Skip to content
CreatePricing
Moya Salt-Eye - AI-generated fantasy Character

Moya Salt-Eye

Elf · Ranger · Level 1 · Soldier

Moya Salt-Eye

Moya is blunt, observant, and fiercely protective.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 35 ft.
AlignmentChaotic GoodGenderFemaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitar mastery,
Longbow mastery

Tools

One gaming set,
Vehicles, land

Languages

Common,
Elvish

Features

10 features

Always on

  • Hunter's Mark

    When Bonus Action

    Moya marks one creature she can see within range. Until the spell ends, she deals an extra 1d6 damage to the target whenever she hits it with an attack, and she has advantage on Wisdom (Perception) or Wisdom (Survival) checks to find it. The spell requires Concentration and lasts up to 1 hour.

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it without expending a spell slot a number of times equal to your Wisdom modifier, regaining all expended uses when you finish a Long Rest. You can also cast it using spell slots. The spell does not count against your number of prepared Ranger spells.

  • Weapon MasteryLevel 1

    You have learned to use the mastery properties of two types of Simple or Martial weapons of your choice. You can change one of these choices whenever you finish a Long Rest. Your chosen weapons are the scimitar and longbow.

  • SpellcastingLevel 1

    You have learned to cast spells through your connection to nature and the wild. Wisdom is your spellcasting ability. You can use a Druidic focus or a component pouch as a spellcasting focus for your Ranger spells.

  • DarkvisionElfYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
  • Elven Lineage, Wood ElfElfYour Speed is 35 feet. You know the Druidcraft cantrip. You can also cast Longstrider once without a spell slot, and you regain the ability to cast it when you finish a Long Rest. Wisdom is your spellcasting ability for these spells.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesElfYou have proficiency in the Perception skill.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by entering a trance, during which you retain awareness of your surroundings.
  • Military RankSoldier

    You have military rank or experience that lets you gain recognition and limited assistance from soldiers and former soldiers. They may provide basic shelter, information, or aid when your service and conduct are credible.

Spells

3 spells

Spellcasting. Moya Salt-Eye casts with Wisdom (spell save DC 12, to hit with spell attacks).

1st level (2 slots): , ,

Gear

13 items

Weapons

  • Scimitar
    A curved one-handed blade with a salt-blackened guard. Moya uses its Nick mastery property.
  • Longbow
    A sturdy bow of dark yew and ship's timber. Moya uses its Slow mastery property.
  • Spear
    A military spear used as both weapon and boarding pole.
  • Shortbow
    A shortbow issued during her coastal defense service.

Armor

  • Scale Mail
    A practical medium armor coat reinforced with overlapping metal plates, patched and treated against saltwater.

Tools

  • Gaming Set
    A set of weighted bones and carved driftwood tiles used for gambling aboard ship.

Gear

  • 20×
    Arrows
    Arrows carried in a waterproof quiver.
  • Explorer's Pack
    A pack containing supplies for travel, camp, and fieldcraft.
  • 20×
    Arrows
    Arrows for the soldier's shortbow.
  • Healer's Kit
    Bandages, salves, and basic instruments for treating wounds.
  • Quiver
    A waterproof quiver.
  • Traveler's Clothes
    Durable travel clothing with many hidden pockets.

Purse

  • 21×
    Gold Pieces
    Unspent starting currency.

Appearance

Moya Salt-Eye is a tall sea-weathered elf with storm-gray skin, dark teal hair braided with bits of shell and copper wire, and keen green eyes that constantly measure the horizon. Her scale mail is patched with leather and treated against saltwater, while a faded naval sash serves as a belt. She smells unmistakably of brine, tar, citrus peel, and the medicinal herbs packed into her healer's kit. Her hands are broad and callused from ropework, bow use, climbing wet rigging, and years of handling rough timber. She keeps her nails short, her gear meticulously oiled, and a small shark-tooth charm tied around her left wrist.

Mannerisms

Moya unconsciously sways as if standing on a deck, even on solid ground. Before answering a question, she glances toward the nearest exit or window. She addresses unfamiliar people as shipmates until they prove themselves untrustworthy, and she punctuates important instructions by tapping two fingers against her wrist, where her shark-tooth charm hangs.

Personality

Moya is blunt, observant, and fiercely protective. She speaks in the clipped rhythm of a deck officer, but softens immediately around frightened civilians, injured animals, and inexperienced sailors. She has a dry sense of humor, enjoys impossible wagers, and considers a person trustworthy if they share food without asking what it is worth.

Ideals

Freedom. No captain, crown, or commander owns another person's life. The sea belongs to everyone willing to respect it.

Bonds

The freed survivors of the vessel she helped escape are scattered across the coast. Moya sends part of every reward to find them and ensure they are safe. She also keeps the burned ship's brass compass as proof of the crime that made her abandon military service.

Flaws

Moya has little patience for hesitation and often treats a complicated problem as if it were a boarding action. She distrusts officers, nobles, and anyone who speaks too warmly about duty. When frightened, she becomes controlling, issuing orders instead of admitting fear. She also cannot resist taking dangerous chances to rescue strangers, especially children or sailors trapped at sea.

Quirks

She names every vessel she travels on, even if she is only aboard for an hour.
She collects unusual bits of sea glass and uses them as emergency spell components.
She refuses to sleep with her boots completely removed.
She can identify several kinds of seawater by taste and is annoyingly proud of it.

Background

Moya Salt-Eye was born among a sea elf flotilla that followed warm currents between scattered islands. She learned the sea before she learned letters, reading reefs by their color, storms by their pressure, and ships by the way their wakes broke. When raiders began preying on fishing villages, Moya joined a coastal defense company as a scout and deck archer. She served as lookout, boarding fighter, and unwilling medic, discovering that the difference between a pirate and a soldier often came down to who had written the orders. She deserted after her commander ordered the burning of a captured vessel with civilians still aboard. Moya stole the ship's charts, freed the prisoners, and vanished into the night tide. Now she hunts slavers, wreckers, and predatory captains along the coast, taking contracts only from people who cannot afford protection. She still thinks like a soldier, still sleeps lightly, and still keeps formation when danger comes, but her loyalty belongs to the living people on the deck, not to any flag.

“She learned the sea before she learned letters, reading reefs by their color, storms by their pressure, and ships by the way their wakes broke.”
From their backstory
Background
Soldier

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Moya Salt-Eye into a sheet

A high-res, share-ready sheet you can post or print.