Manny Quinn An
Manny Quinn An
Sheet
AC 12 · HP 143 · 60 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- HistoryINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Martial ArtsLevel 1
Unarmed strikes deal 1d12 damage. Can use Dexterity instead of Strength. Can make an unarmed strike as a bonus action.
- Self-RestorationLevel 10
Bonus action to remove Charmed, Frightened, or Poisoned conditions.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and no shield, AC equals 10 + Dex mod + Wis mod.
- Monk's FocusLevel 2
Gain 20 Focus Points. Use for Flurry of Blows, Patient Defense, and Step of the Wind. Includes Uncanny Metabolism to regain focus on initiative roll.
- Deflect AttacksLevel 3
Reaction to reduce damage from melee or ranged attacks by 1d10 + Dex mod + Monk level. Can redirect if reduced to 0.
- Open Hand TechniqueLevel 3
Flurry of Blows hits can add Addled, Push, or Topple effects to targets.
- Slow FallLevel 4
Reaction to reduce falling damage by 5 times Monk level.
- Stunning StrikeLevel 5
Once per turn on a hit, spend 1 Focus Point to force a Con save or target is Stunned until start of your next turn.
- Wholeness of BodyLevel 6
Action to regain HP equal to 3 rolls of Martial Arts die. Used proficiency times per long rest.
- EvasionLevel 7
Half damage on failed Dex saves for area effects, no damage on success.
- Deflect EnergyLevel 13
Deflect Attacks now works against any damage type if it comes from an attack roll.
- Diamond SoulLevel 14
Proficiency in all saving throws. Can spend 1 Focus Point to reroll a failed save.
- Disciplined SurvivorLevel 15
Replaces Timeless Body. Can spend focus to become invisible and gain resistance to all damage but force.
- Quivering PalmLevel 17
Action and 4 Focus to set up vibrations. Later, use action to deal 10d12 force damage or drop to 0 HP on failed save.
- Perfect FocusLevel 18
When rolling initiative with 0 Focus Points, regain 4 points.
- Body and MindLevel 20
Dexterity and Wisdom scores increase by 4 (to a max of 25).
- ResourcefulHumanGain Heroic Inspiration when finishing a Long Rest.
- SkillfulHumanGain proficiency in one skill (Perception).
- VersatileHumanGain an extra Origin feat (Alert).
- AcademicSage
You have Advantage on Ability Checks using the Intelligence (Arcana, History, Nature, Religion, or Investigation) skills when researching information.
Spells
3 spellsSpellcasting. Manny Quinn An casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
4 itemsWeapons
- QuarterstaffA versatile wooden staff used for combat.
Tools
- Calligrapher's SuppliesFine inks and brushes used for scholarly work.
Gear
- Dungeoneer's PackIncludes a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, water skin, and rope.
- Common ClothesSimple, sturdy travel garments.
Appearance
Manny has a striking, otherworldly appearance that mirrors his mannequin origins. His skin is a stark, flawless white like polished marble, and his hair is equally white, long, and tied back in a severe, functional ponytail. His eyes are unusual silver orbs with no visible pupils. He possesses a lean, athletic build and maintains a rigid, almost sculpted posture at all times, often wearing high-quality but simple martial arts robes in muted grayscale tones.
Mannerisms
Manny speaks in short, declarative sentences. He avoids using contractions and often stares directly ahead even when being spoken to from the side.
Personality
Stoic and intensely dutiful, Manny moves with a precision that borders on mechanical. He is a staunch believer in deontological ethics, adhering to a strict set of moral laws regardless of the situation's complexity or outcome. He speaks with a flat, calm cadence and rarely shows emotion, believing that feelings are variables that cloud the purity of the path. He views his life as a continuous performance of his assigned duties.
Ideals
Duty is the only true constant in a shifting world. Actions must be judged by their adherence to moral law, not by their consequences.
Bonds
My loyalty to the spirit of the An clan territory is unbreakable. I am the vessel of my land spirit mother's will.
Flaws
I am often too rigid in my thinking, occasionally ignoring the human element of a problem in favor of a perfect moral solution.
Quirks
Background
Manny Quinn An was not born in the traditional sense, but was sculpted from a sacred mannequin by the will of his mother, a powerful land spirit of the An clan’s territory. As the eldest son of the clan, he was intended to be the ultimate protector, a bridge between the spiritual essence of the land and the physical world of mortals. From a young age, he was steeped in the philosophy of the Sage, spending decades in the family’s ancient archives to understand the laws of existence. This scholarly foundation eventually led him to the monastery, where he sought to translate intellectual truth into physical mastery. He mastered the Warrior of the Open Hand techniques not for glory, but because it was the most efficient way to uphold his sacred duties. He carries the weight of his clan’s legacy and his mother’s divine intent with a quiet, terrifyingly absolute commitment. Now, at the peak of his power, he travels the world to ensure the balance of law and spirit is maintained, treating every obstacle with the dispassionate focus of a artisan perfecting a stone carving.
“From a young age, he was steeped in the philosophy of the Sage, spending decades in the family’s ancient archives to understand the laws of existence.”
- Background
- Sage
Connections
Species
Human
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