Prim Glenfire
Prim Glenfire
Sheet
AC 16 · HP 46 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Attack
When On your turn
Make two attacks with your Rapier (+5 to hit, 1d8+4 piercing damage).
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- Second WindLevel 1
When On your turn
Heal for 1d10+7 and move half your speed.
- Eldritch Knight: Weapon BondLevel 3
You can bond with two weapons and summon them to your hand as a Bonus Action.
- War MagicLevel 7
When you cast a cantrip, you can make one weapon attack as a Bonus Action.
Always on
- Fighting Style: DuelingLevel 1
You gain a +2 bonus to damage rolls with a melee weapon when holding it in one hand and no other weapons.
- Weapon MasteryLevel 1
You can use the mastery properties of Rapier (Vex), Shortbow (Vex), and Longsword (Sap).
- Action SurgeLevel 2
Once per Short Rest, you can take one additional action on your turn.
- Tactical MindLevel 2
When you fail an Ability Check, you can spend a use of Second Wind to add 1d10 to the roll.
- Tactical ShiftLevel 5
When you use Second Wind, you can move half your speed without provoking opportunity attacks.
- TraitElfDarkvision (60 ft.)
- TraitElfFey Ancestry
- TraitElfKeen Senses (Perception proficiency)
- TraitElfTrance (4 hours long rest)
- Elf LineageElfHigh Elf (Wizard Cantrip choice: Prestidigitation)
- Origin Feat: AlertCriminal
You add your Proficiency Bonus to your Initiative rolls. After rolling initiative, you can swap your initiative with a willing ally.
Spells
8 spellsSpellcasting. Prim Glenfire casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
6 itemsWeapons
- Rapier1d8 Piercing. Martial, Finesse.
Armor
- Scale MailAC 14 + Dexterity modifier (max 2).
- Shield+2 AC.
Tools
- Thieves' ToolsUsed to pick locks or disarm traps.
Gear
- CrowbarAdvantage on Strength checks to open items.
- Component PouchContains necessary components for spellcasting.
Appearance
Prim is a high elf with striking silver hair pulled into a tight, functional bun and sharp violet eyes. She wears a practical leather duster over her scale mail, stained by city soot. Her equipment is kept meticulous and silent, and she always wears silver spectacles while examining a crime scene.
Mannerisms
Prim has a habit of looking at people's shoes first, claiming they tell more about a person than their faces. She often stands with her back to the wall even in friendly company.
Personality
Prim is cynical but driven by a core of relentless optimism that things can be better. She speaks in short, clipped sentences and values evidence over hearsay. Despite her rough criminal history, she treats the downtrodden with genuine respect while remaining deeply suspicious of authority.
Ideals
Integrity. The truth does not care for the social standing of the liar.
Bonds
I am hunting the magistrate who framed my first client and had my mentor killed.
Flaws
I am prone to ignoring personal safety when I have a lead on a cold case.
Quirks
Background
Born in the dense urban sprawl of Silverymoon, Prim grew up as a low-level lookout for the Gilded Hand syndicate. She was exceptionally good at staying out of sight and spotting the city watch. However, her life changed when she witnessed her guild frame an innocent shopkeeper for a murder she knew was committed by a corrupt magistrate. Realizing that the law and the underworld were two sides of the same rotten coin, she fled with enough leverage to keep her old associates at bay. She turned her knowledge of criminal tradecraft toward solving the mysteries that the official guard would rather bury. Now operating as a freelance private investigator, she uses a blend of martial training and minor sorcery to navigate the city's dangerous underbelly. Her investigative work often puts her back in contact with her old criminal contacts, but she navigates those waters with a rapier in one hand and a silver tongue in the other.
“She was exceptionally good at staying out of sight and spotting the city watch.”
- Background
- Criminal
Connections
Species
Elf
Media
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