GALEIC
GALEIC
Sheet
AC 12 · HP 47 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
20 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of 1 action.
GALEIC casts a spell as a bonus action instead of an action, spending 2 sorcery points for a spell of 1st level or higher.
- Dragon WingsLevel 14
GALEIC can use a bonus action to sprout draconic wings from his back. While the wings are present, he gains a flying speed of 30 feet. He cannot manifest them while wearing armor unless the armor is made to accommodate them.
Always on
- Subtle Spell
When When casting a spell.
GALEIC casts a spell without speaking or making gestures, spending 1 sorcery point.
- Twinned Spell
When When casting an eligible single-target spell.
GALEIC targets a second creature with a spell that normally targets only one creature and does not have a range of self, spending sorcery points equal to the spell's level, with a minimum of 1.
- SpellcastingLevel 1
GALEIC is a 15th-level spellcaster. His spellcasting ability is Charisma, and he can use an arcane focus as a spellcasting focus. He knows six sorcerer cantrips and fifteen sorcerer spells.
- Draconic ResilienceLevel 1
GALEIC's draconic ancestry is red dragon. His hit point maximum increases by 1 for each sorcerer level. When he is not wearing armor, his AC equals 13 + his Dexterity modifier.
- Font of MagicLevel 2
GALEIC has 15 sorcery points. He regains all expended sorcery points when he finishes a long rest. He can convert sorcery points into spell slots or sacrifice spell slots to gain sorcery points.
- MetamagicLevel 3
GALEIC knows Quickened Spell, Subtle Spell, and Twinned Spell. He can use one Metamagic option on a spell when he casts it, spending sorcery points as required.
- Ability Score ImprovementLevel 4
GALEIC increases his Charisma score by 2, raising it from 12 to 14.
- Elemental AffinityLevel 6
GALEIC can add his Charisma modifier to one damage roll of a spell that deals fire damage. He can also spend 1 sorcery point to gain resistance to fire damage for 1 hour.
- Ability Score ImprovementLevel 8
GALEIC increases his Charisma score by 2, raising it from 10 to 12.
- Additional MetamagicLevel 10
GALEIC gains a third Metamagic option, Twinned Spell, allowing him to modify eligible single-target spells by spending sorcery points.
- Ability Score ImprovementLevel 12
GALEIC increases his Charisma score by 2, raising it from 12 to 14.
- TraitGnomeSmall size.
- TraitGnomeWalking speed of 25 feet.
- TraitGnomeDarkvision to a range of 60 feet.
- Gnome CunningGnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- LanguagesGnomeCommon and Gnomish.
- TraitGnomeDraconic ancestry through the Draconic Bloodline sorcerous origin.
- Guild MembershipGuild Artisan
As a respected guild member, GALEIC can secure lodging, food, and basic assistance from fellow guild members, and he can call upon the guild to resolve disputes or provide limited support, subject to the guild's resources and reputation.
Spells
23 spellsSpellcasting. GALEIC casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): , ,
6th level (1 slot): no spells
Gear
9 itemsWeapons
- Light CrossbowA light crossbow suitable for ranged attacks, with a quiver holding 20 bolts.
- 2×DaggerLight blades balanced for throwing or close combat.
Gear
- 20×Crossbow BoltsStandard ammunition for the light crossbow.
- Arcane FocusA polished ruby dragon statuette used as an arcane focus.
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Leather ApronA leather apron bearing the mark of the Gnomish Artificers' and Enchanters' Guild.
- Letter of IntroductionA letter of introduction from the guild, identifying GALEIC as a member in good standing.
- Traveler's ClothesPractical guild clothing suitable for travel and workshop labor.
Purse
- 15×Gold PiecesThe remaining starting wealth from his background.
Appearance
GALEIC is a small male rock gnome with copper-red skin, wild cobalt hair, bright amber eyes, and two tiny swept-back horns emerging from his brow. His traveling coat is stitched with draconic scales, brass fasteners, and flamboyant guild insignia. A faint ember-like glow pulses beneath his skin whenever he becomes excited, and his smile reveals unusually sharp teeth.
Mannerisms
GALEIC constantly adjusts his horns, taps rhythms on nearby metal, and sniffs the air whenever he senses magic. He refers to dragons by elaborate romantic titles, punctuates serious declarations with theatrical finger sparks, and takes extensive notes during conversations with magical beasts.
Personality
GALEIC is exuberant, shamelessly inquisitive, and theatrically affectionate toward anything with scales, feathers, claws, unusual anatomy, or an interesting magical aura. He is genuinely kind to creatures that others fear, but his enthusiasm is exhausting. He enjoys collecting shed scales, feathers, teeth, and magical residue, claiming that every specimen tells a story about its owner's soul.
Ideals
Freedom. Nature and magic should not be imprisoned by narrow traditions, artificial categories, or guild regulations. Every intelligent creature deserves the freedom to choose its own path, including whom it loves and what strange hybrid legacy it leaves behind.
Bonds
The Gnomish Artificers' and Enchanters' Guild gave GALEIC his first real chance to study magic, and he will defend its members from anyone who threatens them. He also carries a scorched brass dragon statuette that he believes contains the spirit of his first draconic mentor.
Flaws
GALEIC mistakes curiosity for wisdom and treats nearly every dangerous encounter as a possible romantic opportunity. He is prone to oversharing intimate theories, ignoring social boundaries, and making promises before considering the consequences. His confidence collapses when confronted with practical arithmetic, physical labor, or anyone who calmly points out that a magical beast is trying to eat him.
Quirks
Background
GALEIC was born in a prosperous gnomish workshop where his family crafted enchanted curios, clockwork beasts, and ceremonial jewelry for visiting adventurers. His sorcerous power first erupted when he attempted to repair a cracked dragon statuette, filling the shop with crimson flame and transforming every brass bird into a living creature. The guild declared the incident an expensive disaster, but an elderly dragonborn artisan recognized the truth. GALEIC carried draconic blood, or at least something close enough to make the distinction academically interesting and personally irrelevant. After studying dragon lore, magical zoology, and the reproductive habits of supernatural creatures, GALEIC became convinced that the boundaries between mortal bloodlines and magical beasts are needlessly restrictive. He now travels as an adventurer, collector, negotiator, and self-appointed ambassador of cross-species romance. His goal is to procreate with every magical beast capable of consenting to the arrangement, beginning with dragons and proceeding through griffons, owlbears, unicorns, and anything else possessing both magic and compatible enthusiasm. Though his ambitions are bizarre, GALEIC is surprisingly sincere, respectful of consent, and fiercely protective of rare creatures from poachers, exploitative wizards, and overly judgmental natural philosophers.
“The guild declared the incident an expensive disaster, but an elderly dragonborn artisan recognized the truth.”
- Background
- Guild Artisan
Connections
Species
Gnome
Media
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