Steve
Steve
Sheet
AC 15 · HP 21 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Land's AidLevel 3
When After expending a use of Wild Shape
Steve invokes the patient strength of the living world, restoring vitality to an ally or himself while a faint green radiance gathers around the target's wounds.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can use it to leave hidden messages that other druids recognize automatically.
- Primal Order: MagicianLevel 1
You gain the Magician option of Primal Order, granting proficiency in Arcana or Nature. Steve chose Nature. You also gain the ability to use a druidic focus for your druid spells.
- Wild ShapeLevel 2
As a Magic action, you can assume the form of a Beast you have seen, using the 2024 Wild Shape rules. You can use Wild Shape twice per Long Rest, and the transformation lasts up to 4 hours.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to summon a spirit in an unoccupied space within 30 feet. The spirit uses the Wild Companion stat block and remains for 1 hour, until reduced to 0 Hit Points, or until you dismiss it.
- Circle of the LandLevel 3
You belong to the Circle of the Land, gaining Circle Spells and Land's Aid. Your chosen land is Temperate.
- Circle SpellsLevel 3
You always have Misty Step and Lightning Bolt prepared as Circle Spells. They count as druid spells for you and do not count against the number of spells you can prepare.
- TraitElf, Wood Elf lineageDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElf, Wood Elf lineageElven Lineage, Wood Elf lineage grants the Druidcraft cantrip. At character level 3, Longstrider is always prepared and can be cast without a spell slot once per Long Rest.
- TraitElf, Wood Elf lineageFey Ancestry, you have Advantage on saving throws to avoid or end the Charmed condition.
- TraitElf, Wood Elf lineageKeen Senses, you have proficiency in the Perception skill.
- TraitElf, Wood Elf lineageTrance, you do not need to sleep, and you can finish a Long Rest in 4 hours by meditating while remaining semiconscious.
- TraitElf, Wood Elf lineageWood Elf Fleet of Foot, your walking speed is 35 feet.
- Shelter of the FaithfulAcolyte
You can usually secure free lodging, food, and basic assistance from temples, shrines, and religious communities that share or respect your faith. Such aid is not guaranteed if requesting dangerous, expensive, or excessive services.
Spells
12 spellsSpellcasting. Steve casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (2 slots):
3rd level:
Gear
11 itemsWeapons
- SickleA curved harvesting blade used as both tool and weapon.
Armor
- Leather ArmorLight armor made from cured hide, worn beneath Steve's green cloak.
- ShieldA wooden shield bearing a simple leaf-and-sun emblem.
Gear
- Explorer's PackPack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Druidic FocusA sprig of mistletoe bound with red prayer thread, used as a druidic spellcasting focus.
- Holy SymbolA small wooden holy symbol used by Steve's woodland congregation.
- Prayer BookA book of prayers and seasonal rites.
- 5×IncenseScented sticks used during ceremonies and funerary observances.
- VestmentsCeremonial vestments embroidered with green and brown thread.
- Common ClothesPlain clothing for travel and daily use.
Purse
- 15×Gold PiecesUnspent coin from the temple and starting equipment.
Appearance
Steve is a broad-shouldered wood elf with weather-browned skin, moss-green eyes, and long ash-brown hair tied with strips of red prayer cloth. He stands with his weight balanced over both feet, as if expecting the earth itself to shift. Before speaking, he takes a slow breath through his nose and briefly presses his tongue to the roof of his mouth, a habit that gives his silences a deliberate, almost ceremonial quality. His clothing combines practical leather armor, a weathered green cloak, and acolyte vestments stitched with small leaf motifs. A polished wooden holy symbol hangs beside his druidic focus.
Mannerisms
Steve pauses before answering most questions, inhales slowly through his nose, and then speaks in a low, even voice. When waiting, he stands perfectly still with both feet planted rather than shifting from side to side. He often touches nearby wood, stone, or soil while thinking, as though checking that the world is still where he left it.
Personality
Steve is patient, observant, and unusually literal. He listens longer than most people expect, remembers small details about plants and animals, and speaks with quiet confidence when discussing matters of faith or nature. He is not humorless, but his jokes are dry and often arrive several minutes after everyone else has moved on. He treats hospitality as a sacred obligation, yet he dislikes being thanked for ordinary decency.
Ideals
Balance. Mercy and severity are both tools. The right choice is the one that allows life to continue, even when that choice is unpopular or painful.
Bonds
The ruined druidic circle that first taught Steve the deeper language of nature must be restored, and he will not allow its memory to be erased.
Flaws
Steve can become coldly practical when he decides that a person, settlement, or creature threatens the larger balance. He also distrusts grand promises, especially from charismatic leaders, and may quietly sabotage a good plan if he believes it relies too heavily on hope.
Quirks
Background
Steve was raised among a secluded woodland congregation that honored the turning of the seasons as a sacred cycle rather than worshiping a single deity. The elders taught him that prayer was not merely spoken. It was practiced through planting, tending, fasting, listening, and accepting that every living thing eventually returned to the soil. As a young acolyte, Steve became the keeper of the shrine's medicinal garden, where he learned to recognize sickness in a leaf, a bird, or a person before the symptoms became obvious. When a blight spread through the forest, Steve left the shrine to trace its source. His investigation led him to a ruined druidic circle where the land had been wounded by careless magic. He restored the circle slowly, with rites learned from his temple and techniques taught by an old wandering druid. Now he travels as both priest and caretaker, offering healing when it preserves the natural balance and refusing aid when compassion would only prolong a greater harm. He considers himself neither holy messenger nor woodland hero. He is simply listening for what the land is trying to say.
“The elders taught him that prayer was not merely spoken.”
- Background
- Acolyte
Connections
Species
Elf, Wood Elf lineage
Media
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