Felix
Felix
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Sneak AttackLevel 1
When Hit a target with a finesse or ranged weapon while meeting the Sneak Attack conditions.
Once per turn, deal an extra 1d6 damage to a creature hit with advantage, or when an enemy of the target is within 5 feet of it, using a finesse or ranged weapon and without disadvantage.
- ExpertiseLevel 1
Felix can add double his proficiency bonus to two proficient skills or tools. He has expertise in Stealth and thieves' tools.
- Thieves' CantLevel 1
Felix knows the secret language of thieves, including hidden signs, symbols, and coded speech used to identify safe locations, criminal opportunities, and possible allies.
- TraitTieflingDarkvision, Felix can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot distinguish color in darkness, only shades of gray.
- TraitTieflingHellish Resistance, Felix has resistance to fire damage.
- TraitTieflingInfernal Legacy, Felix knows the thaumaturgy cantrip. At 3rd level, he can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, he can cast darkness once per long rest.
- TraitTieflingInfernal blood, Felix is descended from fiends, granting him a distinctive infernal appearance and the Infernal language.
- Criminal ContactCriminal
Felix has a reliable and experienced criminal contact who can provide information, pass messages, arrange introductions, or aid in criminal dealings, though the contact is not obligated to risk their life for him.
Spells
1 spellSpellcasting. Felix casts with a spellcasting ability ( to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- RapierA light, flexible blade with a 1d8 piercing damage die and the finesse property.
- ShortbowA ranged weapon with a 1d6 piercing damage die, range 80/320, and the ammunition and two-handed properties.
- 2×DaggerA backup finesse weapon with a 1d4 piercing damage die and the light, finesse, and thrown properties.
Armor
- Leather armorA light set of protective armor, granting an armor class of 11 plus Dexterity modifier.
Tools
- CrowbarA sturdy iron bar useful for forcing doors, windows, and containers.
- Gaming setA set of dice and marked cards used for gambling and criminal games.
Gear
- 20×ArrowsArrows suitable for the shortbow.
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Dark common clothes with hoodA set of ordinary dark clothing with a hood, designed to avoid attention.
Purse
- 15×Gold piecesMoney concealed in a worn belt pouch.
Appearance
Felix is a lean, wiry tiefling with soot-red skin, short black horns, a narrow face, and a long tail marked by old burn scars. Pale surgical scars cross his neck, ribs, wrists, and left temple, while several small circular scars dot his arms where restraints and instruments once held him. His yellow eyes are constantly alert. He dresses in worn leather armor beneath dark clothing, keeps his hood raised whenever possible, and carries his weapons with practiced economy.
Mannerisms
Felix constantly checks exits, windows, and the hands of everyone nearby. He rolls a dagger across his knuckles when thinking, pauses before accepting food or drink, and goes rigid if anyone reaches toward his neck or wrists. When anxious, he silently counts the number of locks in a room.
Personality
Felix is watchful, dryly sarcastic, and fiercely independent. He rarely gives a direct answer when a half-answer will protect him, and he studies people as if searching for hidden instruments beneath their clothes. Despite his distrust, he has a quiet tenderness toward frightened, injured, or imprisoned people. He understands pain intimately and will often risk himself to give someone else the chance to escape.
Ideals
Freedom. No one has the right to own another person's body, choices, or future. Felix would rather live dangerously by his own decisions than safely under someone else's control.
Bonds
He intends to find and expose the physician who experimented on him, but he secretly fears that part of him still wants revenge more than justice. He also protects other victims of exploitation whenever he encounters them, especially those no one else believes.
Flaws
Felix expects betrayal even from people who have earned his trust. He lies reflexively when asked about his past, reacts badly to being restrained or touched without warning, and may abandon a sensible plan if it gives him a chance to sabotage someone who reminds him of his former tormentor.
Quirks
Background
Felix was born in a city where his infernal blood made him an easy target for suspicion, but prejudice was only the beginning of his suffering. As a young man, he was abducted by a private physician who claimed to be studying the relationship between fiendish heritage and physical resilience. Felix endured years of experiments involving bloodletting, alchemical injections, surgical alterations, and magical tests. He survived, but the procedures left him covered in scars and taught him that every smile could conceal a knife. During his escape, he stole the physician's keys, picked his first lock, and used a thin surgical blade to cut through the only chain he could reach.
“As a young man, he was abducted by a private physician who claimed to be studying the relationship between fiendish heritage and physical resilience.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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