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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Warlock (None at level 1) · Level 1 · Criminal

Aurelia Malice

Aurelia is composed, observant, and relentlessly analytical.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeApproximately 125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • NatureINT
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons

Tools

Thieves’ tools,
Gaming set

Languages

Common,
Elvish,
Undercommon

Features

9 features

Always on

  • Eldritch Blast

    When Action

    Aurelia fires a lance of crackling eldritch energy at a creature within range. On a hit, the beam deals 1d10 force damage, plus her Charisma modifier because of Agonizing Blast.

  • Otherworldly PatronLevel 1

    Aurelia has discovered forbidden magic through a pact with an otherworldly patron. Charisma is her spellcasting ability. She can use an arcane focus as a spellcasting focus for her Warlock spells.

  • Pact MagicLevel 1

    Aurelia knows two cantrips and has two 1st-level Warlock spells prepared. She regain her expended Pact Magic spell slot when she finish a Short Rest or Long Rest. Her Pact Magic spellcasting ability is Charisma.

  • Eldritch InvocationsLevel 1

    Aurelia has learned one Eldritch Invocation, represented by her mastery of the Agonizing Blast invocation. When she casts Eldritch Blast, she adds her Charisma modifier to the damage it deals on a hit.

  • TraitElfDarkvision, Aurelia can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitElfElven Lineage, Aurelia is a Drow and gains the Drow lineage benefits. She knows the Dancing Lights cantrip. At character level 3, she will gain Faerie Fire, and at character level 5, she will gain Darkness. Charisma is her spellcasting ability for these lineage spells.
  • TraitElfFey Ancestry, Aurelia has Advantage on saving throws she makes to avoid or end the Charmed condition.
  • TraitElfTrance, Aurelia does not need to sleep, and magic cannot put her to sleep. She can finish a Long Rest in 4 hours by entering a meditative trance, during which she retains awareness of her surroundings.
  • Criminal ContactCriminal

    Aurelia has a reliable criminal contact who can pass messages, arrange discreet meetings, provide information about local underworld activity, or assist with minor criminal operations, provided the request does not obviously endanger the contact.

Spells

4 spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

10 items

Weapons

  • Sickle
    A curved, single-edged blade used as both a weapon and ritual implement.
  • 2×
    Dagger
    Slim blades concealed in her sleeves and belt.

Armor

  • Leather armor
    Light protective armor made from treated black leather.

Tools

  • Crowbar
    A short iron bar useful for forcing doors and crates.
  • Thieves’ tools
    A set of thieves’ tools for opening locks and disabling traps.

Gear

  • Arcane focus
    A crystal set in an iron web-shaped frame, used as an arcane focus.
  • Scholar’s pack
    A pack containing parchment, ink, quills, books, and other scholarly supplies.
  • Burglar’s pack
    A compact pack containing tools and supplies for burglary.
  • Gaming set
    A set of weighted dice used for gambling and coded communications.

Purse

  • 16×
    Gold pieces
    Loose coin remaining from her criminal activities and house stipend.

Appearance

Aurelia is a tall, statuesque drow woman with obsidian skin, long silver-white hair, and vivid crimson eyes. Her features are elegant and severe, framed by a high collar and black onyx jewelry bearing the spider insignia of House Malice. She wears fitted black leather armor beneath a charcoal traveling cloak, with silver runes stitched into the hems. Her movements are precise and controlled, and her expression rarely reveals more than calculated interest.

Mannerisms

Aurelia speaks softly, forcing others to lean closer when she questions them. She maintains unbroken eye contact, pauses before answering even simple questions, and addresses servants, criminals, and nobles with the same chilling politeness. When thinking, she rotates her signet ring once around her finger.

Personality

Aurelia is composed, observant, and relentlessly analytical. She treats conversation as an interrogation conducted at a civilized pace, collecting inconsistencies while appearing attentive and courteous. She has a refined appreciation for beauty, ceremony, and competence, but little patience for incompetence or uncontrolled emotion. Although she is cruel when it serves her objectives, she prefers psychological pressure and carefully arranged consequences over pointless violence.

Ideals

Control. The world belongs to those who possess the courage and discipline to impose order upon it. Mercy is merely authority that has not yet learned to speak clearly.

Bonds

House Malice is both the source of Aurelia’s authority and the chain she intends to break. She keeps a stolen signet of the house hidden beneath her armor, believing that one day she will return to the Underdark and force every surviving rival to acknowledge her supremacy.

Flaws

Aurelia cannot resist exposing a secret, even when silence would be safer. She assumes everyone is manipulating her, and when she discovers genuine loyalty, she often tests it until it breaks. Her pride makes surrender nearly impossible, and she would rather endure pain than let an enemy believe they have frightened her.

Quirks

Keeps written records of every significant lie she hears.
Names each dagger and changes their names when one draws blood.
Leaves a small black thread at the scene of an especially elegant manipulation.
Collects broken lockpicks as trophies from difficult investigations.

Background

Aurelia Malice was raised in the shadowed courts of a powerful drow house, where every kindness concealed a price and every question could become an accusation. Trained as an inquisitor, she learned to recognize lies in a trembling hand, a delayed breath, or a servant who looked toward the wrong doorway. Her investigations protected House Malice from rivals, traitors, and inconvenient truths, but Aurelia became increasingly fascinated by secrets that even her matrons feared to uncover. During an inquiry into a forbidden shrine, she heard a voice from beyond the mortal world offering knowledge in exchange for obedience. Aurelia accepted before she had finished hearing the terms.

“Trained as an inquisitor, she learned to recognize lies in a trembling hand, a delayed breath, or a servant who looked toward the wrong doorway.”
From their backstory
Background
Criminal

Connections

Species

Elf

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