Asra Kintara
Asra Kintara
Sheet
AC 15 · HP 43 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- HistoryINT
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
When Bonus action on her turn
As a bonus action, Asra can Dash, Disengage, or Hide.
- Master of TacticsLevel 3
When Bonus action on her turn
Asra can use the Help action as a bonus action at 30 feet, supporting an ally's next attack against a target she can see.
Always on
- Sneak AttackLevel 1
When When Asra hits a creature with a finesse or ranged weapon attack under the right conditions
Once per turn, Asra can deal extra precision damage when she has advantage on the attack roll or when an ally is adjacent to the target and she does not have disadvantage.
- Uncanny DodgeLevel 5
When When a visible attacker hits her with an attack
She can use her reaction to halve the damage from one attack that hits her.
- Thieves' CantLevel 1
She can use her sharp street instincts and secretive nature to understand, speak, and conceal meaning in hidden criminal communication. Thieves' Cant lets her pass messages that appear harmless to outsiders.
- ExpertiseLevel 1
Her expert training grants doubled proficiency with two chosen skills and with thieves' tools. At this level she has Expertise in Deception, Persuasion, Stealth, and Insight.
- Roguish ArchetypeLevel 3
Asra has chosen the Mastermind archetype, reflecting her talent for manipulation, espionage, and political control.
- Master of IntrigueLevel 3
She can mimic speech and accent after hearing it for a minute, and she has a broad knack for disguises, forgeries, and gathering information in high society and criminal circles.
- Ability Score ImprovementLevel 4
At 4th level she improved her Dexterity by 2, increasing her speed, accuracy, and defenses.
- ExpertiseLevel 6
At 6th level she refined her training further, gaining Expertise in Perception and Sleight of Hand as well as greater competence in reading a room and moving unseen through it.
- Ability Score ImprovementLevel 8
At 8th level she sharpened her Dexterity again by 2, becoming even more agile, elusive, and precise.
- TraitGenasiAbility Score Increase, Constitution +2 and Intelligence +1.
- TraitGenasiDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitGenasiFire Resistance, resistance to fire damage.
- TraitGenasiReach to the Blaze, knows the produce flame cantrip.
- TraitGenasiAt 3rd level, can cast burning hands once per long rest using Constitution as the spellcasting ability.
- TraitGenasiAt 5th level, can cast flame blade once per long rest using Constitution as the spellcasting ability.
- Position of PrivilegeNoble
Thanks to her noble birth, Asra can usually secure an audience with minor officials, courtiers, and those who respect rank. Common folk may still admire, fear, or resent her, but the doors of power tend to open when her name is spoken.
Gear
10 itemsWeapons
- RapierA precise melee weapon favored by duelists and professionals.
- ShortbowA ranged weapon with a quiver of arrows.
- 2×DaggerBalanced throwing blades and backup melee weapons.
Armor
- Leather armorLight protective armor favored by rogues.
Tools
- Thieves' toolsA set of specialized tools for lockpicking and trap work.
Gear
- Fine clothesFine noble attire suitable for court, audiences, and social warfare.
- Signet ringA signet ring bearing House Kintara's mark.
- Scroll of pedigreeA formal document establishing her lineage and noble status.
- 20×ArrowA leather container of ammunition for the shortbow.
Purse
- Purse containing 25 gpCoin and small valuables kept for daily expenses.
Appearance
Asra is a striking fire genasi woman with ember-bright skin, dark hair that falls in glossy waves, and faint gold flecks in her eyes that seem to glow when her temper rises. She dresses with impossible elegance, favoring tailored noble attire in deep crimson, black, and gilded accents, always balanced by practical boots and hidden blades. Her posture is poised and deliberate, like someone who belongs in every room she enters and trusts none of them.
Mannerisms
Asra speaks softly and rarely repeats herself. She often circles a room before she sits, notices exits before people, and when amused she taps one polished fingernail against her signet ring. In tense conversations she smiles like a hostess offering tea, even when she is preparing a complete social dismantling.
Personality
Asra is composed, witty, and intensely observant, with a courtly warmth that can turn razor sharp in an instant. She enjoys clever people, well-made plans, and any conversation where three truths can hide inside one lie. Beneath her poise is a passionate streak that only shows when she is defending the powerless or striking at hypocrisy.
Ideals
Freedom. No bloodline should be a prison, and no ruler should be above consequence. If power is earned through lies, then truth must learn to fight back with equal precision.
Bonds
She is determined to expose and destroy the Pale Torch, then drag her father's corruption into the light, even if it costs her family name. She keeps a sealed packet of incriminating documents and a signet ring from her mother, the last proof that her house was not always rotten.
Flaws
Asra believes she can outthink almost anyone, which can tempt her into underestimating brute force, fanaticism, or simple chaos. She also has trouble trusting genuine affection, because in her world kindness is often the first mask of manipulation. When she sees her father's influence at work, her anger can become dangerously personal.
Quirks
Background
Asra Kintara was born beneath chandeliers and soot-warm banners as the daughter of the Ash Duke, one of Emon's most influential fire genasi nobles. From an early age she learned that a smile could be sharper than a dagger, that gossip traveled faster than horses, and that every favor came with a hidden price. Her tutors praised her grace, her parents praised her composure, and the court praised her beauty, while Asra quietly mastered the language beneath the language, the tilt of a cup, the pause before a lie, the exact moment a room could be turned with a single well-placed sentence. She discovered she had a talent not merely for surviving intrigue, but for steering it. That talent turned cold when she learned the truth about her father. The Ash Duke, beloved in public and ruthless in private, has been trading influence with the Pale Torch, a powerful crime ring that moves through Emon like smoke through cracks in a wall. Bribes, blackmail, and quiet disappearances have bought him a climbing throne of political power, and Asra has begun gathering names, ledgers, and secrets enough to bring him down. She is not driven by revenge alone. She believes she was meant for something larger than being her father's ornament or accomplice, and if the world insists on making her a player in its hidden games, then she intends to become one of its best.
“She discovered she had a talent not merely for surviving intrigue, but for steering it.”
- Background
- Noble
Connections
Species
Genasi
Media
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