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Gray Scale - AI-generated fantasy Character

Gray Scale

Kobold · Wizard (School of Evocation) · Level 3 · Sage

Gray Scale

Gray Scale is observant, courteous, and intensely curious.
AC12
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 25 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Gnomish

Features

28 features

Bonus action

  • Expeditious Retreat

    When Bonus Action

    Gray Scale takes the Dash, Disengage, or Dodge action as a Bonus Action for the spell's duration.

  • TraitKoboldDraconic Cry, as a Bonus Action, Gray Scale can unleash a cry at creatures within 10 feet. Until the start of his next turn, he and his allies have Advantage on attack rolls against those creatures. He can use this trait a number of times equal to his proficiency bonus, regaining all uses after a Long Rest.

Reaction

  • Shield

    When Reaction

    Gray Scale wreathes himself in defensive force, causing attackers to have Disadvantage against him and granting a reaction that can reduce incoming damage.

Always on

  • Prestidigitation

    When Action

    Gray Scale creates a harmless sensory effect, such as a spark, whisper, chill, or scent, for up to 1 hour.

  • Fire Bolt

    When Action

    Gray Scale launches a mote of magical energy that strikes a creature within range for 1d10 Force damage on a hit.

  • Create Bonfire

    When Action

    Gray Scale fills a space with a burst of flame. Creatures in the area make a Dexterity saving throw, taking 1d8 Fire damage on a failed save or half as much on a success.

  • Mage Hand

    When Action

    Gray Scale creates a magical hand that can manipulate objects, open containers, retrieve items, or perform other simple tasks at range.

  • Magic Missile

    When Action

    Gray Scale launches three glowing darts of Force that automatically hit creatures he can see, dealing 1d4 + 1 Force damage per dart.

  • Mage Armor

    When Action

    Gray Scale creates an invisible barrier that raises his base AC to 13 plus his Dexterity modifier for 8 hours.

  • Protection from Energy

    When Action

    Gray Scale gains resistance to one chosen damage type and advantage on saving throws against effects that deal that damage type.

  • Silent Image

    When Action

    Gray Scale creates an illusory image of an object or creature that lasts for up to 1 minute with Concentration.

  • Sleep

    When Action

    Gray Scale fills a 20-foot-radius sphere with magical sleep. Creatures in the area may fall Unconscious according to their Hit Points.

  • Burning Hands

    When Action

    Gray Scale exhales a 15-foot cone of elemental energy. Creatures in the area make a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much on a success.

  • Flaming Sphere

    When Bonus Action

    Gray Scale creates a sphere of flame that he can move and use to scorch nearby creatures, dealing 2d6 Fire damage on a failed Dexterity save.

  • Mirror Image

    When Action

    Gray Scale creates three illusory duplicates of himself. When attacked, he can roll to determine whether the attack strikes a duplicate instead.

  • Lightning Bolt

    When Action

    Gray Scale fires a 60-foot-long, 5-foot-wide line of lightning. Creatures in the line make a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much on a success.

  • SpellcastingLevel 1

    Gray Scale knows three Wizard cantrips and keeps a spellbook containing Wizard spells. He can prepare six level 1 or level 2 Wizard spells, use Intelligence for spellcasting, and use his spellbook or an Arcane Focus as a spellcasting focus.

  • Arcane RecoveryLevel 1

    After a Short Rest, Gray Scale can recover expended spell slots with a combined level no greater than half his Wizard level, rounded up. At level 3, this allows recovery of up to two levels of spell slots. He can use this feature once per Long Rest.

  • Ritual AdeptLevel 1

    Gray Scale can cast a Ritual spell from his spellbook as a Ritual if the spell has the Ritual tag, without needing to have it prepared.

  • ScholarLevel 2

    Gray Scale has Expertise in Arcana, doubling his proficiency bonus for Arcana checks.

  • Wizard Subclass: School of EvocationLevel 3

    Gray Scale has chosen the School of Evocation as his Wizard subclass.

  • Evocation SavantLevel 3

    Gray Scale adds two level 1 or level 2 Evocation spells to his spellbook for free. Whenever he gains access to a new level of spell slots, he can add one Wizard spell from the Evocation school of an available level to his spellbook for free.

  • Potent CantripLevel 3

    When a creature succeeds on a saving throw against one of Gray Scale's damaging cantrips, it takes half the cantrip's damage if the cantrip deals damage on a successful save. This does not apply to cantrips requiring an attack roll.

