Skip to content
CreatePricing
Kael Vey - AI-generated fantasy Character

Kael Vey

Tiefling · Warlock (Fiend) · Level 1 · Urchin

Kael Vey

Quiet, sharp-witted, and watchful, Kael seems aloof until someone shows him real mercy.
AC7
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 7 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderMaleAge17
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Dagger,
Dart,
Sling,
Quarterstaff,
Light crossbow,
Short sword,
Longsword,
Greatsword,
Handaxe,
Javelin,
Mace,
Spear,
Club,
Greatclub,
Light hammer,
Mace,
Morningstar,
Scimitar,
Sickle,
Spear,
Trident,
War pick,
Whip,
Crossbow, light,
Crossbow, hand,
Crossbow, heavy,
Longbow,
Net,
Rapier,
Shortbow,
Battleaxe,
Flail,
Glaive,
Greataxe,
Halberd,
Lance,
Pike,
Maul,
Morningstar,
Trident,
Warhammer

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Infernal

Features

11 features

Always on

  • Cause Fear

    When Once per long rest

    Choose a hostile creature that you can see. It must make a Wisdom saving throw or be frightened by you until the end of your next turn. This is usable once per long rest at 1st level.

  • Hellish Rebuke

    When Once per long rest

    A burst of infernal force that deals fire damage to a creature that hits you with an attack, usable once per long rest at 1st level.

  • Thaumaturgy

    When At will

    A cantrip that causes your voice to boom with divine or infernal resonance, often used for dramatic intimidation or ritual effect.

  • Otherworldly Patron, Pact Magic, Armor and Weapon Proficiencies, Saving Throw ProficienciesLevel 1

    You gain proficiency with light armor and simple weapons, and you are proficient in Wisdom and Charisma saving throws.

  • Fiend PatronLevel 1

    Choose a patron. This character is bound to a Fiend, granting the Dark One's Blessing feature. When you reduce a hostile creature to 0 hit points, gain temporary hit points equal to your Charisma modifier plus your warlock level, minimum 1.

  • Pact MagicLevel 1

    You have two cantrips known from the warlock spell list and two 1st-level warlock spells known. You have one 1st-level spell slot, and you regain it after a short or long rest.

  • SpellcastingLevel 1

    You know two cantrips chosen from the warlock spell list, and your spellcasting ability is Charisma.

  • DarkvisionTieflingYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. Starting at 3rd level, you can cast hellish rebuke once per day with this trait, and starting at 5th level you can cast darkness once per day with this trait. Charisma is your spellcasting ability for these spells.
  • City SecretsUrchin

    You can find a place to hide, rest, or secure shelter among the roughest parts of a city, and you know how to move through its back alleys and forgotten spaces without attracting attention.

Spells

4 spells

Spellcasting. Kael Vey casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

10 items

Weapons

  • Dagger
    A weapon chosen from the warlock starting equipment, well suited to a quick-handed survivor.

Armor

  • Leather armor
    A set of dark, battered leather armor scavenged and repaired many times, worn over street clothes.

Tools

  • Small knife
    A small knife kept from the streets, useful for cutting cord or defending himself.

Gear

  • Component pouch
    A component pouch for spellcasting focus.
  • Dungeoneer's pack
    A dungeoneer's pack containing practical gear for cramped and dangerous places.
  • City map
    A crude map of the city and its hidden routes.
  • Pet mouse
    A tiny mouse companion that follows him from alley to alley.
  • Token
    A token from a parent or guardian, the last proof that someone once claimed him.
  • Common clothes
    A set of common clothes, worn thin by hard use.

Purse

  • Pouch of gold
    A pouch of starting coin from the Urchin background.

Appearance

A slim teenage tiefling boy with elegant spiral horns, starry purple eyes, sharp cheekbones, a delicate jawline, ash gray skin, messy dark hair, and a long prehensile tail. He wears tattered street clothes layered under makeshift leather armor, and carries himself with a wary, graceful poise that makes him look older than he is.

Mannerisms

He speaks softly and watches from the corners of rooms. When thinking, his tail curls around his leg or taps a careful rhythm against the floor. He avoids standing still for long, as if the city itself might reclaim him if he stops moving.

Personality

Quiet, sharp-witted, and watchful, Kael seems aloof until someone shows him real mercy. He is polite in a strange, formal way, as if he learned manners by observing nobles from alley shadows and decided to imitate their grace. Under pressure he becomes intensely focused, almost elegant, moving with a street-honed instinct that makes even his caution look deliberate.

Ideals

Freedom. No one should be owned, caged, or pushed into the dark because of how they were born. Power is only worth having if it can keep the weak alive long enough to choose their own path.

Bonds

He still protects the nameless children of the city lanes, because no one protected him when he needed it most. He keeps a bent copper token from the only person who ever showed him kindness, and he would cross a kingdom to repay that debt.

Flaws

He bristles at pity and assumes kindness always hides a bargain. When frightened, he lies quickly and badly, then doubles down rather than admit the truth. He is also tempted by anything that promises security, because hunger taught him how expensive trust can be.

Quirks

Counts coins twice before spending any, even when he only has a few.
Names stray cats and rooftop pigeons as if they are old friends.
Refuses to touch a locked door without checking the hinges first.
Speaks to the shadows under bridges as though they might answer back.

Background

He was born under a guttering lantern in a district that never learned his true name, only the one spat after him by frightened adults. The other children in the alleys saw the horns first, then the tail, then the strange purple sparkle in his eyes, and decided he belonged to the shadows. He learned to slip through crowded markets, steal bread without a sound, and sleep where the rain could not quite reach. His tattered clothes were stitched from discarded hems and his armor was scavenged from scraps, but his pride stayed carefully polished, like a blade hidden in a sleeve. One night, while hiding from watchmen in the skeleton of an abandoned shrine, he found a voice in the dark, elegant and patient, promising protection, power, and revenge against a world that had made him run. He accepted before he understood the price. The patron that answered him burns with infernal hunger, and the fire in his blood now has a name. He uses his new magic to survive the alleys that raised him, but every spell feels like a coin tossed into a deep well, one day he may have to answer whatever waits at the bottom.

“He learned to slip through crowded markets, steal bread without a sound, and sleep where the rain could not quite reach.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Kael Vey into a sheet

A high-res, share-ready sheet you can post or print.