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Laureeen - AI-generated fantasy Character

Laureeen

Halfling · Ranger · Level 1 · Criminal

Laureeen

Sarcastic and pragmatic, Laureeen has little patience for grand speeches or noble causes.
AC12
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Halfling,
Thieves' Cant

Features

11 features

Always on

  • Shortsword Attack

    When Action

    +3 to hit, 1d6+1 piercing damage. Weapon Mastery: Vex (Advantage on next attack if this hit).

  • Longbow Attack

    When Action

    +3 to hit, 1d8+1 piercing damage. Range 150/600. Weapon Mastery: Slow (Reduce target speed by 10ft).

  • Naturally Stealthy

    When Bonus Action (Hide)

    Attempt to Hide even if only obscured by a creature larger than yourself.

  • Favored EnemyLevel 1

    You always have the Hunter's Mark spell prepared. You can cast it without expending a spell slot a number of times equal to your Wisdom modifier per long rest.

  • SpellcastingLevel 1

    You can cast Primal spells using Wisdom as your spellcasting ability. You know two 1st-level spells plus Hunter's Mark.

  • Weapon MasteryLevel 1

    Your training allows you to use the mastery properties of two kinds of weapons. Laureeen chooses Shortsword (Vex) and Longbow (Slow).

  • BraveHalflingAdvantage on saving throws against being Frightened.
  • Halfling NimblenessHalflingMove through the space of any creature that is a size larger than yours.
  • LuckHalflingWhen you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Naturally StealthyHalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • Alert FeatCriminal

    You can add your Proficiency Bonus to your Initiative rolls. Immediately after initiative is rolled, you can swap your initiative with a willing ally who is not Incapacitated.

Spells

3 spells

Spellcasting. Laureeen casts with Wisdom (spell save DC 11, to hit with spell attacks).

1st level (2 slots): , ,

Gear

6 items

Weapons

  • 2×
    Shortsword
    Finesse weapon, deals 1d6 piercing damage.
  • Longbow
    Heavy, Two-handed, range 150/600, deals 1d8 piercing damage.

Armor

  • Leather Armor
    Light armor made of toughened leather.

Tools

  • Thieves' Tools
    Set used for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Projectiles for a bow.
  • Dungeoneer's Pack
    Includes a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and water skin.

Appearance

Laureeen is a compact and wiry halfling with messy, soot-streaked dark hair and sharp, intelligent hazel eyes. She wears dark-stained leather armor that has been patched many times. A oversized, mottled green cloak helps her blend into both stone walls and forest floors. She always carries a set of tools strapped to her thigh and moves with a quiet, efficient grace.

Mannerisms

She speaks in short, clipped sentences and frequently glances over her shoulder to check for followers.

Personality

Sarcastic and pragmatic, Laureeen has little patience for grand speeches or noble causes. She views the world as a series of locks to be picked and guards to be avoided. While she seems distant, she is fiercely protective of those she deems friends. She values information and gold over promises and glory.

Ideals

Freedom. Laws are merely suggestions made by people who are too afraid to take what they want.

Bonds

I owe my survival to a crooked city watchman who looked the other way when I fled the city. I still send him gold when I can.

Flaws

I am incredibly greedy and find it difficult to walk away from a shiny object, even if it is clearly a trap.

Quirks

Constantly tosses a gold coin between her knuckles.
Refuses to sleep in a bed, preferring a rug or the floor.

Background

Laureeen was never suited for the peaceful life of her kin. She spent her youth in the sprawling city of Neverwinter, running errands for a local crime boss and learning how to navigate the city rooftops. Her small frame allowed her to infiltrate places larger thieves could only dream of. However, after a heist went south, she was forced to flee into the surrounding wilderness. She survived by adapting her urban stealth into natural woodcraft, realizing that tracking a mark through a forest is not so different from following a merchant through a market alley. Over time, she blended her criminal instincts with the skills of a hunter. She learned to speak the language of the birds and the trees, though she still uses it mostly to find out where the best loot is hidden. Now, she operates as a freelance scout and tracker, willing to take on the dangerous jobs that require someone with a flexible moral compass and a talent for remaining unseen. She doesn't consider herself a hero, just someone who is very good at staying alive. She occasionally hears whispers from her old gang members through the thieves' network. While she misses the thrill of the city, she has found a different kind of freedom in the wild. She knows that as long as she stays one step ahead of the law, the entire world is hers to explore. She keeps her shortswords sharp and her eyes sharper, ready for whatever job comes her way next.

“She spent her youth in the sprawling city of Neverwinter, running errands for a local crime boss and learning how to navigate the city rooftops.”
From their backstory
Background
Criminal

Connections

Species

Halfling

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