Aleyrok
Aleyrok
Sheet
AC 13 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- RageLevel 1
When Bonus action
Aleyrok can enter a battle frenzy as a bonus action, gaining combat benefits for up to 1 minute, with two uses per long rest.
Always on
- Unarmored DefenseLevel 1
While not wearing heavy armor, Aleyrok adds his Constitution modifier to his Armor Class. He can also use a shield and still gain this benefit.
- Half-Orc ResilienceLevel 1
Aleyrok has advantage on Strength checks and Strength saving throws made to resist being pushed, knocked prone, or otherwise moved against his will.
- Savage AttacksLevel 1
When Aleyrok scores a critical hit with a melee weapon attack, he rolls one of the weapon's damage dice one additional time and adds it to the extra damage of the critical hit.
- TraitHalf-OrcDarkvision, Aleyrok can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-OrcMenacing, Aleyrok is proficient in the Intimidation skill.
- TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed outright, Aleyrok can drop to 1 hit point instead. This can be used once per long rest.
- TraitHalf-OrcSavage Attacks, when Aleyrok scores a critical hit with a melee weapon attack, he rolls one additional weapon damage die.
- TraitHalf-OrcLanguages, Aleyrok can speak, read, and write Common and Orc.
- WandererOutlander
Aleyrok has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed martial weapon suitable for brutal melee combat.
- 2×HandaxeLight thrown axes that can be used in close combat or thrown at nearby targets.
- StaffA worn hunting trophy taken from an animal Aleyrok killed in the wild.
Gear
- Explorer's packA simple pack containing basic travel and camping supplies.
- Hunting trapA hunting trap used to catch small and medium creatures.
- Traveler's clothesA torn blanket used for warmth and shelter.
- Belt pouchA small pouch containing the few coins Aleyrok has managed to keep.
Purse
- 10×Gold piecesStarting wealth from the Outlander background.
Appearance
Aleyrok is a broad-shouldered half-orc with gray-green skin, a heavy jaw, and uneven lower tusks. His black hair is kept in rough cords tied with bits of bone and faded red thread. Old rope scars circle his wrists, and a jagged scar runs from his left temple to his cheek. He wears weather-stained hide armor, a fur-lined cloak, and trophies taken from beasts he has survived. His amber eyes are wary and constantly scan for exits, tracks, and ambushes.
Mannerisms
Aleyrok crouches or leans against walls instead of sitting normally. He positions himself with his back to stone, counts doors and windows whenever he enters a building, and becomes visibly tense when someone stands behind him. Before sleeping, he scatters small stones around his camp so their disturbance will wake him.
Personality
Aleyrok is suspicious, blunt, and fiercely self-reliant. He speaks in short statements, watches people more than he listens to them, and has little patience for etiquette that he considers pointless. Beneath his guarded exterior, he is protective of the helpless and quietly fascinated by ordinary kindness. He understands animals more easily than crowds and trusts demonstrated action far more than promises.
Ideals
Freedom. No person, clan, law, or god has the right to own another living being. A life spent under someone else's rules is only a slower form of captivity.
Bonds
Aleyrok carries a small carved bone charm that belonged to a younger child from his village. He believes someone from his old home may still be alive, and he will risk almost anything to find them. He also feels an uneasy kinship with other captives, refugees, and outsiders who have been treated as possessions.
Flaws
Aleyrok assumes that every offer has a hidden price and reacts badly to commands, confinement, or anyone who treats him like property. He can abandon a sensible plan the moment he senses a trap, even when patience would serve him better. When threatened, he sometimes mistakes negotiation for submission and answers with violence.
Quirks
Background
Aleyrok was still a child when human raiders descended on his village. They burned the outer huts, killed those who resisted, and carried away captives to be sold or used as labor. Aleyrok survived the march because his captors saw strength in him, but he never became part of their world. He learned their words, their laws, and the rituals by which they claimed ownership over one another, yet every rule felt like another kind of cage. Years later, he escaped into the wilderness with nothing but a stolen axe and the memory of smoke over his childhood home. The wild became the first place where Aleyrok felt no one was pretending. Hunger was honest, weather was honest, and predators never disguised what they wanted. He learned to read tracks, find water, sleep beneath roots, and strike with the sudden violence of a cornered animal. Now he wanders from frontier to frontier, taking work when coin is useful and leaving whenever people begin asking him to belong. He does not seek revenge in any grand or noble sense, but he remembers the raiders, their banners, and the faces of those who looked away. If he finds them again, he intends to let his axe decide what their laws could not.
“They burned the outer huts, killed those who resisted, and carried away captives to be sold or used as labor.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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