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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Noble

Aurelia Malice

Aurelia is poised, observant, and unnervingly gracious.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

One gaming set

Languages

Common,
Elvish,
Undercommon

Features

9 features

Bonus action

  • Second WindLevel 1

    When Bonus action when injured

    Aurelia can regain 1d10 + 1 hit points as a bonus action. This can be used once per short or long rest.

Always on

  • Fighting Style: DuelingLevel 1

    Aurelia chooses the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon. Her shield does not prevent this benefit.

  • DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and can finish a long rest in four hours of meditation.
  • Position of PrivilegeNoble

    Aurelia can secure an audience with local nobles, officers, and influential figures. She is treated as a person of high standing, though such courtesy may carry political expectations and obligations.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • Scimitar
    A narrow, curved martial blade used as Aurelia's ceremonial and practical sabre. Mechanically, this is a scimitar.
  • Light crossbow
    A compact ranged weapon with a spider-silk wrapped stock.

Armor

  • Chain mail
    A finely made suit of linked metal armor, darkened and decorated with House Malice insignia.
  • Shield
    A black steel shield bearing an eight-legged eye.

Gear

  • 20×
    Crossbow bolts
    Iron-tipped bolts carried in a fitted case.
  • Fine clothes
    Formal noble clothing in black, crimson, and silver, suitable for court appearances.
  • Signet ring
    A signet ring bearing the crest of House Malice.
  • Scroll of pedigree
    A document recording Aurelia's noble lineage and divine claim.

Purse

  • 25×
    Gold pieces
    Coinage retained from her household allowance.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, long silver-white hair, and vivid violet eyes that seem to glow faintly in darkness. Her beauty is severe and deliberate, sharpened by high cheekbones, a regal posture, and an expression of perpetual judgment. She wears blackened chain mail beneath an immaculate crimson-and-black cloak bearing the spider sigil of House Malice. Her sabre has a narrow, elegant blade etched with tiny silver spiders, and a polished shield displays a stylized eight-legged eye.

Mannerisms

Aurelia speaks softly and precisely, forcing others to lean closer when she questions them. She pauses before answering as though consulting an invisible witness, and she touches her signet ring whenever House Malice is mentioned. When displeased, she smiles instead of frowning.

Personality

Aurelia is poised, observant, and unnervingly gracious. She treats every conversation as an interrogation disguised as a social exchange. Her confidence is genuine, but it is carefully maintained, and she becomes intensely focused whenever anyone questions her legitimacy as Lolth's chosen child.

Ideals

Authority. The strong are chosen to rule, and the chosen must never apologize for exercising power. Mercy is valuable only when it reinforces obedience.

Bonds

House Malice gave me power, purpose, and a name feared by lesser nobles. I will restore its supremacy, even if I must purge the family from within.

Flaws

I am convinced that my divine parentage makes me inherently superior, and I take any challenge to that belief as a personal insult. I would rather risk disaster than admit weakness or allow another person to see me afraid.

Quirks

Names individual spiders and remembers which servants fear each one.
Leaves a single silver thread across the door of anyone she intends to question later.
Compliments an opponent's technique immediately before exploiting its weakness.
Counts silently to eight when irritated.
Keeps a small vial of shed spider silk as a devotional relic.

Background

Aurelia Malice was born beneath a blood-red moon in the deepest sanctum of House Malice, where the priestesses had already prepared a sacrificial altar for the infant they believed would be offered to Lolth. Instead, the newborn opened her eyes, and hundreds of pale spiders descended from the temple ceiling to form a living crown around her cradle. The priestesses declared her a miracle, a mortal-divine daughter of the Spider Queen, and House Malice immediately claimed her as both sacred symbol and political weapon. Raised among inquisitors, executioners, and courtly schemers, Aurelia learned that faith is most powerful when it is made visible. She mastered the sabre as a ritual instrument, trained in interrogation and noble etiquette, and cultivated an unnerving rapport with spiders. Some crawl across her gloves at her command, while others gather in unseen corners to carry whispers through the halls. Her assignment to the surface world is officially an investigation into heresy and treason, but Aurelia has private ambitions. She intends to prove that Lolth's favor belongs not merely to House Malice, but to Aurelia herself, and she will use beauty, steel, and divine portents to make the world kneel before that claim.

“Instead, the newborn opened her eyes, and hundreds of pale spiders descended from the temple ceiling to form a living crown around her cradle.”
From their backstory
Background
Noble

Connections

Species

Drow

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