coat.
- ShieldA reinforced wooden shield painted with a faded red serpent.
Tools
- LuteA silver-stringed lute used for performances and bard spellcasting.
Gear
- Book of ShadowsA black iron Book of Shadows, bound in sailcloth and marked with strange geometric symbols.
- Sailor's GearA set of common clothes, a belt pouch, and 10 gp.
- Crew KeepsakesA coil of hempen rope, a lucky charm made from a shark tooth, and a brass compass with a broken needle.
Appearance
Donjio is a lean, long-limbed half-elf with warm bronze skin, sea-green eyes, and thick black hair worn in a loose knot threaded with copper wire. A narrow scar cuts through his left eyebrow. He favors a weathered blue coat over scale armor, with a curved saber at his hip and a black iron tuning fork hanging from his belt. His smile is quick, bright, and usually followed by a dangerous idea.
Mannerisms
Donjio taps a rhythm against his thumb whenever he is thinking. He addresses ships as if they are living people, bows slightly before drawing his saber, and smiles wider when a plan becomes more dangerous.
Personality
Donjio is warm, theatrically confident, and relentlessly observant. He treats every conversation as a negotiation, every fight as a performance, and every ship as a temporary home. Beneath the charm is a watchful survivor who notices who is afraid, who is lying, and who has no one standing behind them.
Ideals
No chain is sacred. Freedom means little if it is only enjoyed by the strong, so every bargain, oath, and law must be judged by whom it protects.
Bonds
The Bloodscale Omen is the first crew Donjio has trusted completely. He will risk almost anything to bring one of its members home alive. He also carries a broken brass compass that belonged to his father, whose disappearance he believes was connected to the same slavers now hunting the crew.
Flaws
Donjio cannot leave a threat unanswered, especially when someone weaker is being cornered. He confuses courage with escalation, and his pact weapon knows exactly how to tempt him into proving himself. He also hides bad news behind jokes until the danger becomes impossible to ignore.
Quirks
Background
Donjio Wylder was raised between two worlds, the inland music halls of his elven mother and the salt-stained dock districts where his human father worked as a shipwright. He learned early that a song could buy a meal, a lie could buy a berth, and a well-timed insult could start a brawl before anyone noticed the knife coming out. His first magical lessons came from an old deck singer who taught him the hidden harmonies in sea shanties. Later, while stranded on a black-sand island, Donjio made a bargain with a sentient blade buried beneath a ruined shrine. The weapon offered power in exchange for service, and Donjio accepted, though he still insists the bargain was mostly a negotiation between two desperate sailors.
“His first magical lessons came from an old deck singer who taught him the hidden harmonies in sea shanties.”
- Background
- Sailor
Connections
Species
Half-Elf
Media
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