Selina "Hellcat" Vane
Selina "Hellcat" Vane
Sheet
AC 16 · HP 204 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- FisticuffsLevel 1
While unarmed or wielding Pugilist weapons (Simple/Improvised) and wearing light/no armor: You roll 1d12 (level 20) for damage. You can make an unarmed strike as a bonus action. Improvised weapons have the Sap property.
- Dig DeepLevel 4
Bonus action to gain Resistance to bludgeoning, piercing, slashing and ignore exhaustion levels 1-5 for 10 minutes.
Always on
- Iron ChinLevel 1
While wearing light or no armor and no shield, AC equals 12 plus Constitution modifier.
- MoxieLevel 2
You have 20 Moxie Points. Can spend to use Brace Up (gain d12+level+CON THP), One-Two Punch (2 unarmed strikes as BA), or Stick and Move (unarmed strike + Dash/Disengage as BA).
- Bloodied But UnbowedLevel 2
Reaction to regain all Moxie points when taking damage. If bloodied, gain 80 THP (4x level). Once per short/long rest.
- Swagger StreakLevel 2
Spend 1 Moxie on a failed STR, DEX, CON, or CHA check to add Fisticuffs die to roll.
- Heavy HitterLevel 3
When you hit with an unarmed strike, you can use Damage and choose Grapple or Shove.
- Bare Knuckle BoxerLevel 3
Unarmed strikes score a critical hit on 19-20.
- Cross CounterLevel 3
Reaction to take 1d10 + STR + Level less damage from melee attack. If 0, make an immediate attack.
- Extra AttackLevel 5
You can attack twice instead of once with the Attack action.
- HaymakerLevel 5
Spend 1 Moxie on hit to deal maximum damage and regain that Moxie point.
- Combo MakerLevel 6
Instead of Shove/Grapple, grant yourself Advantage on all attacks against the target until your next turn.
- Moxie-Fueled FistsLevel 6
Attacks can deal Force damage.
- Down But Not OutLevel 7
When using Bloodied But Unbowed while Bloodied, gain damage bonus equal to CON + exhaustion levels for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage or apply Endanger (max damage next hit) or Provoke (disadvantage on others).
- HerculeanLevel 10
Double carrying capacity, jump distance, and automatic critical hits against objects.
- Shake It OffLevel 10
Remove one level of exhaustion or one condition (Blinded, Charmed, etc.) at start of turn.
- Combo BreakerLevel 11
Regain 1 Moxie Point when Cross Counter reduces damage to 0.
- Dig DeeperLevel 13
Duration of Dig Deep is 1 minute, but can use School of Hard Knocks twice per turn. Twice per long rest.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Can spend 1 Moxie to reroll failed saves.
- PugnaciousLevel 15
On rolling initiative, remove one exhaustion and regain uses of major features.
- Knock OutLevel 17
Coldcock: Crit forces Con Save DC 19 or Unconscious. Uppercut: Spend 1 Moxie as Reaction to turn hit into Critical Hit.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
4 itemsWeapons
- Magical Brass KnucklesFitted silver knuckledusters that count as Pugilist weapons, providing magical strikes.
Tools
- Thieves' ToolsUsed to pick locks and disable traps.
Gear
- Cropped Leather JacketA stylish, buckle-heavy jacket suitable for street fighting.
- Common ClothesModern urban high fantasy street attire.
Appearance
Hellcat is a striking, statuesque figure with olive skin and piercing blue eyes. Her short, spiked blonde hair frames a sharp, angular face with high cheekbones and a determined jawline. She stands with a lean, muscular build developed through years of brawling. Her wardrobe consists of modern leather street attire, specifically a stylish cropped leather jacket with dark hues and numerous silver buckles.
Mannerisms
She tends to bounce slightly on the balls of her feet when impatient, mimicking a fighter's stance even in casual conversation.
Personality
Hellcat is disciplined yet explosive, moving with a calculated lethality that suggests she is always scanning for the nearest exit or the softest part of an opponent's ribs. She speaks with a blunt, no-nonsense tone, preferring action over negotiation. She carries the swagger of someone who has survived every back-alley ambush the mountain city could throw at her.
Ideals
Independence. I never want to be under anyone's thumb ever again. My fists are the only masters I answer to.
Bonds
Titanreach is my home, no matter how many times it tries to kill me. I still look out for the orphans in the Lower Quarters.
Flaws
I have a hair-trigger temper and I find it impossible to walk away from a challenge, especially when someone doubts my skill.
Quirks
Background
Born in the vertical slums of Titanreach, the sprawling city carved into the side of the tallest peak in the Titanforge continent, Selina Vane learned to fight before she learned to read. Her early life was spent as a low-level enforcer for the 'Copper-Vein Syndicate', where her lightning-fast strikes earned her the moniker 'Hellcat'. She quickly moved from simple thuggery to the clandestine rings of the Sweet Science, mastering the art of the pugilist in high-stakes underground matches for the city's elite. After a series of matches that went against the Syndicate's wishes, she was forced to flee the higher tiers of the mountain, though her reputation precedes her across the entire continent. Now, at the peak of her prowess, she moves through the shadows of the Titanforge Peaks, taking jobs that allow her to utilize her devastating boxing techniques against those who think themselves untouchable behind steel and spells.
“Her early life was spent as a low-level enforcer for the 'Copper-Vein Syndicate', where her lightning-fast strikes earned her the moniker 'Hellcat'.”
- Background
- Criminal
Connections
Species
Human
Media
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