Xogin
Xogin
Sheet
AC 14 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Naturally StealthyHalflingYou can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Always on
- Steady Aim
When As a Bonus Action on your turn
Make one weapon attack with Advantage against a target you can see within range, then end your turn. You cannot use this if your Speed is 0.
- ExpertiseLevel 1
You gain Expertise in two of your skill proficiencies. Your proficiency bonus is doubled for ability checks using those proficiencies. Xogin has Expertise in Stealth and Sleight of Hand.
- Sneak AttackLevel 1
Once per turn, when you hit a creature with an attack using a Finesse or Ranged weapon, you can deal an extra 1d6 damage if you have Advantage on the attack roll, or if an ally is within 5 feet of the target, the ally is not incapacitated, and you do not have Disadvantage.
- Thieves' CantLevel 1
You know the secret language of thieves and can recognize hidden messages and signs used by criminal networks. You also learn one additional language, Dwarvish.
- Weapon MasteryLevel 1
You have Weapon Mastery with two weapons. Xogin has Weapon Mastery with the dagger and shortbow. Dagger mastery uses Nick, and shortbow mastery uses Vex.
- BraveHalflingYou have Advantage on saving throws you make to avoid or end the Frightened condition.
- Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you, but you cannot stop there.
- LuckHalflingWhen you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll.
- Creature TypeHalflingHumanoid. Size: Small. Speed: 30 feet.
- AlertCriminal
Alert. Xogin adds his proficiency bonus to initiative rolls. Immediately after rolling initiative, he can swap his initiative with the initiative of a willing ally in the same combat, provided neither is incapacitated.
Gear
9 itemsWeapons
- 2×DaggerA finely balanced blade suitable for close work. Finesse, Light, Nick mastery.
- ShortbowA compact ranged weapon. Ammunition, Finesse, Vex mastery.
Armor
- Leather ArmorLight protective armor made from hardened leather.
Tools
- Thieves' ToolsTools for opening locks and disabling traps.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- CrowbarA crowbar useful for leverage, prying, and less delicate problem-solving.
- 2×PouchTwo small pouches for coins, tools, or suspiciously portable valuables.
- Traveler's ClothesDurable clothing suited to travel and inconspicuous work.
Purse
- 16×Gold PiecesStarting currency retained after purchasing basic necessities.
Appearance
Xogin is a compact, broad-shouldered halfling with warm brown skin, a crooked grin, and thick dark hair usually tied into a short topknot. His most noticeable feature is his jaw, which angles slightly to one side and makes his lower lip jut forward when he chews or laughs. He dresses in practical traveler's clothes beneath a close-fitting leather jerkin, with a red scarf tucked at his collar and several hidden pockets sewn into his sleeves. When waiting, he balances on the balls of his feet and rocks subtly from heel to toe, as if already measuring three escape routes.
Mannerisms
Xogin taps two fingers against his thumb whenever he is counting possibilities. He chews slowly and deliberately, exposing the crooked angle of his jaw, and flashes his teeth when amused. Before sitting down, he checks the exits, the windows, and the nearest unattended drink.
Personality
Xogin is quick-witted, irreverent, and deeply attentive to anyone being ignored or bullied. He treats danger like a puzzle and authority like an invitation to test the hinges. Beneath his swagger is a patient, practical kindness. He remembers who skipped a meal, who is afraid of the dark, and which guard has a sick child.
Ideals
Freedom. No one should be owned by a debt, a law, a gang, or a cruel person with enough money to enforce it. If a rule protects the helpless, Xogin respects it. If it protects only the powerful, he considers breaking it a public service.
Bonds
He carries a brass oven key from his family's bakery, the only keepsake recovered after the local crime syndicate burned the shop to punish his family for refusing a job. Xogin intends to rebuild the bakery and make it a safe house for people who have nowhere else to go.
Flaws
Xogin cannot resist proving that a locked door, guarded purse, or arrogant noble can be defeated. He also lies reflexively when telling the truth would be easier, especially if admitting ignorance might make him look foolish.
Quirks
Background
Xogin grew up in a crowded halfling quarter built around a market district where everyone knew everyone else's business, and everyone knew how to keep a secret. His family ran a respectable bakery by daylight and quietly moved letters, keys, and inconvenient evidence by night. Xogin learned early that a small body could pass beneath a cart, through a window, or between two distracted guards, but he also learned that the best escape route was often the one nobody thought to watch. His first real crime was stealing medicine for a feverish neighbor. His second was stealing the ledger of the merchant who had tripled its price. After that, the distinction between thief and rescuer became increasingly difficult to maintain.
“His family ran a respectable bakery by daylight and quietly moved letters, keys, and inconvenient evidence by night.”
- Background
- Criminal
Connections
Species
Halfling
Media
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