Sivra Odu
Sivra Odu
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Bardic Inspiration
When Bonus action, after choosing a creature within 60 feet that can hear her
Sivra chooses one creature within 60 feet that can hear her. That creature gains a d6 Bardic Inspiration die, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes.
- SpellcastingLevel 1
Sivra can cast bard spells using Charisma as her spellcasting ability. She knows two cantrips and four 1st-level bard spells.
- Bardic Inspiration (d6)Level 1
Sivra can inspire an ally who can hear her within 60 feet. The ally can add a d6 to one ability check, attack roll, or saving throw made within the next 10 minutes. She can use this feature three times, regaining all expended uses after a long rest.
- DarkvisionTabaxiSivra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen Sivra moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
- Cat's ClawsTabaxiSivra's claws are natural weapons that deal 1d4 slashing damage on a hit. She can use them to climb, giving her a climbing speed equal to her walking speed.
- Cat's TalentTabaxiSivra is proficient in Perception and Stealth.
- Ability Score IncreaseTabaxiDexterity increases by 2 and Charisma increases by 1.
- WandererOutlander
Sivra has an excellent memory for maps, terrain, and settlements. She can recall the general layout of any natural terrain she has traveled through and can find food and fresh water for herself and up to five others each day, provided the land offers suitable resources.
Spells
4 spellsSpellcasting. Sivra Odu casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
10 itemsWeapons
- RapierA finely balanced one-handed sword suited to both combat and performance flourishes.
- DaggerA small knife kept at the hip and used as a backup weapon or camp tool.
Armor
- Leather armorLight protective armor of cured leather, flexible enough for travel and music.
Tools
- LuteA wooden lute repaired with mismatched pegs and dark thread binding around its neck.
Gear
- Diplomat's packA pack containing clothing, bedding, food, and other supplies suited to urban travel.
- StaffA sturdy walking staff useful for travel, balance, and warding off animals.
- Hunting trapA collapsible trap used to catch small game.
- Trophy from an animalA polished mountain-goat horn wrapped in red cord, kept as a reminder of the wild places she has crossed.
- Traveler's clothesPractical clothing suited to long journeys and changing weather.
Purse
- 10×Gold piecesCoin saved from performances, guiding work, and odd jobs.
Appearance
Sivra is a lean, long-limbed tabaxi with russet-gold fur marked by dark stripes along the shoulders and tail. Her ears are carefully groomed, with small copper beads braided into the fur at their tips. She keeps her whiskers trimmed to an exact, almost fussy line, while her hands tell a different story, callused fingertips and faint stains from years of strings, bowstrings, campfire ash, and travel. She dresses in a weathered leather jerkin over a rust-red shirt, with a lute slung across her back and a hunting knife at her belt.
Mannerisms
Sivra tilts her head sharply when listening, as if catching a distant sound no one else can hear. She taps quiet rhythms against her forearm while thinking and pauses before entering a room to study its exits, ceiling height, and strongest smell.
Personality
Sivra is curious, quick to laugh, and difficult to discourage. She treats strangers as possible future friends until they prove otherwise, but she watches every conversation for useful details. She loves crowded markets, unfamiliar songs, and any story told by someone who thinks no one is listening.
Ideals
Freedom. No road, border, tradition, or promise should be allowed to become a cage. People deserve the chance to choose where their next step leads.
Bonds
I carry the unfinished song of my lost caravan, and I will find the people who can complete it or learn what became of them.
Flaws
I cannot resist following an interesting sound, rumor, scent, or trail, even when caution says to leave it alone. I also pretend to understand maps better than I actually do when other people are watching.
Quirks
Background
Sivra was raised among a traveling tabaxi caravan that followed old trade roads, river paths, and seasonal game trails rather than any fixed border. She learned early that every camp had a rhythm. Someone watched the fire, someone checked the traps, someone listened for distant danger, and someone made music so the silence never became frightening. Sivra became that last person, first with a borrowed reed flute, then with a battered lute whose cracked body she repaired so many times that its wood now carries more of her work than its maker's. Her life changed when a winter expedition vanished in the high country. Sivra survived by following bird calls, half-buried trail markers, and the memory of a song an older caravan guide used to sing before storms. She returned with no bodies and no certainty, only a fragment of a map and a tune that seemed to contain directions hidden in its rhythm. Since then, she has wandered from settlement to settlement as a performer, scout, and occasional guide, trading songs for rumors about the missing expedition. She believes the song is unfinished, and that somewhere beyond the next ridge is the person who can supply its final verse.
“Her life changed when a winter expedition vanished in the high country.”
- Background
- Outlander
Connections
Species
Tabaxi
Media
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