Sora Sylan
Sora Sylan
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Light Bearer
When As an action
Sora sheds bright light in a 10-foot radius and dim light for an additional 10 feet. She can dismiss or restore this light as an action.
- TraitAasimar (Protector)Healing Hands, as an action, touch a creature and restore hit points equal to your level, usable once per long rest.
- TraitAasimar (Protector)Celestial Revelation, beginning at 3rd level, Sora can use an action to reveal her celestial nature and gain the Protector aasimar's Radiant Soul feature for 1 minute, once per long rest. This feature is not yet available at level 1.
Always on
- Hunter's Marking Knowledge
When When identifying or tracking a celestial
Sora marks a creature as her studied enemy, gaining advantage on Wisdom (Survival) checks to track it and Intelligence checks to recall information about it.
- Healing Hands
When When touching a creature with 0 hit points or fewer than its maximum hit points
Sora invokes the small spark of celestial power in her blood to close a wound by touch, restoring hit points equal to her level. Once used, this trait cannot be used again until she finishes a long rest.
- Favored EnemyLevel 1
At 1st level, Sora has significant experience studying one type of favored enemy. She has advantage on Wisdom (Survival) checks to track celestials and on Intelligence checks to recall information about them. She also knows one language of her choice associated with her favored enemy, Celestial.
- Natural ExplorerLevel 1
At 1st level, Sora is particularly familiar with one type of natural environment, forest. When she makes an Intelligence or Wisdom check related to her favored terrain, her proficiency bonus is doubled if she is using a skill in which she is proficient. While traveling for an hour or more in her favored terrain, difficult terrain does not slow her group's travel, her group cannot become lost except by magical means, and she remains alert to danger even while engaged in other activities. She can move stealthily at a normal pace, finds twice as much food while foraging, and can track other creatures while also determining their exact number, sizes, and how long ago they passed.
- TraitAasimar (Protector)Darkvision, 60 feet.
- TraitAasimar (Protector)Celestial Resistance, resistance to necrotic damage and radiant damage.
- TraitAasimar (Protector)Light Bearer, know the light cantrip, using Charisma as the spellcasting ability.
- DiscoveryHermit
Sora has discovered a powerful truth during her isolation, the celestial light within her is not merely a blessing, but a warning that something ancient is awakening in the wild places. She can usually find shelter, food, and basic medicinal resources in natural surroundings, and other hermits or secluded communities recognize the signs of her solitary life.
Gear
9 itemsWeapons
- 2×ShortswordA versatile martial melee weapon, each dealing 1d6 piercing damage and having the light and finesse properties.
- LongbowA martial ranged weapon with a normal range of 150 feet and long range of 600 feet, dealing 1d8 piercing damage.
Armor
- Scale mailA suit of scale mail, providing AC 14 plus up to 2 from Dexterity, with disadvantage on Dexterity (Stealth) checks.
Gear
- 20×ArrowsAmmunition for the longbow.
- Dungeoneer's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Scroll case with notesA weatherproof scroll case containing Sora's notes about the buried shrine, celestial omens, medicinal plants, and the forest blight.
- Winter blanketA thick, well-used blanket suitable for cold nights in the wilderness.
- Common clothesPlain, practical clothing faded by years of travel and weather.
Purse
- 5×Gold piecesCoin kept from occasional healing work and favors performed for travelers.
Appearance
Sora is a lithe aasimar woman with warm brown skin, silver-white hair usually braided with bits of dried herbs, and calm violet eyes that catch the light with an almost metallic gleam. Years spent outdoors have left her skin weathered across the cheeks and forearms, and her hands are rough from bowstring, bark, and fieldwork. She stands with her weight slightly forward, as if perpetually listening for movement beyond the next tree line. A faint, luminous halo appears around her shoulders when she invokes her celestial nature.
Mannerisms
Sora pauses before answering questions, tilting her head as though listening to a distant birdcall. She checks the wind whenever she enters a new place, rests one hand lightly on her bow when uncertain, and speaks to injured animals in a low, reassuring murmur. When thinking, she arranges nearby objects into neat lines without seeming to notice.
Personality
Quietly observant and unexpectedly warm, Sora notices small details that others overlook, such as a person's tired hands, a change in birdsong, or the first sign of frost. She is patient with frightened creatures and blunt with arrogant people. Although she prefers solitude, she is fascinated by ordinary acts of kindness and secretly collects stories about them.
Ideals
Mercy. Power is meaningful only when it is used to shelter the vulnerable. No celestial mandate, ancient prophecy, or earthly law excuses abandoning someone who can still be saved.
Bonds
Sora spent seven years living alone in a ruined watchtower after finding a buried shrine beneath the forest roots. The shrine contained a fragment of celestial scripture describing a spreading blight that follows places where the dead are denied rest. She now travels to investigate signs of that blight, seeking the truth behind her visions and protecting isolated communities before they become its next victims. She carries her hermit notes in a weatherproof scroll case, adding observations in cramped, meticulous handwriting.
Flaws
Sora trusts omens more than people, and when her visions conflict with ordinary evidence, she can become stubbornly convinced that fate is speaking through coincidence. She also has difficulty accepting help, believing that needing others will place them in danger.
Quirks
Background
Sora Sylan was raised on the edge of a remote woodland settlement where her celestial heritage was treated with wary reverence. Her mother taught her the names of medicinal plants, while her father, a former caravan scout, taught her to read tracks, judge weather, and loose an arrow without disturbing the forest silence. As a child, Sora's healing touch could close small wounds, but every use left her shaken by dreams of a white-winged figure standing beneath a moonless sky.
- Background
- Hermit
Connections
Species
Aasimar (Protector)
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