Barbie
Barbie
Sheet
AC 18 · HP 31 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Turn UndeadLevel 2
When As an action, when undead are within 30 feet and can see or hear Barbie.
Barbie raises her holy symbol and causes a creature within 30 feet to flee if it fails a Wisdom saving throw. The effect lasts for 1 minute or until the creature takes damage.
- Preserve LifeLevel 2
When As an action, when allies within 30 feet need healing.
Barbie distributes healing energy among creatures within 30 feet, restoring a total number of hit points equal to five times her cleric level. A target cannot be healed above half its hit point maximum.
- SpellcastingLevel 1
Barbie can prepare and cast cleric spells using Wisdom as her spellcasting ability. She can use a holy symbol as a spellcasting focus and knows three cleric cantrips.
- Divine Domain, Life DomainLevel 1
Barbie chooses the Life Domain, gaining domain spells and proficiency with heavy armor. Her Life Domain spells are always prepared and do not count against the number of cleric spells she can prepare.
- Disciple of LifeLevel 1
When Barbie casts a spell of 1st level or higher that restores hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.
- Channel DivinityLevel 2
Barbie can use Channel Divinity once between rests. She can use it to Turn Undead or to activate her Life Domain feature, Preserve Life.
- Ability Score ImprovementLevel 4
Barbie increases her Wisdom score by 2, raising it from 16 to 18.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment, allowing great variety.
- SizeHumanMedium.
- SpeedHumanBase walking speed is 30 feet.
- LanguagesHumanCommon and one additional language. Barbie speaks Celestial as her additional human language, and her clerical training has also taught her Draconic.
- Shelter of the FaithfulAcolyte
Barbie can usually find shelter, food, and basic assistance from temples, shrines, and other communities of her faith. Fellow worshipers will support her, but they will not risk their lives for her.
Spells
17 spellsSpellcasting. Barbie casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , , , ,
2nd level (3 slots): , , ,
Gear
11 itemsWeapons
- MaceA polished one-handed mace with a flower-shaped head, used as both weapon and ceremonial symbol.
Armor
- ShieldA sturdy shield painted with a cheerful golden sunburst.
- Chain mailChain mail worn beneath Barbie's rose-colored vestments.
Gear
- Priest's packA pack containing a blanket, ten torches, tinderbox, ten days of rations, and a waterskin.
- Holy symbolA silver holy symbol depicting a radiant sunburst.
- Prayer bookA book of prayers and devotional teachings from her temple.
- 5×Sticks of incenseScented incense used during blessings, funerals, and emergency healing rites.
- VestmentsCeremonial clothing worn during temple services.
- Common clothesSimple everyday clothing suitable for travel.
- PouchA small leather pouch containing her remaining travel funds.
Purse
- 15×Gold piecesCoins received as part of her acolyte starting equipment.
Appearance
Barbie is a striking human woman with warm brown skin, bright blue eyes, and long blonde hair usually braided with pink and gold ribbons. She wears polished chain mail beneath rose-colored clerical vestments, carries a silver mace shaped like a blooming flower, and bears a sunburst holy symbol at her throat. Her expression is open and radiant, though her eyes sharpen quickly whenever she sees cruelty or injustice.
Mannerisms
Barbie punctuates serious statements by tapping two fingers against her holy symbol. She smiles brightly when angry, speaks to injured people in a soothing sing-song voice, and gives spontaneous blessings to animals, children, and particularly attractive pastries.
Personality
Barbie is exuberant, compassionate, and impossible to intimidate for long. She treats strangers like friends until they prove otherwise, speaks with disarming honesty, and believes that hope is a discipline rather than a mood. She loves dramatic entrances, glittering objects, roadside festivals, and making even grim duties feel like celebrations.
Ideals
Compassion should be loud, visible, and practical. Any faith that does not feed the hungry, protect the vulnerable, and challenge the powerful is only decoration.
Bonds
The riverside temple that raised her is still her home, and she will defend its people even when doing so places her in grave danger. She also carries a faded ribbon from a child she once saved during the food scandal, a reminder that every small act of mercy matters.
Flaws
Barbie is impulsive when she sees injustice and often acts before considering the consequences. She can be self-righteous, especially when someone uses rules or tradition to justify cruelty. She also has a deep fear that her cheerful confidence is only a mask, so she sometimes talks, jokes, or takes dramatic risks rather than admit she is frightened.
Quirks
Background
Barbie was raised in a bustling riverside temple where the clergy taught that kindness was not a passive virtue, but a force that had to be carried into the world with both hands. As a child, she memorized prayers, tended the sick, and learned to read the subtle differences between grief, fear, and anger. She became beloved among the temple faithful for her warmth and theatrical sermons, but she also developed a reputation for asking inconvenient questions whenever tradition seemed to excuse suffering. When a local magistrate began diverting food meant for the poor, the temple elders counseled patience and diplomacy. Barbie chose direct action. She exposed the theft, rallied dockworkers and merchants, and personally delivered the recovered supplies to the hungry districts. The scandal forced her to leave the temple before she was ready, but her deity answered her courage with divine power. Now she travels as a wandering cleric, offering healing where it is needed and confronting tyrants, monsters, and sanctimonious hypocrites with equal enthusiasm. She believes the world can become more beautiful, but only if good people are willing to make a little noise.
“As a child, she memorized prayers, tended the sick, and learned to read the subtle differences between grief, fear, and anger.”
- Background
- Acolyte
Connections
Species
Human
Media
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