Gunther Dominus
Gunther Dominus
Sheet
AC 21 · HP 179 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Second WindLevel 1
Regain 1d10 + 15 HP as a bonus action. 4 uses per Long Rest. One use returns on a Short Rest.
- FisticuffsLevel 16
Use 1d8 for unarmed strikes and pugilist weapons. Make unarmed strike as a bonus action. Improvised weapons have the Sap property.
Always on
- Fighting Style: Two-Weapon FightingLevel 1
When you make an extra attack with a Light weapon, you can add your ability modifier to the damage.
- Weapon MasteryLevel 1
You can use the mastery properties of five kinds of weapons. Current choices: Sap, Vex, Nick, Topple, Slow.
- Tactical MindLevel 2
When you fail an ability check, expend Second Wind to add 1d10 to the roll.
- Action SurgeLevel 2
Take one additional action on your turn. 1 use per Short or Long Rest.
- Combat SuperiorityLevel 3
You have 6 Superiority Dice (d10) to fuel Maneuvers. DC 20.
- Iron ChinLevel 16
Unarmored AC is 12 + CON mod + DEX mod (due to base calculation rules).
- MoxieLevel 17
You have 5 Moxie points to fuel Brace Up, One-Two Punch, or Stick and Move.
- IndomitableLevel 9
Reroll a failed saving throw with a +15 bonus. 3 uses per Long Rest.
- RelentlessLevel 15
If you roll initiative and have no Superiority Dice, you regain one.
- Bloodied But UnbowedLevel 17
Reaction when taking damage to regain all Moxie points. Gain temp HP if bloodied.
- HaymakerLevel 20
Spend 1 Moxie to deal maximum damage on a hit with unarmed or pugilist weapons. Regain Moxie on hit.
- VersatileHumanYou gain proficiency in one skill of your choice (Insight).
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkilledHumanYou gain an Origin Feat of your choice (Tough).
- Savage AttackerSoldier
Once per turn when you hit a creature with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
Spellcasting. Gunther Dominus casts with null ( to hit with spell attacks).
Gear
4 itemsWeapons
- Defender LongswordLegendary longsword. You can transfer the weapon's +3 bonus to your AC instead of attack/damage.
- Vicious Longsword +3When you roll a 20 on the attack roll, it deals an extra 7 damage of the weapon's type. It has a +3 bonus to attack and damage rolls.
Armor
- Black Leather JerkinFitted leather armor reinforced with subtle steel plates.
Gear
- Silver Medallion of Khar-AtirA token of the god of war, carried as a memento of fallen soldiers.
Appearance
Gunther stands six and a half feet tall, a mountain of tanned skin and muscle. His face is a roadmap of conflict, marked by a deep white scar across his jaw and intense, calculating hazel eyes. His dark hair is cropped close to a skull that has survived too many blunt impacts, the salt and pepper streaks of his beard meticulously groomed. He moves with the predatory grace of a veteran who never truly leaves the battlefield, his clothes chosen for function and freedom of movement rather than status.
Mannerisms
He speaks in short, barked sentences and often taps a rhythm on the hilt of his sword when he is impatient.
Personality
He is a man of few words and decisive actions. Gunther values efficiency above all else, viewing every social interaction as a tactical encounter. He is not needlessly cruel, but he is utterly pragmatic, believing that a quick death is more merciful than a slow defeat. He maintains a veneer of military discipline, even when brawling in a gutter, and demands absolute loyalty from those he calls friends.
Ideals
Discipline is the only thing that separates a man from a beast, and a victory is the only thing that matters at the end of the day.
Bonds
My loyalty lies with the Shroud Syndicate and the soldiers who bleed beside me. I will never abandon a man under my command.
Flaws
I am unable to see people as anything other than assets or threats, which makes me blind to the weight of mercy.
Quirks
Background
Gunther Dominus was forged in the relentless wars of the Dragon's Teeth. As a captain of the Legion of the Iron Hoof, he mastered the art of the blade and the strategy of the map, though he often found himself discarding his sword to break bones with his bare hands when the lines collapsed. He was never a religious man, despite carrying the medallion of a war god, preferring to place his faith in the men standing to his left and right. At the Battle of Black Sands, he met the minotaur Narkan, a meeting that solidified his belief that talent and steel matter more than heritage. After the wars ended and the Legion was dismantled, Gunther brought his cold efficiency to the desert city of Zahra-Nur. He found that the same principles that won sieges could be applied to the underworld. When the Shroud Syndicate offered him a position as their Warmaster, he saw it not as a descent into crime, but as a new theater of operations. He now serves as the syndicate's fist and brain, ensuring that their interests are protected with the same brutality he once used to guard a border. His transition from a soldier of the realm to a mercenary of the shadows has not dulled his edge. Gunther treats every street corner as a potential ambush point and every business deal as a supply line to be secured. He remains a man of the front lines, leading his enforcers with a savage authority that ensures the Shroud Syndicate's word is law in the shifting sands.
“He was never a religious man, despite carrying the medallion of a war god, preferring to place his faith in the men standing to his left and right.”
- Background
- Soldier
Connections
Species
Human
Media
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