Luna
Luna
Sheet
AC 16 · HP 80 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Wild ShapeLevel 2
You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice, and regain expended uses after a short or long rest.
Always on
- DruidicLevel 1
You know druidcraft and two other druid cantrips of your choice. You learn additional druid cantrips at higher levels.
- SpellcastingLevel 1
You can prepare a number of druid spells equal to your Wisdom modifier plus your druid level. You can also cast spells as a ritual if they have the ritual tag and are prepared.
- Wild ShapeLevel 2
You can speak with other creatures that know Druidic.
- Wild Shape LimitsLevel 2
You cannot transform into a form that has a flying speed until 8th level, or a swimming speed until 4th level, and your transformed form has limitations based on your druid level.
- Druid CircleLevel 2
You gain your druid circle, including its special features and expanded spell options at the levels granted by the circle.
- Wild Shape ImprovementLevel 4
You can expend a use of Wild Shape to transform into a beast with challenge rating 1 or lower, if you have seen the form before.
- Wild Shape SpellcastingLevel 4
You can cast many of your spells in beast form, and you can ignore verbal, somatic, and material components that lack a cost and are not consumed.
- Circle FeatureLevel 6
Your druidic magic helps your beast forms become more durable and versatile.
- Wild Shape ImprovementLevel 8
You can choose beast forms with a challenge rating of 2 or lower.
- Circle FeatureLevel 10
You can cast spells while in Wild Shape, with some limitations depending on your circle and form.
- Wild Shape ImprovementLevel 10
Your ability to take on beast forms improves to challenge rating 3 or lower.
- TraitWarforgedConstructed Resilience, advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, no need to eat, drink, or breathe, and magic cannot put you to sleep.
- TraitWarforgedSentry's Rest, you do not need to sleep and can remain conscious during a long rest by entering a motionless, semiconscious state for 6 hours.
- TraitWarforgedIntegrated Protection, you gain a +1 bonus to Armor Class and can integrate armor into your body with a short rest.
- TraitWarforgedSpecialized Design, you gain proficiency in Perception and Smith's tools.
- Military RankSoldier
You have military rank and are treated as a respected veteran by other soldiers who recognize your authority and experience.
Spells
15 spellsSpellcasting. Luna casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots): ,
6th level (1 slot): no spells
Gear
8 itemsWeapons
- ScimitarA scimitar kept clean and well-oiled despite rarely being drawn.
Armor
- ShieldA wooden shield carved with vine patterns and campaign marks.
- Leather ArmorLeather armor tailored over warforged plating where possible, worn for field utility.
Gear
- Druidic FocusA wooden druidic focus carved into the shape of a budding seed, suspended on cord.
- Explorer's PackExplorer's pack with travel necessities, bedroll, rations, rope, and tools for long journeys.
- TrophyA trophy from a fallen enemy, kept as a reminder of the cost of war.
- Common ClothesA set of common clothes suitable for travel and downtime.
- Military InsigniaA military insignia or rank token from former service.
Appearance
Luna stands like a polished war relic given a second life, with interlocking plates of weathered silver and moss-dark bronze across a lean, medium frame. Thin seams of greenish rune-light pulse faintly beneath her plating when she casts spells. She carries a broad, practical soldier's satchel, a wooden druidic focus carved like a sprouting seed, and a shield marked with old campaign tally marks and fresh vine motifs. Her face is calm and expressive in a deliberate, machine precise way, with bright amber eyes and a faintly overgrown crown of living moss and small flowers that she tends like a personal standard.
Mannerisms
Luna speaks with clipped military precision, then pauses as if listening to unseen weather before finishing her thought. She often stands at attention without realizing it, especially when making promises or receiving new orders. When calm, she absently brushes dirt, leaves, or water over her armor like she is checking the condition of a sacred blade.
Personality
Steady, observant, and quietly protective, Luna values usefulness over praise and prefers honest action to grand speeches. She is patient with the slow work of growth, yet decisive when danger threatens the helpless. In conversation, she is dryly formal, but beneath that disciplined surface is a strange tenderness for small living things and a deep, almost reverent respect for places that survive hardship.
Ideals
Balance. War and wilderness both have their place, but neither should be allowed to devour the other. Strength is worthwhile only when it shields life, and every scar on the world deserves a chance to heal.
Bonds
She keeps the rusted insignia of her original unit sealed inside her chest cavity, and she will not allow their names to be forgotten. She also feels responsible for the forest she helped scar, and she returns to it whenever she can, as if payment might someday equal the wound.
Flaws
Luna sometimes treats living beings like terrain to be assessed, protected, or repositioned, and she can sound cold even when she means well. She struggles to forgive orders given by superiors, yet she still obeys discipline too easily when someone speaks with enough confidence. In moments of stress, she becomes rigid, literal, and overcommitted, as if failure is a physical defect she must repair immediately.
Quirks
Background
Luna was forged for war, stamped from iron, stone, and purpose during the last years of a brutal campaign that scarred the borderlands. She served in a disciplined company that marched where the roads had been burned away, and she learned early that soldiers were not only killers. They were diggers of graves, builders of camps, and keepers of the living. When her unit was sent to clear a sacred forest for a siege road, Luna was the one who hesitated. She listened to the wind in the branches, watched roots split stone, and felt something older than command awaken in the hollow logic of her core. By the time the battle ended, she had laid down her blade and walked into the woods instead of returning to the barracks. There she was found, not by a patron or a druidic order, but by patient seasons. Luna learned to read weather in leaf curl, balance in bird flight, and mercy in the slow persistence of vines over ruins. She still thinks like a soldier, but now her campaigns are measured in restoration rather than conquest. She travels where the land is wounded, tending blighted groves, reclaiming marshes poisoned by old alchemy, and guarding villages caught between civilization and wilderness. Luna carries the discipline of the battlefield into every ritual and the memory of the forest into every decision, trying to prove that something built for violence can become a guardian of growth.
“She served in a disciplined company that marched where the roads had been burned away, and she learned early that soldiers were not only killers.”
- Background
- Soldier
Connections
Species
Warforged
Media
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