Zephyrin Sparktongue
Zephyrin Sparktongue
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- ArcanaINT
- InsightWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Innate SorceryLevel 1
As a Bonus Action, you can unleash the magic within for 1 minute. During this time, you have Advantage on spell attack rolls for your Sorcerer spells, and your Sorcerer spell save DC increases by 1. Use 2 times per Long Rest.
Always on
- SpellcastingLevel 1
You can cast known spells using Charisma as your spellcasting ability.
- TraitAasimarDarkvision (60 ft.)
- TraitAasimarCelestial Resistance (Resistance to Radiant and Necrotic damage)
- TraitAasimarHealing Hands (As Magic action, touch creature and they regain d4 + PB hit points, 1/Long Rest)
- TraitAasimarLight Bearer (You know the Light cantrip, Charisma is casting ability)
- Magic Initiate (Cleric)Acolyte
You know two cantrips and one 1st-level spell from the Cleric spell list. You can cast the 1st-level spell once without a spell slot and can cast it using any spell slots you have.
Spells
10 spellsSpellcasting. Zephyrin Sparktongue casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (2 slots): , ,
Gear
7 itemsWeapons
- DaggerA small blade for self defense.
Tools
- Calligrapher's SuppliesInk, pens, and parchment for transcription.
Gear
- Arcane Focus (Crystal)A shimmering piece of quartz that hums with energy.
- Holy Symbol (Dragon Tooth)A brass dragon's tooth engraved with Hlal's symbol.
- Explorer's PackStandard adventuring gear.
- RobesBrightly colored silks fitting for an acolyte of Hlal.
Purse
- 15×Gold PiecesStandard gold coins.
Appearance
Zephyrin is an Aasimar of striking, joyful beauty. His skin is a warm, sun-kissed gold, and he has faint, iridescent scales along his collarbone and forearms that shimmer like a copper dragon in the sun. His eyes are a vivid amber, and his hair is a wild mane of snowy white. He prefers flamboyant robes of gold and turquoise and always wears a wide, mischievous grin.
Mannerisms
He has a habit of clicking his tongue like a dragon and often bows with exaggerated theatricality when meeting strangers.
Personality
Unlike many of his celestial kin, Zephyrin is far from somber. He is a gregarious trickster who believes that humor is the highest form of worship. He is quick with a joke, prone to tangents, and views every social interaction as a chance to perform. He is deeply compassionate but hides it behind a facade of whimsical irreverence.
Ideals
Laughter. The world is too full of sorrow, so we must find every excuse to celebrate and share a smile.
Bonds
I carry a collection of polished brass bells. Each represents a person whose life I brightened with a story.
Flaws
I find it nearly impossible to remain serious even when the situation is life or death.
Quirks
Background
Zephyrin was raised within the hallowed halls of a great temple complex dedicated to the dragon deities, identified early as a child touched by the divine. While his tutors expected a stoic champion of justice, he found himself drawn to the shrines of Hlal, the brass dragon deity of storytelling and witty banter. He spent more time in the temple kitchens swapping tall tales with travelers than he did in silent meditation, and it became clear his divine purpose was colored by the Copper Dragon's sense of mischief. His sorcerous powers manifested not through study, but through a loud, booming laugh that accidentally turned a local lord's tea into harmless, sparkling butterflies. The temple elders, realizing his chaotic spirit could no longer be contained by monastery walls, sent him into the world as a traveling emissary of joy. He carries a dragon's tooth as his holy symbol, a constant reminder that while light can burn, it is far better used to illuminate the absurdities of life.
- Background
- Acolyte
Connections
Species
Aasimar
Media
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