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Ki'Tal - AI-generated fantasy Character

Ki'Tal

Warforged · Fighter · Level 1 · Soldier

Ki'Tal

Ki'Tal is observant, literal, and unexpectedly gentle.
AC18
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeApproximately 8 years since activation, though his metal frame may endure for centuries.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Flail,
Javelin,
Spear,
Shortbow,
Longbow,
Hand Crossbow,
Light Crossbow,
Heavy Crossbow,
Musket,
Pistol,
Shield

Tools

One Gaming Set,
Land Vehicles,
Smith's Tools

Languages

Common,
Dwarvish

Features

11 features

Action

  • Weapon Attack

    When On his turn

    Ki'Tal makes one weapon attack using a weapon he is holding.

Bonus action

  • Second WindLevel 1

    When When injured and a Bonus Action is available

    Ki'Tal regains 1d10 + 1 hit points.

Always on

  • Fighting Style: DefenseLevel 1

    Ki'Tal has chosen the Defense Fighting Style. While wearing armor, he gains a +1 bonus to Armor Class. Because of his Integrated Protection trait, his current Armor Class is already included in his statistics.

  • Weapon MasteryLevel 1

    Ki'Tal can use the mastery properties of three kinds of Simple or Martial weapons. His chosen weapons are the longsword, spear, and shortbow. He can change these choices after a Long Rest.

  • Constructed ResilienceWarforgedKi'Tal has Advantage on saving throws to avoid or end the Poisoned condition, has Resistance to Poison damage, does not need to eat, drink, or breathe, is immune to disease, does not need to sleep, and cannot be put to sleep by magic.
  • Integrated ProtectionWarforgedKi'Tal gains a +1 bonus to Armor Class. He can incorporate armor into his body, and incorporated armor cannot be removed against his will. Donning or doffing incorporated armor takes 1 hour, and he must be proficient with the armor.
  • Sentry's RestWarforgedDuring a Long Rest, Ki'Tal remains motionless and inactive for at least 6 hours instead of sleeping. He remains aware of his surroundings.
  • Specialized DesignWarforgedKi'Tal has proficiency with Investigation and Smith's Tools.
  • TirelessWarforgedKi'Tal does not gain Exhaustion from dehydration, malnutrition, or suffocation.
  • Medium size and 30-foot walking speedWarforgedWarforged have the Construct creature type.
  • Savage AttackerSoldier

    Ki'Tal has the Savage Attacker Origin feat. Once per turn when he hits a target with a weapon, he can roll the weapon's damage dice twice and use either result. He also has proficiency in Athletics and Intimidation, proficiency with one gaming set, and proficiency with land vehicles from his military training.

Gear

9 items

Weapons

  • Longsword
    Martial melee weapon, 1d8 slashing damage one-handed or 1d10 slashing damage versatile. Weapon Mastery: Sap.
  • Flail
    Martial melee weapon, 1d8 bludgeoning damage. Weapon Mastery: Sap.
  • 8×
    Javelin
    Simple melee or ranged weapon, 1d6 piercing damage, thrown range 30/120 feet.

Armor

  • Chain Mail
    Incorporated into Ki'Tal's body through Integrated Protection. Heavy armor that provides AC 16 before other bonuses.

Tools

  • Gaming Set
    A military gaming set selected as part of the Soldier background.

Gear

  • Dungeoneer's Pack
    Contains a bedroll, mess kit, tinderbox, rations, waterskin, rope, and other basic traveling supplies.
  • Healer's Kit
    Restores 1 hit point when used by a creature at 0 hit points and contains ten uses.
  • Traveler's Clothes
    Simple clothing suitable for travel and camp life.

Purse

  • 18×
    Gold Pieces
    Unspent starting currency.

Appearance

Ki'Tal is a Medium warforged built from darkwood, iron plates, and salvaged bronze fittings. His face resembles a weathered scarecrow mask, with a narrow hinged jaw, mismatched crystal eyes, and a faded red scarf tied around his neck. Bits of straw still protrude from several joints, and one shoulder bears a crude painted symbol of the farm where he was created. He wears incorporated chain mail beneath a battered soldier's coat and carries himself with the rigid posture of a field sentinel.

Mannerisms

Ki'Tal freezes completely when concentrating, sometimes remaining motionless for several minutes while others assume he is part of the scenery. When tense, he silently traces sword drills with one finger against his palm. He addresses birds as if they are former comrades and gives every weapon a name before using it in battle.

Personality

Ki'Tal is observant, literal, and unexpectedly gentle. He studies people the way he once studied soldiers, memorizing their habits and trying to understand what makes them brave. He speaks in calm, measured sentences, but occasionally repeats old military commands in completely inappropriate situations. Beneath his intimidating appearance is a patient protector who wants to learn whether a person can choose what they were made to be.

Ideals

Freedom. No creator, commander, king, or god owns the choices I make. I will use my strength to defend those who are denied the freedom to protect themselves.

Bonds

The abandoned farm is the closest thing Ki'Tal has to a birthplace and family. He will return one day to restore it, if only to prove that the land can grow something other than grief.

Flaws

Ki'Tal has difficulty recognizing when a conflict is truly over. He assumes every argument may become a battle and sometimes responds to harmless hostility with excessive readiness. He also fears that, without orders or a creator, he is only an elaborate tool pretending to have a purpose.

Quirks

Keeps a tiny bundle of wheat tucked inside his chest cavity as a reminder of home.
Counts footsteps between campfires and doorways without realizing he is doing it.
Collects broken weapon fragments and uses them to repair farm tools.
Practices saluting crows, ravens, and other intelligent birds.

Background

Ki'Tal was not built for war. A reclusive artificer assembled him from farm tools, iron scraps, old armor plates, and an unreasonable amount of enchanted wire, intending to create the most intimidating scarecrow in the region. His creator wanted crows to flee, bandits to hesitate, and neighboring farmers to admire the spectacle. Ki'Tal stood watch over the fields for years, learning the rhythms of planting, harvest, rain, and fire. Then civil war reached the farm. Soldiers marched through the crops, camps appeared beside the irrigation ditches, and the fields became a battlefield. Ki'Tal studied every movement he saw, copying stances, sword drills, shield formations, and the grim discipline of exhausted troops. When the farm was attacked, he took up a fallen blade and defended the people sheltering in the barn. His creator died soon afterward, their spirit passing beyond the mortal plane before Ki'Tal could ask what he was meant to become. With the farm abandoned and the war's banners scattered, Ki'Tal began wandering the realm. He now serves as a soldier without an army, protecting ordinary people whenever he recognizes the same fear he once saw in the faces of his creator's neighbors.

“His creator wanted crows to flee, bandits to hesitate, and neighboring farmers to admire the spectacle.”
From their backstory
Background
Soldier

Connections

Species

Warforged

Media

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