Lonnie
Lonnie
Sheet
AC 10 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
14 featuresAlways on
- Fey PresenceLevel 1
When As an action, once per short or long rest
Lonnie can force each creature in a 10-foot cube originating from her to make a Wisdom saving throw. On a failure, a creature is charmed or frightened by her until the end of her next turn. Once used, this ability cannot be used again until a short or long rest.
- SpellcastingLevel 1
Lonnie can cast sorcerer spells using Charisma as her spellcasting ability. Her known sorcerer cantrips and spells are listed below.
- Innate SorceryLevel 1
Lonnie has an innate spark of unstable elemental fire. Mechanically, this is represented by her sorcerer spellcasting and her choice of fire-themed magic.
- Pact MagicLevel 1
Lonnie can cast warlock spells using Charisma as her spellcasting ability. She regain her warlock spell slot after a short or long rest.
- Relentless EnduranceLevel 1
When reduced to 0 hit points but not killed outright, Lonnie can drop to 1 hit point instead. She cannot use this feature again until completing a long rest.
- Savage AttacksLevel 1
When Lonnie scores a critical hit with a melee weapon, she can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- MenacingLevel 1
Lonnie has proficiency in the Intimidation skill.
- DarkvisionLevel 1
Lonnie has darkvision out to 60 feet.
- DarkvisionHalf-OrcLonnie can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Relentless EnduranceHalf-OrcOnce per long rest, when reduced to 0 hit points but not killed outright, Lonnie drops to 1 hit point instead.
- Savage AttacksHalf-OrcOn a critical hit with a melee weapon, Lonnie rolls one weapon damage die an additional time and adds it to the extra damage.
- MenacingHalf-OrcLonnie is proficient in Intimidation.
- LanguagesHalf-OrcCommon and Orc.
- Criminal ContactCriminal
Lonnie has a reliable and discreet criminal contact who can pass messages, arrange introductions, or provide limited information, provided the request does not put the contact in immediate danger.
Spells
8 spellsSpellcasting. Lonnie casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (3 slots): , , ,
Gear
12 itemsWeapons
- Light crossbowA light crossbow with twenty bolts, useful for hunting and keeping distance from threats.
- 2×DaggerA simple weapon suitable for emergencies.
Tools
- Thieves' toolsA set of thieves' tools used to open locks and disarm traps.
Gear
- 20×Crossbow boltsA small pouch containing twenty crossbow bolts.
- Arcane focusA simple focus used for sorcerous spellcasting, currently a blackened iron ring that grows cold when her emotions rise.
- Component pouchA component pouch for spells whose material components are not consumed or given a listed cost.
- Scholar's packA scholar's pack containing a backpack, book of lore, ink, pen, ten sheets of parchment, small bag of sand, and a knife.
- Burglar's packA burglar's pack containing a backpack, 1,000 ball bearings, ten feet of string, a bell, five candles, a crowbar, a hammer, ten pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- Gaming setA set of weighted knucklebones from the compound, used as a gaming set and as a private ritual for making small decisions.
- Dark common clothesA dark common outfit altered for travel, with hidden inner pockets.
- Shiva's pact tokenA chipped blue glass bead from Shiva's shrine, cold even in direct sunlight.
Purse
- 15×Gold piecesMoney saved from petty theft and escape work.
Appearance
Lonnie is a petite half-orc woman with very pale skin, a compact build, small lower tusks, and thick white hair that falls in uneven waves to her shoulders. Her dark eyes are usually watchful and overbright, as if she is always expecting a door to open behind her. She wears practical, repeatedly mended clothing beneath a weather-stained cloak. Her presence is smaller than people expect from a half-orc, but her emotional intensity fills a room quickly. She smells faintly of singed wool, cold river water, and crushed mint.
Mannerisms
Lonnie checks exits whenever she enters a room, rubs her thumb across the blackened iron ring on her finger, and goes very still when someone uses an affectionate tone while giving her an instruction. When embarrassed, she speaks too formally and calls people by their full names.
Personality
Lonnie is sharp-eyed, quiet in crowds, and unexpectedly funny when she feels safe. She hates being physically restrained, dislikes anyone standing behind her, and has a habit of answering simple questions with a question of her own. Though she distrusts institutions and authority, she is remarkably gentle with frightened animals and children. Her courage often arrives after her fear, not before it.
Ideals
No person is a resource. Freedom is not a reward for good behavior, and no one should have to earn the right to decide what happens to their own body.
Bonds
She will return to the breeding compound one day, not to rescue everyone alone, but to open every gate and destroy every ledger that names a person as property.
Flaws
Lonnie assumes every offer of kindness contains a hidden demand. When frightened, she can become cruelly suspicious, and she sometimes runs before asking whether anyone intended to stop her.
Quirks
Background
Lonnie was raised in an elven breeding compound where half-orcs were catalogued, housed, and assigned according to ancestry. The elves called it a civilizing project. Lonnie knew it as a place of locked gates, whitewashed rooms, and polite voices discussing her body as if it were a family tree. Her white hair made her conspicuous, and her small stature made the guards underestimate how fiercely she listened. She learned to survive by memorizing schedules, lifting keys, and pretending that obedience was the same thing as surrender. On the day she was informed that she would soon be required to bear children with an elven sire, terror broke through the careful wall she had built inside herself. Fire erupted from her hands and tore through the compound wall. Lonnie fled through the opening, believing she had killed the assigned sire in the blast. She later learned only through rumor that he survived, badly frightened and badly burned, which means he may still be searching for her. With no control over her innate fire and no trust in herself, Lonnie sought the river shrines of Undine, then the frozen sanctuaries devoted to her daughter Shiva. There she accepted a pact with the ice goddess, trading future service for a way to bind the flames inside her beneath frost. She now travels under an assumed name, stealing when necessary, helping other fugitives whenever possible, and dreading the day her fire breaks free again.
“Lonnie knew it as a place of locked gates, whitewashed rooms, and polite voices discussing her body as if it were a family tree.”
- Background
- Criminal
Connections
Species
Half-Orc
Media
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