  • TraitKoboldDarkvision, Gray Scale can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness as shades of gray.
  • TraitKoboldKobold Legacy, Draconic Sorcery, Gray Scale knows one Wizard cantrip of his choice. Intelligence is his spellcasting ability for it.
  • TraitKoboldSmall, Gray Scale is a Small Humanoid.
  • TraitKoboldSpeed, Gray Scale has a walking speed of 30 feet.
  • ResearcherSage

    Gray Scale can usually recall lore, identify obscure information, and locate a library, scholar, or institution capable of providing specialized knowledge. His research habits also help him reconstruct lost history from incomplete evidence.

Spells

15 spells

Spellcasting. Gray Scale casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots): ,

3rd level:

Gear

9 items

Weapons

  • Quarterstaff
    A simple wooden staff used as a walking aid and improvised arcane focus.

Tools

  • Calligrapher's Supplies
    A set of calligrapher's supplies, including specialized pens, ink, sealing wax, and fine paper.

Gear

  • Arcane Focus
    A crystal sphere mounted in a brass cage, used as an arcane spellcasting focus.
  • Scholar's Pack
    A compact collection of books, parchment, candles, ink, and other research supplies.
  • Spellbook
    A Tiny, three-pound spellbook containing Gray Scale's known Wizard spells.
  • Common Clothes
    A set of plain traveling clothes reinforced with hidden pockets.
  • Pouch
    A pouch containing starting coin and a few polished crystal fragments.
  • Unopened Letter
    A sealed letter written by the keeper of Gray Scale's tribe's records, recovered from the ruins.

Purse

  • 10×
    Gold Pieces
    Starting currency from the Sage background.

Appearance

Gray Scale is a small, ash-gray kobold with pale silver eyes, a narrow muzzle, and a line of short charcoal spines running from his brow to the tip of his tail. His scales are mottled with darker patches that resemble smoke stains. He wears a patched scholar's robe beneath a travel-worn leather mantle, with a spellbook secured in a metal frame across his chest. Tiny brass spectacles rest low on his snout, and his claws are frequently stained with ink, chalk, and powdered spell components.

Mannerisms

Gray Scale taps his claws against his spellbook while thinking, whispers the first syllable of a spell before deciding whether to cast it, and adjusts his spectacles whenever someone says something he considers imprecise. When frightened, he becomes unnervingly formal and begins listing possible escape routes aloud.

Personality

Gray Scale is observant, courteous, and intensely curious. He treats every conversation as an opportunity to gather information, but he is not cold or detached. He has a gentle instinct for protecting frightened people, especially children and strangers who remind him of his scattered tribe. He prefers careful plans to heroic improvisation, yet his compassion often compels him to act before the plan is complete.

Ideals

Knowledge should shelter the vulnerable, not empower the powerful. Every lost history deserves to be recovered, and every survivor deserves a place to belong.

Bonds

He carries a shard of blue crystal from his tribe's hidden chamber and will risk almost anything to discover who destroyed his people. He is determined to establish a permanent refuge for kobolds, outcasts, and other survivors who have nowhere else to go.

Flaws

Gray Scale cannot let a mystery remain unsolved, even when pursuing it endangers his companions. He is suspicious of easy kindness, overcompensates for his small stature with excessive preparation, and quietly fears that the unknown force may have followed him rather than merely destroyed his tribe.

Quirks

He names every spellbook he owns, even temporary notebooks.
He collects fragments of unusual stone and labels them with the date and location where he found them.
He sleeps with one claw touching his spellbook and one eye slightly open.
He thanks doors, bridges, and campfires after they help him survive.
He makes tiny ink sketches of people he meets, claiming they are useful for memory research.

Background

Gray Scale was born beneath a basalt ridge where his kobold tribe built its warrens around a natural chamber filled with strange blue crystals. The tribe believed the crystals were the shed memories of an ancient dragon, and Gray Scale became fascinated with the faint magical patterns that appeared inside them. An elderly keeper of records taught him to read, write, and preserve the tribe's oral history, eventually giving him a battered spellbook copied from fragments traded with passing scholars. The tribe was destroyed in a single night by an unknown force. There were no bodies, no survivors besides Gray Scale, and no clear signs of battle. The crystal chamber was emptied, its walls covered in unfamiliar geometric scars. Since then, he has traveled from village to village, taking work as a translator, researcher, and occasional magical problem-solver while searching for evidence of what happened. He dreams of finding a safe place where displaced people can build a new home, and he intends to make that home a place where knowledge is shared rather than hoarded. His wizardry is practical, defensive, and methodical, though grief sometimes drives him to pursue dangerous clues long after wiser travelers would turn back.

“The tribe was destroyed in a single night by an unknown force.”
From their backstory
Background
Sage

Connections

Species

Kobold

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