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Tarzel Voth - AI-generated fantasy Character

Tarzel Voth

Dragonborn · Paladin (Oath of the Ancients) · Level 7 · Hermit

Tarzel Voth

Tarzel is patient, restrained, and quietly compassionate, with a soldier's discipline wrapped around a hermit's hard-won calm.
AC18
HP60/60
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 60 · 30 ft.
AlignmentLawful NeutralGenderMaleAge41
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Herbalism Kit

Languages

Common,
Draconic

Features

15 features

Action

  • Divine SenseLevel 1

    You can use an action to sense celestials, fiends, and undead within 60 feet, and detect consecrated or desecrated places and objects.

  • Extra AttackLevel 5

    You can attack twice when you take the Attack action on your turn.

  • TraitDragonbornBreath Weapon, you can use an action to exhale destructive energy, forcing creatures in the area to make a Dexterity saving throw, dealing fire damage on a failed save.

Always on

  • SpellcastingLevel 2

    You know how to channel divine power through prayer and conviction. You can prepare a number of paladin spells equal to your Charisma modifier plus half your paladin level, and you cast using Charisma.

  • Lay on HandsLevel 1

    You have a pool of healing power that can restore a total of 35 hit points per long rest.

  • Fighting StyleLevel 2

    When you choose this fighting style, you gain a benefit suited to your weapon training and battlefield discipline. Tarzel fights with a shield and longsword, emphasizing endurance and control.

  • Divine SmiteLevel 2

    When you hit a creature with a melee weapon attack, you can expend a spell slot to deal radiant damage in addition to the weapon damage.

  • Divine HealthLevel 3

    You are immune to disease.

  • Sacred OathLevel 3

    You swear the Oath of the Ancients, embracing preservation, mercy, and the endurance of light against despair. You gain access to oath spells and sacred tenets that support protection and resilience.

  • Channel DivinityLevel 3

    You can use Channel Divinity to invoke Nature's Wrath, entangling or restraining foes with spectral vines and primal force, or Turn the Faithless, driving away fey and fiends.

  • Aura of ProtectionLevel 6

    You and friendly creatures within 10 feet gain a bonus to saving throws equal to your Charisma modifier while you are conscious.

  • Aura of WardingLevel 7

    You and friendly creatures within 10 feet have resistance to damage from spells while you are conscious.

  • TraitDragonbornDraconic Ancestry, Gold, you have resistance to fire damage and your breath weapon deals fire damage in a 15-foot cone.
  • TraitDragonbornDamage Resistance, you have resistance to fire damage.
  • DiscoveryHermit

    You discovered a profound insight during your years of solitude. You can usually find hidden spiritual or practical meaning in signs, omens, and patterns, and you can often ask local religious or scholarly circles for guidance or shelter related to that discovery.

Spells

12 spells

Spellcasting. Tarzel Voth casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , , ,

Gear

9 items

Weapons

  • Longsword
    A martial weapon suited to a paladin's oath and battlefield discipline.
  • 5×
    Javelin
    Thrown spears carried for hunting, pursuit, and defense.

Armor

  • Chain Mail
    A suit of interlocked steel armor worn beneath a tabard or cloak.
  • Shield
    A sturdy shield bearing old service marks and now polished with near-religious care.

Tools

  • Herbalism Kit
    A small set of tools used to gather and preserve herbs.

Gear

  • Backpack
    A backpack for travel and field duty.
  • Blanket
    A warm blanket from the years of solitude.
  • Winter Clothes
    A set of plain but durable clothes suited to harsh weather.

Purse

  • 5×
    Gold Pieces
    A small pouch of coins kept from his years of service.

Appearance

Tarzel Voth is a broad-shouldered gold dragonborn with weathered amber scales, a few pale scars across his muzzle and forearms, and a heavy, deliberate posture shaped by soldiering and solitude. He keeps his armor meticulously clean, his shield polished despite years of use, and wears a worn hermit’s cloak over chain mail when he can. His eyes are calm and watchful, like a hunter measuring wind before an arrow is loosed.

Mannerisms

Tarzel speaks slowly and precisely, as if each word must earn its place. He unconsciously scans tree lines and rooftops before entering any room, keeps his hands still when listening, and nods once in acknowledgment instead of offering praise. When uncertain, he rubs two fingers along the edge of his shield as though checking the truth of a vow.

Personality

Tarzel is patient, restrained, and quietly compassionate, with a soldier's discipline wrapped around a hermit's hard-won calm. He rarely raises his voice, prefers practical solutions, and measures honor by who is protected when the dust settles. Beneath that reserved exterior is a dependable warmth, especially toward farmers, travelers, and anyone who lives one bad night away from ruin.

Ideals

Duty should protect the innocent, not merely preserve authority. A lawful order is only worthy if it restrains cruelty, rewards restraint, and gives common people a fair chance to live in peace.

Bonds

He owes his life, and perhaps his soul, to the lonely stretch of land that sheltered him, so he defends the nearby settlements as if they were his own kin. He remains loyal to the lord who gave him purpose again, but even more fiercely loyal to ordinary people who depend on protection they cannot buy for themselves.

Flaws

Tarzel can be inflexible when a choice seems dishonorable or inefficient, and he sometimes mistakes silence for wisdom. He still carries a soldier's instinct to assess people as assets, liabilities, or casualties waiting to happen, and that habit can make him cold when others need softness instead of strategy.

Quirks

He leaves small bundles of herbs or cleaned game at doorsteps without ever claiming credit.
He pauses to listen to birds and weather before speaking, as if taking counsel from the wild.
He keeps a habit of sharpening blades that are already sharp.
He bows his head briefly before any meal, even one he cooked himself.

Background

Tarzel Voth spent a decade alone in the wilds beyond the village roads, surviving as a hermit after years of military service had left him tired of banners, commands, and the easy certainty of war. In that quiet time he became known only by rumor, a scaled figure who mended fences in silence, drove off wolves, and left meat on the thresholds of families too poor to hunt well. The villagers came to speak of him as a strange kindness in the hills, a disciplined hermit with the heart of a protector and the patience of an old trapper. When a local lord finally sought him out, it was not for his isolation but for what the stories revealed, a man who knew the land, the people, and the cost of violence. Tarzel returned to service not as a brute of war, but as a sworn defender, a paladin who believes order must be made useful, not merely obeyed. He serves with measured words and an unshakable sense of duty, guiding his strength toward stability, mercy, and the quiet expectation that a good law should keep the weak alive long enough to enjoy it.

“Tarzel returned to service not as a brute of war, but as a sworn defender, a paladin who believes order must be made useful, not merely obeyed.”
From their backstory
Background
Hermit

Connections

Species

Dragonborn

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