Riley Ripley
Riley Ripley
Sheet
AC 25 · HP 401 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Healing HandsAasimarAs an action, touch a creature and roll 6d4, they regain that many HP. Once per Long Rest.
Bonus action
- Dig Deep / Dig DeeperLevel 4
Bonus action for resistance to B/P/S damage for 1 minute. Twice per Long Rest.
Always on
- Iron ChinLevel 1
Base AC equals 12 plus Constitution modifier while wearing light or no armor without a shield.
- MoxieLevel 2
Access 17 Moxie points. Use for Brace Up, One-Two Punch (2 unarmed strikes as bonus), or Stick and Move.
- Bloodied But UnbowedLevel 2
Reaction when taking damage to regain all Moxie points. If Bloodied, gain 68 temporary hit points.
- Fisticuffs (1d12)Level 1
Use 1d12 for unarmed strikes or pugilist weapons. Unarmed strikes deal 2d6 per custom legend level.
- Heavy HitterLevel 3
Hit with Unarmed Strike and apply damage plus a Grapple or Shove for free.
- HaymakerLevel 5
Expend 1 Moxie on hit to deal maximum damage. Regain the moxie on success.
- Shake It OffLevel 10
Remove exhaustion or conditions (Blinded, Charmed, etc.) at the start of your turn.
- Dread HandLevel 18
Manifest limbs into monstrous shapes for 1 minute. Gain Revenging Strike, Unslakeable Bloodlust, and Whirlwind of Violence.
- Fountain of VisceraLevel 17
Expend 6 Moxie points. Target within reach takes 100 piercing damage (save for half). If reduced to 0, enemies within 30 feet become Frightened.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saving throws. Reroll failed saves for 1 Moxie.
- Celestial ResistanceAasimarResistance to Radiant and Necrotic damage.
- DarkvisionAasimar60 feet.
- Light BearerAasimarYou know the Light cantrip.
- Celestial Revelation (Necrotic Shroud)AasimarOnce per Long Rest, transform for 1 minute. Each creature within 10 feet must save vs CHA or be Frightened. Once per turn, deal extra necrotic damage equal to PB.
- Skilled (Origin Feat)Merchant
You gain proficiency in three skills of your choice: Perception, Intimidation, and Stealth.
Spells
5 spellsSpellcasting. Riley Ripley casts with Constitution (spell save DC 24, to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level (2 slots): ,
Gear
3 itemsArmor
- Leather JerkinA sleeveless black leather garment.
Gear
- Black RingA dark, unreflective band worn on the left hand.
- Leather PantsDurable black leather trousers.
Appearance
Riley is a 5ft 11in Aasimar with an ageless, haunting elegance and pale skin. Her body is a canvas for intricate matte-black pe-a tattoos that resemble geometric tendrils, covering her from the neck down. She has sharp high cheekbones and calculating brown eyes. Her black hair is styled in a slicked back undercut, emphasizing her fluid, predatory movements. She wears form-fitting black leather, showing only the shifting, inky ink on her skin.
Mannerisms
She tilts her head slightly when listening, like a panther assessing its prey. She never breaks eye contact during a negotiation.
Personality
Riley is exceptionally composed and speaks in a measured, smooth contralto. She embodies a predatory grace, appearing both fair and utterly ruthless. She operates with a strict code of trust. If someone breaks her word, they no longer exist as a person to her, but as a resource to be harvested. She values efficiency, elegance, and the cold calculation of the trade.
Ideals
Loyalty is the only currency worth more than gold. Fairness is for friends, ruthlessness is for fools who break trust.
Bonds
The Shroud is my family now. Salem Mercer is the only one I trust to watch my back while I drain the world dry.
Flaws
I am unable to see people as anything more than memories and vitality to be consumed once they outlive their usefulness.
Quirks
Background
Born into a merchant caravan in the Desertstone Expanse, Riley’s childhood ended in blood when dragonborn raiders slaughtered her family. Fleeing into the shifting sands, she found sanctuary in a cave containing an eldritch mural. The entity behind the stone was patient, offering power that she initially refused. For years she honed her body as a pugilist, fighting her way through back alleys until a second raid brought her to the brink of death. She finally accepted the pact, waking to find her ink moving with a life of its own. Riley eventually settled in Zahra-Nur, rising through the fighting pits to find like-minded souls. Alongside Salem Mercer, she founded The Shroud, a syndicate that now dominates the Realm of Atrix. She rules from the Obsidian Rose, using her inky tendrils to enervate anyone who dares threaten her syndicate’s stability.
“Fleeing into the shifting sands, she found sanctuary in a cave containing an eldritch mural.”
- Background
- Merchant
Connections
Species
Aasimar
Media
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