Grark Malakor
Grark Malakor
Sheet
AC 21 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- InvestigationINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
Take a Dash, Disengage, or Hide action as a bonus action.
- Thief: Fast HandsLevel 3
Use a bonus action to take the Magic or Use an Object action.
- FisticuffsLevel 15
Use 1d8 for unarmed strikes and pugilist weapons. Make an unarmed strike as a bonus action.
- Adrenaline RushOrcDash as bonus action up to PB times per long rest, gaining PB temporary hit points.
Reaction
- Bloodied But UnbowedLevel 16
As a reaction to taking damage, regain all moxie points. Gain temp HP if bloodied.
- Meat ShieldLevel 20
While grappling, gain half-cover. Use a reaction to force an attack to hit the creature you are grappling.
Always on
- Sneak AttackLevel 1
Once per turn, deal 7d6 extra damage to one creature hit with an attack if you have Advantage or an ally is within 5 feet.
- Thief: Use Magic DeviceLevel 13
Ignore level, species, and class requirements on magic items. You have a 4th attunement slot.
- MoxieLevel 16
Expend Moxie points (6 total) to fuel Brace Up, One-Two Punch, or Stick and Move.
- GroundworkLevel 17
Deal damage to grappled foes. Force disadvantage on saves against grapples.
- DarkvisionOrc120 feet.
- Powerful BuildOrcYou count as one size larger for carrying capacity and push/pull/lift.
- Relentless EnduranceOrcOnce per long rest, if you drop to 0 HP and aren't killed outright, drop to 1 HP instead.
- AlertCriminal
Add proficiency bonus to initiative rolls. Swap your initiative with a willing ally at the start of combat.
Gear
3 itemsArmor
- Studded Leather ArmorFine leather reinforced with studs.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
Gear
- CrowbarProvides advantage on Strength checks where leverage applies.
Appearance
Grark is a mountain of an Orc, but his movements carry the unsettling silence of a shadow. His knuckles are heavily calloused and scarred, often wrapped in grease-stained bandages. He wears a dark, high-collared leather jacket that hides various pouches and lockpicks. A single, jagged scar runs across his throat, and his tusks have been filed down to better blend into human crowds.
Mannerisms
He speaks in a low, gravelly whisper and rarely makes eye contact, instead focusing on his interlocutor's hands or throat.
Personality
He is a man of few words who believes that every lock has a key and every face has a breaking point. Grark possesses a clinical, detached curiosity about how things work, whether it is a complex mechanism or a ribcage. He values efficiency over flair and prefers to solve problems with a quick strike from the dark or a bone-snapping clinch.
Ideals
Clarity. To move without being seen and to strike without being stopped is the highest form of mastery.
Bonds
He remains loyal to the retired pit master who taught him how to turn his rage into leverage. He keeps a small coin from his first prize fight as a lucky charm.
Flaws
Grark has a deep-seated contempt for magic users, often underestimating the utility of spells in favor of physical dominance.
Quirks
Background
Grark began his career as an enforcer for the Gilded Shackle, a notorious syndicate operating out of the capital's docks. He quickly learned that while knives are useful, hands are quieter and more personal. His reputation grew not just as a thief, but as a specialist who could navigate a ballroom and then snap a target's neck in the middle of a crowd without making a sound. Eventually, the politics of the syndicate became too suffocating for him. Grark realized that the underground pits of the 'Squared Circle' offered a more honest form of violence than the lies of the criminal underworld. He combined his rogueish training with the brutal techniques of pugilism, becoming a terrifying hybrid of shadow and steel. He now operates as a high-tier mercenary and infiltrator, taking jobs that require both extreme discretion and the ability to punch a hole through a brick wall if things go south. He views himself as a professional, a craftsman of physical consequence.
“He quickly learned that while knives are useful, hands are quieter and more personal.”
- Background
- Criminal
Connections
Species
Orc
Media
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