Widow
Widow
Sheet
AC 16 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.
Always on
- DruidicLevel 1
You can speak Druidic, the secret language of druids. You can use it to leave hidden messages that only druids notice and understand.
- SpellcastingLevel 1
You can cast prepared druid spells using Wisdom as your spellcasting ability. You can use a druidic focus as a spellcasting focus.
- DarkvisionGoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You perceive colors in darkness only as shades of gray.
- Fey AncestryGoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Fury of the SmallGoblinWhen you damage a creature with an attack or spell and the creature is larger than you, you can deal extra damage equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.
- ResearcherSage
You have studied extensively and can recall lore about subjects connected to your research. When you do not know information, you often know where and from whom it can be obtained.
Spells
10 spellsSpellcasting. Widow casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (1 slot): , , , , ,
Gear
11 itemsWeapons
- SickleA simple melee weapon used as a druidic implement and defensive staff.
- QuarterstaffA simple wooden quarterstaff suitable for travel and defense.
Armor
- Leather ArmorLight armor made from cured leather, providing an Armor Class calculation of 11 + your Dexterity modifier.
- ShieldA wooden shield that grants a +2 bonus to Armor Class when wielded.
Tools
- Calligrapher's SuppliesTools used for writing, copying texts, and preserving research notes.
Gear
- Druidic FocusA gnarled ash staff used as a spellcasting focus.
- Explorer's PackA pack containing practical adventuring supplies such as bedrolls, rope, rations, and waterskins.
- BookA scholarly volume containing notes on plants, spirits, and obscure natural phenomena.
- 8×ParchmentEight sheets of clean parchment for recording discoveries and magical observations.
- RobeA plain robe worn when visiting libraries, temples, and academic institutions.
Purse
- 8×Gold PiecesUnspent starting currency.
Appearance
Widow is a small, wiry goblin woman with moss-green skin, enormous amber eyes, and ragged black hair threaded with crow feathers and dried herbs. A pale scar crosses her left cheek, and tiny silver charms hang from one pointed ear. She wears weather-stained leather armor beneath a patched green cloak, carries a gnarled ash staff, and keeps a round wooden shield painted with a white spiderweb surrounding a sprouting seed.
Mannerisms
Widow whispers observations to plants, spiders, and her own notes as though they are colleagues. When thinking, she taps the end of her staff three times, then tilts her head sharply before answering. She refers to dangerous ideas as poisonous and good ideas as edible.
Personality
Widow is intensely curious, watchful, and unexpectedly compassionate. She approaches every ruin, animal, and stranger as a mystery worth studying, but she is quick to defend anyone being bullied or exploited. Her humor is dry and unsettling, often delivered in a calm whisper while she examines a mushroom or sharpens a quill.
Ideals
Knowledge belongs to everyone. Wisdom is wasted when it is locked away by scholars, kings, or priests.
Bonds
I will restore the burned woodland that sheltered my clan, even if I must recover every lost seed and forgotten spell myself.
Flaws
I become spiteful and reckless when someone dismisses goblins as stupid, primitive, or unworthy of serious study.
Quirks
Background
Widow was born beneath the roots of an ancient oak where a goblin clan harvested mushrooms, beetles, and anything else that could be carried home. Her name came from the black widow spiders that nested in her sleeping hollow, creatures she admired for their patience and careful use of venom. When a fire driven by careless adventurers swept through the woodland, Widow survived by hiding in a badger den. An elderly hermit druid found her there, half-starved and clutching a burned scrap of a botanical manuscript. The hermit taught Widow to read the forest as both a living thing and a book. She became a relentless student of natural magic, copying observations in cramped handwriting and collecting fragments of lore from ruined shrines, traveling scholars, and frightened monsters. Her research now follows a single question, how can wild places defend themselves without becoming as cruel as the forces that threaten them? Widow wanders from settlement to settlement as a healer, investigator, and occasional saboteur, protecting the helpless while gathering knowledge that may one day save her forest home.
“Her name came from the black widow spiders that nested in her sleeping hollow, creatures she admired for their patience and careful use of venom.”
- Background
- Sage
Connections
Species
Goblin
Media
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