Skip to content
CreatePricing
Prim Glenfire - AI-generated fantasy Character

Prim Glenfire

Elf · Fighter (Eldritch Knight) · Level 7 · Criminal

Prim Glenfire

Prim is cynical but driven by a core of relentless optimism that things can be better.
AC16
HP46/46
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 46 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge122 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools,
Gaming Set (Playing Cards)

Languages

Common,
Elvish,
Thieves' Cant

Features

16 features

Action

  • Attack

    When On your turn

    Make two attacks with your Rapier (+5 to hit, 1d8+4 piercing damage).

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    When On your turn

    Heal for 1d10+7 and move half your speed.

  • Eldritch Knight: Weapon BondLevel 3

    You can bond with two weapons and summon them to your hand as a Bonus Action.

  • War MagicLevel 7

    When you cast a cantrip, you can make one weapon attack as a Bonus Action.

Always on

  • Fighting Style: DuelingLevel 1

    You gain a +2 bonus to damage rolls with a melee weapon when holding it in one hand and no other weapons.

  • Weapon MasteryLevel 1

    You can use the mastery properties of Rapier (Vex), Shortbow (Vex), and Longsword (Sap).

  • Action SurgeLevel 2

    Once per Short Rest, you can take one additional action on your turn.

  • Tactical MindLevel 2

    When you fail an Ability Check, you can spend a use of Second Wind to add 1d10 to the roll.

  • Tactical ShiftLevel 5

    When you use Second Wind, you can move half your speed without provoking opportunity attacks.

  • TraitElfDarkvision (60 ft.)
  • TraitElfFey Ancestry
  • TraitElfKeen Senses (Perception proficiency)
  • TraitElfTrance (4 hours long rest)
  • Elf LineageElfHigh Elf (Wizard Cantrip choice: Prestidigitation)
  • Origin Feat: AlertCriminal

    You add your Proficiency Bonus to your Initiative rolls. After rolling initiative, you can swap your initiative with a willing ally.

Spells

8 spells

Spellcasting. Prim Glenfire casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (2 slots):

Gear

6 items

Weapons

  • Rapier
    1d8 Piercing. Martial, Finesse.

Armor

  • Scale Mail
    AC 14 + Dexterity modifier (max 2).
  • Shield
    +2 AC.

Tools

  • Thieves' Tools
    Used to pick locks or disarm traps.

Gear

  • Crowbar
    Advantage on Strength checks to open items.
  • Component Pouch
    Contains necessary components for spellcasting.

Appearance

Prim is a high elf with striking silver hair pulled into a tight, functional bun and sharp violet eyes. She wears a practical leather duster over her scale mail, stained by city soot. Her equipment is kept meticulous and silent, and she always wears silver spectacles while examining a crime scene.

Mannerisms

Prim has a habit of looking at people's shoes first, claiming they tell more about a person than their faces. She often stands with her back to the wall even in friendly company.

Personality

Prim is cynical but driven by a core of relentless optimism that things can be better. She speaks in short, clipped sentences and values evidence over hearsay. Despite her rough criminal history, she treats the downtrodden with genuine respect while remaining deeply suspicious of authority.

Ideals

Integrity. The truth does not care for the social standing of the liar.

Bonds

I am hunting the magistrate who framed my first client and had my mentor killed.

Flaws

I am prone to ignoring personal safety when I have a lead on a cold case.

Quirks

She habitually cleans her spectacles when she is nervous.
She refers to everyone as 'Citizen' until they prove they aren't.
She flips a bent copper coin between her fingers when she is deep in thought.

Background

Born in the dense urban sprawl of Silverymoon, Prim grew up as a low-level lookout for the Gilded Hand syndicate. She was exceptionally good at staying out of sight and spotting the city watch. However, her life changed when she witnessed her guild frame an innocent shopkeeper for a murder she knew was committed by a corrupt magistrate. Realizing that the law and the underworld were two sides of the same rotten coin, she fled with enough leverage to keep her old associates at bay. She turned her knowledge of criminal tradecraft toward solving the mysteries that the official guard would rather bury. Now operating as a freelance private investigator, she uses a blend of martial training and minor sorcery to navigate the city's dangerous underbelly. Her investigative work often puts her back in contact with her old criminal contacts, but she navigates those waters with a rapier in one hand and a silver tongue in the other.

“She was exceptionally good at staying out of sight and spotting the city watch.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Prim Glenfire into a sheet

A high-res, share-ready sheet you can post or print.