Vespera Thorne
Vespera Thorne
Sheet
AC 19 · HP 30 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Sacred WeaponLevel 3
When When taking the Attack action
As an Action, expend one Channel Divinity use to empower a held Melee weapon for 10 minutes, adding +2 to its attack rolls and allowing it to deal Radiant damage.
- Lay On HandsLevel 1
When Touch a creature
As an Action, touch a creature and restore up to 15 total hit points from your Lay On Hands pool, or expend 5 points to remove the Poisoned condition.
Bonus action
- Divine Smite
When Hit with a Melee weapon attack or Unarmed Strike
As a Bonus Action immediately after hitting with a Melee weapon attack or Unarmed Strike, expend a spell slot to deal 2d8 Radiant damage, plus 1d8 against a Fiend or Undead. Once per turn.
- Paladin's SmiteLevel 2
When you hit with a weapon or an Unarmed Strike, you can expend a spell slot as a Bonus Action to deal an extra 2d8 Radiant damage, plus 1d8 against a Fiend or Undead. You can use Divine Smite only once during a turn.
Always on
- SpellcastingLevel 1
You can cast Paladin spells using Charisma as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus. You can prepare four Paladin spells after a Long Rest.
- Weapon MasteryLevel 1
You can use the mastery properties of two weapon types with which you are proficient. Vespera has chosen Longsword and Javelin.
- Fighting Style: DefenseLevel 2
You gain a Fighting Style feat. Vespera has the Defense feat, granting a +1 bonus to Armor Class while wearing armor.
- Channel DivinityLevel 3
You gain two uses of Channel Divinity, regained when you finish a Long Rest. You can expend a use to activate Sacred Weapon through your subclass.
- Paladin Subclass: Oath of DevotionLevel 3
You gain the Oath of Devotion subclass, including its oath spells and Sacred Weapon feature.
- Oath of Devotion SpellsLevel 3
The oath grants Protection from Evil and Good and Shield of Faith as always-prepared Paladin spells.
- Origin Feat: Magic Initiate (Cleric)Level 1
You gain the Magic Initiate feat for the Cleric list. Vespera uses Charisma for its spells, learns two Cleric cantrips, and can cast one chosen level 1 Cleric spell once per Long Rest without expending a spell slot.
- Creature TypeTieflingHumanoid.
- TraitTieflingMedium size.
- TraitTieflingSpeed of 30 feet.
- TraitTieflingDarkvision out to 60 feet.
- Chthonic Fiendish LegacyTieflingResistance to Necrotic damage, the Chill Touch cantrip, False Life at character level 3, and Ray of Enfeeblement at character level 5. Charisma is used as the spellcasting ability for these legacy spells.
- Otherworldly PresenceTieflingThaumaturgy cantrip, using Charisma as the spellcasting ability.
- Shelter of the FaithfulAcolyte
You devoted yourself to service in a temple, studying religious rites and learning to channel a small measure of divine power. You can usually secure modest assistance, such as basic healing, shelter, or religious support, from temples and other faithful members of your religion.
Spells
11 spellsSpellcasting. Vespera Thorne casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (3 slots): , , , , , ,
Gear
11 itemsWeapons
- LongswordA salvaged family longsword with a fractured blade that faintly glows violet near planar anomalies.
- 6×JavelinBalanced throwing spears for ranged attacks.
Armor
- Chain MailProtective metal armor inherited from House Thorne and maintained through temple discipline.
- ShieldA sturdy shield bearing a cracked silver sunburst and the Thorne family crest.
Tools
- Calligrapher's SuppliesCalligrapher's tools used to copy prayers, warding sigils, and planar observations.
Gear
- Holy SymbolA divine emblem used as a holy symbol and spellcasting focus.
- Priest's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Book of PrayersA bound collection of prayers and protective liturgies from the temple where Vespera trained.
- 10×ParchmentBlank sheets used for recording dimensional anomalies and copying sacred seals.
- RobeA plain ceremonial robe worn during temple service.
Purse
- 8×Gold PiecesUnspent money from her temple stipend and family remnants.
Appearance
Vespera is a tall, severe-looking chthonic tiefling with ash-gray skin, swept-back black horns, a long spaded tail, and luminous silver-gold eyes. Her dark hair is braided tightly against her scalp, and faint black veins show beneath the skin around her temples whenever she is near a dimensional disturbance. She wears salvaged chain mail beneath a weathered black surcoat bearing the scorched crest of House Thorne. Her shield is etched with warding prayers, while her longsword bears a hairline fracture that glows with dim violet light.
Mannerisms
Vespera speaks in a low, measured voice and rarely wastes words. She checks every doorway for asymmetry, traces a warding sign over her heart before entering unknown rooms, and cleans her sword immediately after killing a creature from another plane.
Personality
Vespera is disciplined, observant, and emotionally restrained. She treats every investigation like a military operation, cataloging clues, escape routes, and potential threats before committing herself. Beneath her controlled exterior is a reservoir of grief so intense that she fears what will happen if she ever allows herself to mourn openly.
Ideals
Justice must be final. The innocent deserve protection, but those who consume the innocent deserve no negotiation, no sanctuary, and no second chance.
Bonds
The ruins of Blackwood Manor and the souls of her transformed family are her sacred responsibility. She will risk almost anything to destroy the planar entity responsible, and she carries her mother’s signet as proof that House Thorne will not be forgotten.
Flaws
Vespera confuses mercy with weakness and believes that every surviving fragment of her family must be destroyed before it can become a threat. She is willing to endanger allies, violate local laws, and ignore pleas for help if doing so might bring her closer to the entity in the Void.
Quirks
Background
Vespera Thorne was born into wealth, influence, and the suffocating certainty that her family’s name could open any door. Their manor stood above an ancient ley-line, a place of rare magical potency that House Thorne carefully studied and quietly exploited. Ten years ago, while Vespera was away attending a religious convocation, the ley-line ruptured. A rift opened beneath the estate and dragged the entire manor into the Umbral Void. When Vespera returned, she found only a crater of black ash, cold enough to preserve the silhouettes of vanished walls. For years, she believed her family dead. Then a priest researching planar disturbances showed her fragments of testimony from explorers who had entered the shifting halls beyond the rift. They described voices speaking with her mother’s cadence, a many-limbed creature wearing her father’s signet ring, and corridors that rearranged themselves around the memories of the living. Her family had not perished. They had been warped, consumed, and fused into the monstrosities haunting the Void. Vespera took up her family’s salvaged armor, entered the service of a temple, and learned to turn faith into a weapon. She now follows rumors of dimensional anomalies with cold, calculated fury. She does not merely intend to close the rift at Blackwood Manor. She intends to shatter its anchors and execute whatever entity waits on the other side.
“Their manor stood above an ancient ley-line, a place of rare magical potency that House Thorne carefully studied and quietly exploited.”
- Background
- Acolyte
Connections
Species
Tiefling
Media
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