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Felix - AI-generated fantasy Character

Felix

Tiefling · Rogue · Level 1 · Criminal

Felix

Felix is watchful, dryly sarcastic, and fiercely independent.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons with the finesse property,
Martial weapons with the ranged property

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Infernal

Features

8 features

Always on

  • Sneak AttackLevel 1

    When Hit a target with a finesse or ranged weapon while meeting the Sneak Attack conditions.

    Once per turn, deal an extra 1d6 damage to a creature hit with advantage, or when an enemy of the target is within 5 feet of it, using a finesse or ranged weapon and without disadvantage.

  • ExpertiseLevel 1

    Felix can add double his proficiency bonus to two proficient skills or tools. He has expertise in Stealth and thieves' tools.

  • Thieves' CantLevel 1

    Felix knows the secret language of thieves, including hidden signs, symbols, and coded speech used to identify safe locations, criminal opportunities, and possible allies.

  • TraitTieflingDarkvision, Felix can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot distinguish color in darkness, only shades of gray.
  • TraitTieflingHellish Resistance, Felix has resistance to fire damage.
  • TraitTieflingInfernal Legacy, Felix knows the thaumaturgy cantrip. At 3rd level, he can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, he can cast darkness once per long rest.
  • TraitTieflingInfernal blood, Felix is descended from fiends, granting him a distinctive infernal appearance and the Infernal language.
  • Criminal ContactCriminal

    Felix has a reliable and experienced criminal contact who can provide information, pass messages, arrange introductions, or aid in criminal dealings, though the contact is not obligated to risk their life for him.

Spells

1 spell

Spellcasting. Felix casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Rapier
    A light, flexible blade with a 1d8 piercing damage die and the finesse property.
  • Shortbow
    A ranged weapon with a 1d6 piercing damage die, range 80/320, and the ammunition and two-handed properties.
  • 2×
    Dagger
    A backup finesse weapon with a 1d4 piercing damage die and the light, finesse, and thrown properties.

Armor

  • Leather armor
    A light set of protective armor, granting an armor class of 11 plus Dexterity modifier.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing doors, windows, and containers.
  • Gaming set
    A set of dice and marked cards used for gambling and criminal games.

Gear

  • 20×
    Arrows
    Arrows suitable for the shortbow.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
  • Dark common clothes with hood
    A set of ordinary dark clothing with a hood, designed to avoid attention.

Purse

  • 15×
    Gold pieces
    Money concealed in a worn belt pouch.

Appearance

Felix is a lean, wiry tiefling with soot-red skin, short black horns, a narrow face, and a long tail marked by old burn scars. Pale surgical scars cross his neck, ribs, wrists, and left temple, while several small circular scars dot his arms where restraints and instruments once held him. His yellow eyes are constantly alert. He dresses in worn leather armor beneath dark clothing, keeps his hood raised whenever possible, and carries his weapons with practiced economy.

Mannerisms

Felix constantly checks exits, windows, and the hands of everyone nearby. He rolls a dagger across his knuckles when thinking, pauses before accepting food or drink, and goes rigid if anyone reaches toward his neck or wrists. When anxious, he silently counts the number of locks in a room.

Personality

Felix is watchful, dryly sarcastic, and fiercely independent. He rarely gives a direct answer when a half-answer will protect him, and he studies people as if searching for hidden instruments beneath their clothes. Despite his distrust, he has a quiet tenderness toward frightened, injured, or imprisoned people. He understands pain intimately and will often risk himself to give someone else the chance to escape.

Ideals

Freedom. No one has the right to own another person's body, choices, or future. Felix would rather live dangerously by his own decisions than safely under someone else's control.

Bonds

He intends to find and expose the physician who experimented on him, but he secretly fears that part of him still wants revenge more than justice. He also protects other victims of exploitation whenever he encounters them, especially those no one else believes.

Flaws

Felix expects betrayal even from people who have earned his trust. He lies reflexively when asked about his past, reacts badly to being restrained or touched without warning, and may abandon a sensible plan if it gives him a chance to sabotage someone who reminds him of his former tormentor.

Quirks

Names every lock he successfully opens after people who betrayed him.
Keeps a small strip of clean cloth wrapped around one wrist as a reminder that restraints can be removed.
Refuses to sleep with his back to a door or window.
Collects medical instruments and dismantles them to understand how they work.
Whispers apologies to animals before stealing food from them.

Background

Felix was born in a city where his infernal blood made him an easy target for suspicion, but prejudice was only the beginning of his suffering. As a young man, he was abducted by a private physician who claimed to be studying the relationship between fiendish heritage and physical resilience. Felix endured years of experiments involving bloodletting, alchemical injections, surgical alterations, and magical tests. He survived, but the procedures left him covered in scars and taught him that every smile could conceal a knife. During his escape, he stole the physician's keys, picked his first lock, and used a thin surgical blade to cut through the only chain he could reach.

“As a young man, he was abducted by a private physician who claimed to be studying the relationship between fiendish heritage and physical resilience.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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