Kato Gbadek
Kato Gbadek
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
When Kato is injured and has a bonus action available.
Kato can use a bonus action to regain 1d10 + 1 hit points. Once used, this move cannot be used again until he finishes a short or long rest.
Always on
- Fighting Style: DefenseLevel 1
Kato gains a +1 bonus to Armor Class while wearing armor. This bonus is already included in his Armor Class.
- Ability Score IncreaseVariant HumanIncrease two different ability scores by 1. Kato's Strength and Constitution are increased.
- AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentVariant HumanHumans tend toward no particular alignment.
- SizeVariant HumanMedium.
- SpeedVariant Human30 feet.
- LanguagesVariant HumanCommon and one additional language, Dwarvish.
- Extra SkillVariant HumanProficiency in Investigation.
- Variant Human FeatVariant HumanAlert. Kato gains a +5 bonus to initiative, cannot be surprised while conscious, and creatures he cannot see do not gain advantage on attack rolls against him.
- Versatile and AmbitiousVariant HumanHumans possess broad adaptability and varied talents.
- Military RankSoldier
Kato retains the respect of soldiers and former military personnel, and can secure basic assistance, temporary shelter, and access to military camps or fortresses when his rank is recognized.
Gear
11 itemsWeapons
- LongswordA versatile one-handed martial blade used with the shield. Attack damage is 1d8 slashing, or 1d10 when used with two hands.
- Light CrossbowA ranged martial weapon with a quiver of 20 bolts. Attack damage is 1d8 piercing.
Armor
- Chain MailHeavy metal armor worn over padded clothing. It provides AC 16 before applying a shield or other modifiers.
- ShieldA sturdy wooden shield faced with painted hide. It grants a +2 bonus to AC.
Tools
- Gaming SetA set of bone dice used during long watches and camp assignments.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer's PackIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
- Insignia of RankA small metal insignia showing Kato's former military rank.
- Trophy from a Fallen EnemyA captured enemy banner fragment kept as proof of past service.
- Common ClothesPlain, serviceable clothing suitable for travel.
Purse
- 10×Gold PiecesMoney remaining from military pay and his first contracts.
Appearance
Kato is a compact, broad-shouldered human with closely cropped black hair, warm brown skin, and a posture that remains subtly military even at rest. His eyes move constantly around a room, checking doors, hands, windows, and the distance between people before settling on whoever is speaking. Within a minute of meeting him, most people notice that he repeatedly adjusts the brass insignia pinned inside his coat, touching it with two fingers whenever he is uncertain or angry. He wears practical chain mail beneath a dark red surcoat and keeps his shield polished but heavily nicked along its rim.
Mannerisms
Kato checks exits, hands, and footing before fully joining a conversation. He taps the edge of his shield twice before entering a dangerous place and speaks in short, precise sentences unless discussing logistics or the welfare of civilians.
Personality
Kato is watchful, restrained, and unexpectedly gentle with frightened people. He prefers practical kindness over comforting speeches, repairing a wagon, standing the extra watch, or placing himself between danger and someone smaller. He has a dry sense of humor that appears most often when camp is miserable.
Ideals
Duty. Rules exist to protect people, not to excuse those who hold power. When a command and a person's safety conflict, the person comes first.
Bonds
The people of Drenek Ford survived because Kato disobeyed orders. He sends part of every reward to rebuild their ferry and will risk nearly anything to protect the settlement from those who might punish it for sheltering him.
Flaws
Kato cannot leave a clear injustice alone, even when intervening is tactically foolish. He also judges hesitation harshly in others because he fears that his own hesitation once allowed people to suffer.
Quirks
Background
Kato Gbadek was born in a river town where three trade roads met and every household knew the sound of marching boots. His mother kept accounts for a grain merchant, while his father served in the town watch. Kato learned early that order was not an abstract virtue. It was the difference between a bridge held through the night and a village waking to smoke. He joined the provincial army at seventeen, first as a standard bearer, then as a shieldman in a unit assigned to escort supply trains through bandit country. His service ended after a commander ordered his squad to abandon a flooded hamlet so the army could preserve its wagons. Kato disobeyed, leading civilians across a half-collapsed ferry while the rest of the unit withdrew. The hamlet survived, but Kato lost his rank and much of his faith in polished orders. He now travels as a sellsword and protector, determined to find the commander who made that choice and learn whether the decision came from cowardice, corruption, or a necessary cruelty Kato was too young to understand. Until then, he treats every road as a formation, every stranger as a possible responsibility, and every promise as something that must be carried like a shield.
“His mother kept accounts for a grain merchant, while his father served in the town watch.”
- Background
- Soldier
Connections
Species
Variant Human
Media
0 imagesNo images yet.
Turn Kato Gbadek into a sheet
A high-res, share-ready sheet you can post or print.