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GOBOOM - AI-generated fantasy Character

GOBOOM

Kenku · Rogue (Thief) · Level 5 · Criminal

GOBOOM

GOBOOM is alert, irreverent, and theatrically confident.
AC14
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 33 · 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAgeAdult, approximately 27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Auran,
Thieves' Cant

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When On GOBOOM's turn

    Use a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On GOBOOM's turn

    Use a bonus action to make a Dexterity check with thieves' tools or take the Use an Object action.

Reaction

  • Uncanny DodgeLevel 5

    When A visible attacker hits GOBOOM

    Use a reaction to halve the damage from an attack that hits GOBOOM and that they can see.

Always on

  • Sneak Attack

    When Hit with a qualifying finesse or ranged weapon attack

    Once per turn, deal an extra 3d6 damage with a finesse or ranged weapon when the attack qualifies for Sneak Attack.

  • Sneak Attack (3d6)Level 1

    GOBOOM deals an extra 3d6 damage once per turn when they hit with a finesse or ranged weapon and have advantage on the attack roll, or when another enemy of the target is within 5 feet of the target and GOBOOM does not have disadvantage.

  • Thieves' CantLevel 1

    GOBOOM has learned the secret language of rogues and can recognize and communicate coded messages hidden in ordinary speech.

  • Second-Story WorkLevel 3

    Climbing no longer costs GOBOOM extra movement. When making a running jump, GOBOOM's jump distance increases by an amount equal to their Dexterity modifier.

  • Expert ForgeryKenkuGOBOOM can duplicate the handwriting and craftwork of another creature, provided they have seen an example of the original.
  • Kenku TrainingKenkuGOBOOM is proficient in two skills, Acrobatics and Deception.
  • MimicryKenkuGOBOOM can mimic sounds they have heard, including voices, though a listener can identify the imitation with a successful Wisdom Insight check contested by GOBOOM's Charisma Deception check.
  • LanguagesKenkuGOBOOM can read and write Common and Auran, and speaks through mimicry.
  • Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
  • SizeKenkuMedium.
  • SpeedKenku30 feet.
  • Criminal ContactCriminal

    GOBOOM has a reliable criminal contact who can provide information about local underworld activity, illicit jobs, and possible escape routes, though favors may eventually be expected in return.

Gear

8 items

Weapons

  • Rapier
    A finely balanced one-handed finesse blade suitable for precise strikes.
  • Shortbow and 20 arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Light thrown finesse weapons kept in concealed sheaths.

Armor

  • Leather armor
    A light, flexible suit of leather armor.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing doors and prying containers open.

Gear

  • Burglar's pack
    A compact pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dark common clothes with hood
    A set of ordinary dark clothes with a hood, suitable for blending into alleys and crowds.

Purse

  • Pouch containing 15 gp
    Starting criminal savings.

Appearance

GOBOOM is a lean, soot-black Kenku with ragged charcoal feathers, bright brass-colored eyes, and a narrow beak marked by a small silver ring. Their wings and shoulders are wrapped in dark leather straps carrying lockpicks, wire, chalk, and small stolen tools. They wear fitted black leather armor beneath a weather-stained burgundy cloak, with a rapier at one hip and a shortbow folded beneath the other wing.

Mannerisms

GOBOOM rarely speaks in a natural voice. They communicate through carefully chosen imitations, often repeating a person's own words back with altered emphasis. When suspicious, they tilt their head sharply and tap one claw against their beak. Before entering a room, they always pause to mimic the sound of the room's most important door.

Personality

GOBOOM is alert, irreverent, and theatrically confident. They enjoy unsettling pompous people by perfectly imitating their voices, and they treat every conversation as a chance to collect useful information. Beneath the bravado, they are deeply protective of vulnerable people and become unexpectedly gentle around children, prisoners, and anyone who has been silenced.

Ideals

Freedom. No one should be owned, silenced, or treated as a disposable tool. Every cage has a weakness, and every tyrant should fear being found.

Bonds

The rescued Kenku prisoners are GOBOOM's chosen family. They protect the stolen guild ledger and will risk almost anything to keep it from falling into the hands of their former guildmaster.

Flaws

GOBOOM cannot resist proving that a supposedly impossible lock, wall, or security system can be defeated. They also hoard secrets and may lie even when the truth would be safer.

Quirks

Collects keys even when they do not know what the keys open.
Names complicated locks with insulting nicknames.
Practices imitating birds whenever nervous.
Leaves a tiny chalk spiral near every successful burglary.
Refuses to sleep with an unlocked door nearby.

Background

GOBOOM learned early that a Kenku voice can be more valuable than a purse of coins. They were raised in the back rooms of a thieves guild, where their talent for mimicry let them imitate guards, merchants, crying children, and even the guildmaster's secret knock. Their first real job was meant to be a simple burglary, but GOBOOM discovered that the guild was using captured Kenku as disposable messengers and blamed the theft on an innocent family. They broke the prisoners out, stole the guild's ledger, and vanished into the night with half the city searching for them. Since then, GOBOOM has survived as a burglar, lookout, courier, and occasional blackmailer. Their criminal contact still feeds them rumors and jobs, while the stolen ledger remains hidden somewhere only GOBOOM can find. They became a Thief not for wealth alone, but because every lock, wall, and guarded secret represents something that powerful people believe they own. GOBOOM intends to find the guildmaster who betrayed the prisoners, expose the names in the ledger, and make certain that no one can ever claim a Kenku is only useful as a tool.

“They broke the prisoners out, stole the guild's ledger, and vanished into the night with half the city searching for them.”
From their backstory
Background
Criminal

Connections

Species

Kenku

Media

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