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Jishen - AI-generated fantasy Character

Jishen

Half-Orc · Rogue (Mastermind) · Level 5 · Criminal

Jishen

Patient and observant, Jishen has a dry, understated humor and dislikes making promises he cannot keep.
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 38 · 30 ft.
AlignmentNeutralGenderMaleAge22 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Poisoner's kit,
Gaming set

Languages

Common,
Orc

Features

12 features

Bonus action

  • Cunning ActionLevel 2

    On each of his turns, Jishen can use a bonus action to Dash, Disengage, or Hide.

  • Master of TacticsLevel 3

    Jishen can use the Help action as a bonus action. When he uses Help to aid an ally attacking a creature, the target can be within 30 feet if it can see or hear Jishen.

Always on

  • Sneak AttackLevel 1

    Jishen deals an extra 3d6 damage once per turn when he hits a creature with a finesse or ranged weapon and has advantage on the attack, or when an eligible enemy of the target is within 5 feet of it and Jishen does not have disadvantage.

  • ExpertiseLevel 1

    Jishen has proficiency with thieves' tools. He adds double his proficiency bonus to checks using thieves' tools and to Stealth checks.

  • Thieves' CantLevel 1

    Jishen has proficiency with thieves' cant, a secret mix of code, jargon, and signs used to convey messages within criminal circles.

  • Master of IntrigueLevel 3

    Jishen gains proficiency with the disguise kit and the poisoner's kit. He can mimic the speech patterns and accent of a person he has heard speak for at least 1 minute. A listener can detect the imitation with a successful Wisdom (Insight) check contested by Jishen's Charisma (Deception) check.

  • Uncanny DodgeLevel 5

    When a creature Jishen can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

  • DarkvisionHalf-OrcCan see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, perceiving colors as shades of gray.
  • MenacingHalf-OrcProficient in the Intimidation skill.
  • Relentless EnduranceHalf-OrcOnce per long rest, when reduced to 0 hit points but not killed outright, can drop to 1 hit point instead.
  • Savage AttacksHalf-OrcWhen scoring a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • Criminal ContactCriminal

    Jishen knows how to contact criminal networks and find local fences, informants, and underworld figures. He can secure a meeting with a reliable contact who can pass messages or provide information, though the contact is not obligated to take risks for him.

Gear

8 items

Weapons

  • Rapier
    A fine, balanced blade suited to precise strikes.
  • Shortbow and arrows
    A compact ranged weapon with a leather quiver and 20 arrows.
  • 2×
    Daggers
    A pair of plain, easily concealed blades.

Armor

  • Studded leather armor
    Studded leather armor, worn close and quiet under his coat.

Tools

  • Thieves' tools
    A set of tools for picking locks and disabling simple traps.
  • Gaming set
    A small set used for a quiet game of chance.

Gear

  • Burglar's pack
    A dark hooded outfit, a crowbar, and a pouch containing 15 gp.
  • Dented brass button
    The worn keepsake Jishen carries on a cord at his throat.

Appearance

Jishen is a 6-foot-tall, 238-pound half-orc with vivid purple skin and moderately large tusks that show when he speaks. His build is broad and heavy, but he moves with a quiet, measured lightness. He wears practical dark leather and keeps a flattened brass button on a cord at his throat, its rim polished smooth from years of his thumb worrying one particular dent.

Mannerisms

He speaks in an even, low voice and often pauses as if giving a room time to answer. While listening, his thumb rubs the dent in the brass button at his throat; he seems unaware that he does it.

Personality

Patient and observant, Jishen has a dry, understated humor and dislikes making promises he cannot keep. He notices exits, hands, and who has stopped talking, but makes a point of treating frightened people gently.

Ideals

People deserve a way out. If someone is trapped by a bad bargain or a locked door, the decent thing is to make an exit possible, even if they choose not to take it.

Bonds

He keeps the dented brass button from the warning that saved his life, and quietly sends part of his earnings to his mother, Oruuna.

Flaws

He would rather risk a dangerous detour than admit he has lost control of a situation. He also assumes that a useful secret is safer kept to himself, even when sharing it would protect someone.

Quirks

Counts door hinges without realizing it.
Keeps the brass button turned so its dent faces his thumb.
When offered a seat, chooses one with a clear view of the entrance.

Background

Jishen grew up above a riverside dye shop where his mother, Oruuna, paid rent by making the stained cloth of other people look new. The neighborhood called the district Sedgecut, after the reeds that clogged its canal, though no one could remember what it had been called before. As a half-orc with purple skin and conspicuous tusks, he learned early that people often watched his hands less carefully than his face. He used that mistake to lift keys, pass notes, and eventually guide strangers through doors they believed secure. His crew's work was usually small: moving people past a checkpoint, finding a missing parcel, or making a landlord reconsider a locked room. Jishen was good at getting in and better at getting people out. Then a job went wrong when a local fixer, Amahira, sold the crew's route to the watch. Jishen escaped with a brass button from the coat of the person who had warned him, and he has never learned whether that person survived. He now takes careful, selective work, looking for the truth about the betrayal without turning every old associate into an enemy.

“The neighborhood called the district Sedgecut, after the reeds that clogged its canal, though no one could remember what it had been called before.”
From their backstory
Background
Criminal

Connections

Species

Half-Orc

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