Kyrtaki
Kyrtaki
Sheet
AC 10 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresBonus action
- Adrenaline RushOrcAs a Bonus Action, you can move up to your Speed toward a hostile creature you can see or hear. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.
Always on
- Sorcerer Cantrips
When When you cast a known sorcerer cantrip
You cast the spell and create one of the minor magical effects described by the spell.
- Sorcerer Spells
When When a prepared sorcerer spell is available
You cast a prepared sorcerer spell using a spell slot or another feature that allows you to cast it.
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know four sorcerer cantrips and have two prepared level 1 sorcerer spells. You can use an arcane focus as a spellcasting focus.
- Innate SorceryLevel 1
You can unleash the magic within you for 1 minute. During that time, the spell save DC of your Sorcerer spells increases by 1, and you have Advantage on the attack rolls of Sorcerer spells. You can use this feature twice, regaining all expended uses when you finish a Long Rest.
- DarkvisionOrcYou have Darkvision with a range of 120 feet.
- Relentless EnduranceOrcWhen reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you cannot use it again until you finish a Long Rest.
- Shelter of the FaithfulAcolyte
You can always find shelter at a temple, shrine, or other religious community of your faith. You can usually receive food and basic care there, though donations and service are expected when possible. Your religious connections may also provide assistance with information or minor support.
Spells
9 spellsSpellcasting. Kyrtaki casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- 2×DaggerA simple blade used for travel, ritual utility, and self-defense.
Gear
- Arcane FocusA crystal prayer bead used as an arcane focus and devotional object.
- Explorer’s PackA pack containing basic adventuring supplies such as bedroll, mess kit, tinderbox, rations, rope, and waterskin.
- Holy SymbolA holy symbol representing the shrine’s protective deity.
- Prayer BookA small book containing copied prayers, genealogies, and theological notes.
- 5×Incense StickScented offerings used in shrine rites.
- VestmentsCeremonial clothing worn during religious observances.
- Common ClothesEveryday travel clothing.
Purse
- 15×Gold PiecesCoins saved from temple work and travel donations.
Appearance
Kyrtaki is a gorgeous, broad-shouldered Orc woman with an hourglass figure, olive-green skin, a strong jaw, high cheekbones, and watchful amber eyes. Her lower fangs are unusually short, giving her a warm, almost mischievous smile. She wears a thin charcoal tank top, practical short shorts, sturdy travel boots, and a corded holy symbol. Her dark hair is cropped close on one side and gathered into a heavy braid on the other, threaded with small bronze prayer rings.
Mannerisms
Kyrtaki touches her holy symbol whenever she is considering a difficult choice. She counts under her breath in Orcish when angry, and she leans slightly forward when listening, as if giving the speaker her full physical attention.
Personality
Kyrtaki is direct, observant, and unexpectedly gentle. She speaks plainly, dislikes needless ceremony, and has a dry sense of humor that often appears after everyone else has begun worrying. She is fascinated by books, old inscriptions, and the private reasons people give for doing noble or terrible things.
Ideals
Mercy is strength with direction. The powerful are responsible for making sure the vulnerable survive.
Bonds
The hilltop shrine that raised her is home, family, and responsibility. Kyrtaki will risk almost anything to protect its people and recover its lost sacred records.
Flaws
Kyrtaki assumes that if she can endure a hardship, everyone else should be able to endure it too. She is slow to admit fear, quick to volunteer for danger, and privately terrified that her magic is only waiting for the right moment to make her hurt someone.
Quirks
Background
Kyrtaki was born in a hilltop Orc settlement where strength was respected, but never considered sufficient by itself. Her mother served as a keeper of ancestral names, while her father repaired weapons for hunters and caravan guards. Kyrtaki showed unusual endurance from childhood, surviving injuries that should have left her bedridden and developing a strange talent for making candle flames bend toward her hands. Rather than treating the power as an omen of violence, the settlement’s old shrine welcomed her as an acolyte. There she learned to read sacred histories, copy prayers, and listen carefully before passing judgment. Her magic first erupted during a winter landslide that trapped several families beneath the shrine. Kyrtaki held a collapsing support beam in place long enough for everyone to escape, though she remembers no conscious decision to do so. Since then, she has traveled beyond her home to understand the force within her and to prove that Orc strength can protect without dominating. She carries the shrine’s prayer book, seeking forgotten teachings and people in need. Her faith is not quiet or submissive. It is a living promise that power must answer to compassion.
“Her mother served as a keeper of ancestral names, while her father repaired weapons for hunters and caravan guards.”
- Background
- Acolyte
Connections
Species
Orc
Media
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