Mosi Kijani
Mosi Kijani
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Magical TinkeringLevel 1
When An object within 5 feet
As an action, create a minor magical effect in an object within 5 feet, such as light, a harmless sound, a scent, a visible mark, or a small temperature change. The effect lasts for up to 1 hour.
Always on
- SpellcastingLevel 1
You use Intelligence as your spellcasting ability. You can prepare artificer spells from the artificer spell list, cast them using tools as a spellcasting focus, and regain expended spell slots after a long rest.
- TraitGenasi, Air GenasiDarkvision, 60 feet
- TraitGenasi, Air GenasiUnending Breath, you can hold your breath indefinitely while conscious
- TraitGenasi, Air GenasiMingle with the Wind, you can cast levitate once per long rest beginning at 3rd level
- TraitGenasi, Air GenasiResistance to lightning damage
- TraitGenasi, Air GenasiAbility score increase of +2 Constitution and +1 Dexterity
- WandererOutlander
You have an excellent memory for maps and geography, and you can find food and fresh water for yourself and up to five other people each day, provided the land offers such resources.
Spells
6 spellsSpellcasting. Mosi Kijani casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
14 itemsWeapons
- MaceA simple melee weapon suitable for close defense.
- Light CrossbowA simple ranged weapon with ammunition for twenty shots.
Armor
- Scale MailA suit of medium armor made from overlapping metal-reinforced leather plates.
Tools
- Thieves' ToolsA set of tools for picking locks, disabling traps, and manipulating small mechanisms.
- Tinker's ToolsA set of tools used to construct, repair, and modify small mechanical devices.
- Smith's ToolsA set of tools used for detailed metalwork and repair.
- FluteA simple wooden flute used during long journeys and camp watches.
- Hunting KnifeA hunting knife, used for preparing food and cutting cord.
Gear
- 20×Crossbow BoltsBolts for the light crossbow.
- Dungeoneer's PackA pack containing useful supplies for underground and wilderness exploration.
- Traveler's StaffA staff marked with route measurements and weather symbols.
- TrophyA trophy taken from a dangerous creature encountered during wilderness travel.
- Traveler's ClothesA set of traveler's clothes suited to long journeys.
Purse
- 10×Gold PiecesA pouch containing the standard starting currency.
Appearance
A broad-shouldered air genasi man with softly blue-gray skin, dark teal hair that drifts as though underwater, and pale silver eyes. His clothing combines practical traveler’s layers with a reinforced leather apron, brass fittings, and numerous small tools. He stands very still when listening, but when he begins working he leans close over his inventions, filling the space around him with quiet motion, clicking tools, and the faint stir of wind. His voice is calm and warm, with a gentle breathiness beneath each word.
Mannerisms
Mosi tilts his head toward distant sounds before answering a question. When thinking, he rolls a small brass washer across his knuckles. He speaks softly, but he leans forward when interested, making others feel as though they have become the center of a private workshop.
Personality
Mosi is patient, observant, and quietly sociable. He prefers useful conversation to small talk, but he is genuinely fascinated by how people solve problems. He treats tools with care, strangers with courtesy, and bad maps with suspicion.
Ideals
Preparation. The wilderness is not cruel, but it is honest. People suffer when they mistake confidence for readiness, so I build, repair, and teach before disaster arrives.
Bonds
The windfinder built from the expedition's wreckage is the last surviving link to the lost travelers. Mosi will risk much to recover their journals and learn what truly happened to them.
Flaws
He assumes every problem can be solved with enough patience and careful adjustment, even when someone needs an immediate and emotional response. He also becomes quietly stubborn when another person criticizes a device before understanding how it works.
Quirks
Background
Mosi was born where a highland caravan route crossed a region of strange, constant wind. His mother was a human cartographer, and his father was an air genasi guide who could read distant weather by the pressure in his bones. Mosi grew up carrying survey rods, repairing cooking stoves, and listening to travelers describe places he had never seen. He learned early that a broken wheel could strand a whole caravan, while a well-made compass could return one safely through fog, snow, or unfamiliar country. As he grew older, Mosi began building small practical devices from salvaged metal, leather, and crystal. His best invention was a palm-sized windfinder that hummed whenever it sensed a change in pressure. When a mountain expedition vanished, Mosi discovered that its final route had been altered by someone who wanted the travelers lost. He repaired what equipment he could, guided the survivors home, and kept the damaged windfinder as proof that careful craft could uncover truths that rumor concealed. Now he travels as an outlander and artificer, helping strangers on the road while searching for the person who tampered with the expedition's maps.
“His mother was a human cartographer, and his father was an air genasi guide who could read distant weather by the pressure in his bones.”
- Background
- Outlander
Connections
Species
Genasi, Air Genasi
Media
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