Skip to content
CreatePricing
Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Fighter · Level 1 · Acolyte

Aurelia Malice

Aurelia is composed, observant, and impeccably courteous, even when delivering threats.
AC19
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge124 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Shortsword,
Shortbow,
Longbow

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

11 features

Bonus action

  • Second WindLevel 1

    When As a Bonus Action when Aurelia has missing hit points.

    Aurelia invokes the discipline of House Malice to recover 1d10 plus 1 hit points as a Bonus Action. She has two uses, with one use returning after a Short Rest and all uses returning after a Long Rest.

Always on

  • Fighter ProficienciesLevel 1

    Aurelia gains proficiency with all armor, shields, simple weapons, and martial weapons. She is proficient in Strength and Constitution saving throws and chooses two Fighter skills: Intimidation and Perception.

  • Fighting Style: DefenseLevel 1

    Aurelia chooses the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    Aurelia has mastered three weapon types: longsword, handaxe, and light crossbow. She can use the mastery properties of those weapons when wielding them.

  • DarkvisionElfAurelia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • Elven Lineage, DrowElfAurelia knows the Dancing Lights cantrip. At 3rd level, she will gain Faerie Fire, and at 5th level, she will gain Darkness. Each spell can be cast once without a spell slot per Long Rest, and Charisma is her spellcasting ability for these spells.
  • Fey AncestryElfAurelia has Advantage on saving throws to avoid or end the Charmed condition.
  • Keen SensesElfAurelia has proficiency in the Perception skill.
  • TranceElfAurelia does not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance. She retain awareness during the trance.
  • Elf Weapon TrainingElfAurelia is proficient with the longsword, shortsword, shortbow, and longbow.
  • Shelter of the FaithfulAcolyte

    Aurelia can request shelter and basic assistance from temples, shrines, and religious communities devoted to her faith. Such aid may include food, lodging, healing, or access to ordinary religious services, though her reputation and the sinister nature of House Malice may complicate such requests.

Spells

5 spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level:

Gear

12 items

Weapons

  • Longsword
    Martial melee weapon, used with the Sap mastery property.
  • Light Crossbow
    Ranged martial weapon with a range of 80/320 feet, used with the Slow mastery property.

Armor

  • Chain Mail
    Heavy armor providing an Armor Class of 16 before shields or other bonuses.
  • Shield
    Shield bearing the spider emblem of House Malice.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    Contains essential adventuring gear such as a backpack, bedroll, mess kit, tinderbox, torches, and rations.
  • Holy Symbol
    A spider-shaped holy symbol used as a divine focus and emblem of her religious authority.
  • Prayer Book
    A collection of prayers, doctrines, and inquisitorial procedures.
  • 5×
    Incense
    Used during rites of purification, interrogation, and funerary observances.
  • Vestments
    Formal black vestments worn during religious ceremonies.
  • Common Clothes
    Simple clothing for travel and daily use.

Purse

  • 15×
    Gold Pieces
    Spending money and temple funds.

Appearance

Aurelia is a tall, poised drow elf with obsidian skin, waist-length silver-white hair, and luminous violet eyes. Her face is elegant and severe, framed by a high black collar embroidered with the spider sigil of House Malice. She wears blackened chain mail beneath dark priestly vestments, carries a longsword and shield marked with the house emblem, and keeps a silver holy symbol hidden beneath her armor. Every movement is deliberate, controlled, and quietly threatening.

Mannerisms

Aurelia speaks softly and precisely, rarely repeating herself. She addresses strangers by title rather than name, maintains unwavering eye contact during conversations, and gently taps one finger against her shield whenever she hears an answer she considers dishonest.

Personality

Aurelia is composed, observant, and impeccably courteous, even when delivering threats. She enjoys placing people in moral dilemmas and watching which principle they abandon first. She believes compassion is useful only when it reinforces authority, though she secretly admires individuals who possess the courage to resist her.

Ideals

Order is the only barrier between civilization and chaos. Those who understand their place deserve protection, while those who reject the hierarchy must be corrected or destroyed.

Bonds

House Malice gave Aurelia purpose, rank, and identity, and she will protect its secrets even when doing so requires murder. She also carries a private grudge against the priestess who once dismissed her as a disposable tool. Aurelia intends to rise high enough that no one will ever again be able to command her without consequence.

Flaws

Aurelia cannot tolerate defiance, especially when it is delivered by someone she considers socially inferior. She confuses fear with respect and obedience with virtue. Her loyalty to House Malice is so absolute that she will rationalize cruelty, betrayal, and even personal sacrifice as necessary acts of service.

Quirks

Keeps a written record of every lie she hears, indexed by the speaker's name.
Polishes her holy symbol whenever she is forced to wait.
Collects the signet rings of defeated rivals but never wears them.
Whispers a brief prayer before beginning any interrogation.

Background

Aurelia Malice was raised beneath the shadowed towers of a powerful drow house, where devotion and obedience were indistinguishable from survival. From childhood, she was taught that the gods rewarded order, hierarchy, and ruthless discipline. Her talent for interrogation became evident when she could extract confessions from servants, rivals, and captured adventurers without raising her voice. The priesthood recognized that her presence inspired fear more effectively than many sermons, and she was inducted into the temple as an acolyte and inquisitor of House Malice.

“From childhood, she was taught that the gods rewarded order, hierarchy, and ruthless discipline.”
From their backstory
Background
Acolyte

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Aurelia Malice into a sheet

A high-res, share-ready sheet you can post or print.