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Ketek Malus - AI-generated fantasy Character

Ketek Malus

Drow · Fighter · Level 1 · Criminal

Ketek Malus

Ketek is controlled, observant, and ceremonially polite, especially toward people she intends to betray.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeAbout 120 years old, a young adult by drow standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Elvish,
Undercommon

Features

12 features

Bonus action

  • Thread-Sewn Recovery

    When When Ketek has at least 1 hit point and needs to recover during combat.

    Ketek recovers 1d10 + 1 hit points as a bonus action, once per short or long rest.

  • Second WindLevel 1

    On her turn, Ketek can use a bonus action to regain hit points equal to 1d10 + 1. She must have at least 1 hit point to use this feature. Once used, she must finish a short or long rest before using it again.

Always on

  • Black Widow Flourish

    When When wielding a scimitar in each hand and using her bonus action to make the off-hand attack.

    Ketek makes two attacks with her paired scimitars when using two-weapon fighting, adding her Dexterity modifier to the damage of the second attack due to her fighting style.

  • Drow Magic: Dancing Lights

    When As an action, when she wants to illuminate an area, signal an ally, or create a distracting omen.

    Ketek creates three small floating lights shaped like glowing spiders or lanterns. The lights shed dim light in a 10-foot radius and last for up to 1 minute with concentration.

  • Fighting Style: Two-Weapon FightingLevel 1

    Ketek chooses Two-Weapon Fighting. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • Superior DarkvisionDrowKetek can see in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
  • Sunlight SensitivityDrowKetek has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of the attack, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowKetek knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowKetek is proficient with rapiers, shortswords, and hand crossbows.
  • Fey AncestryDrowKetek has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowKetek does not need to sleep and can finish a long rest in 4 hours by meditating while remaining semiconscious.
  • Criminal ContactCriminal

    Ketek has a reliable and discreet criminal contact who can pass messages, arrange introductions, or provide information about local underworld activity, provided the request is within the contact's means and does not immediately endanger them.

Spells

1 spell

Spellcasting. Ketek Malus casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • 2×
    Scimitar
    A curved martial blade with a hooked guard and dark lacquered grip.
  • Light crossbow
    A compact ranged weapon useful for concealed attacks and sudden ambushes.

Armor

  • Leather armor
    Light armor made of treated black leather, worn beneath colorful layered robes.

Tools

  • Crowbar
    A metal bar useful for forcing doors, levering objects, or serving as an improvised weapon.
  • Thieves' tools
    Tools for manipulating locks, traps, and other mechanisms.

Gear

  • 20×
    Bolts
    Crossbow ammunition carried in a sealed lacquered case.
  • Dungeoneer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring necessities.
  • Gaming set
    A small set of marked bone tiles used for gambling and coded messages.
  • Dark common clothes with hood
    Plain dark clothing with a hood, suitable for blending into alleys and shadowed passages.

Purse

  • 15×
    Gold pieces
    Coin kept in a concealed inner pocket.

Appearance

Ketek Malus is a tall, lean drow woman with dark violet skin, silver-white hair cut to the jaw, and pale red eyes that rarely blink. Fine spiderweb tattoos circle her wrists and climb beneath the collar of her robes. She wears supple black leather armor beneath layered crimson, saffron, and deep purple cloth, arranged in the severe, elegant style of a surface-world duelist. Her paired scimitars have hooked guards and narrow blades, while small poisoned needles are hidden in her sleeves and hair ornaments. A polished obsidian spider hangs at her throat as the symbol of her devotion to Lolth.

Mannerisms

Ketek bows with one hand resting lightly on a sword hilt. She pauses before answering difficult questions, as if listening to a spider hidden somewhere nearby. When seated, she keeps her back to a wall and places her feet so no one can approach without crossing her line of sight.

Personality

Ketek is controlled, observant, and ceremonially polite, especially toward people she intends to betray. She admires discipline, preparation, and anyone capable of surviving humiliation without becoming careless. Beneath her composure is a fervent believer who sees Lolth's cruelty as the purest form of truth.

Ideals

Devotion. Lolth does not demand fairness, only useful cruelty and absolute loyalty. A victory achieved through deception is more sacred than one achieved through honest strength.

Bonds

House Malus gave me purpose, rank, and the right to serve Lolth. I will destroy anyone who threatens the house, even if doing so costs me my life or my soul.

Flaws

I interpret every setback as a test from Lolth, and I would rather risk a disastrous plan than admit that I was wrong. I also cannot resist punishing perceived disloyalty, even when restraint would better serve House Malus.

Quirks

Names individual spiders and consults them before making important decisions.
Keeps a single black silk thread tied around one finger during missions.
Leaves a tiny smear of venom on the weapon of an enemy she considers especially treacherous.
Counts doorways, windows, and ceiling supports whenever entering a room.

Background

Ketek Malus was born beneath the stone galleries of House Malus, where obedience was taught through pain and ambition was measured by how quietly one could cause it. When she was still a child, a clutch of pale cave spiders descended upon her during a house ritual. Rather than bite, they settled across her shoulders and hands, crawling over her as though inspecting an offering. The priestesses called it a sign of Lolth's favor. Ketek understood it as a summons. From that day forward, she treated every spider as a messenger and every act of survival as a sacrament. She was trained as a house duelist and enforcer, but Ketek found the rigid forms of the sword inadequate without deception. She studied stolen accounts of surface samurai, adapting their curved blades, layered garments, formal bows, and disciplined patience to the cruel doctrine of the Spider Queen. Her Bushido has only a few rules: never strike where the enemy expects, never waste a useful secret, and never mistake fairness for virtue. After exposing a rival's attempted betrayal through an ambush involving venom, false hospitality, and a silk thread tied across a dark corridor, she earned the personal trust of House Malus. Now she travels as its blade and envoy, spreading Lolth's will while seeking the next battlefield on which her devotion can be proven.

“When she was still a child, a clutch of pale cave spiders descended upon her during a house ritual.”
From their backstory
Background
Criminal

Connections

Species

Drow

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