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Taylor - AI-generated fantasy Character

Taylor

Tabaxi · Wizard (Evoker) · Level 20 · Criminal

Taylor

Wry, observant, and fiercely curious, Taylor acts like every conversation might hide a secret compartment.
AC13
HP142/142
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 142 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

None

Weapons

Daggers,
Quarterstaffs,
Light Crossbows,
Darts,
Slings

Tools

Thieves' Tools

Languages

Common,
Tabaxi

Features

21 features

Always on

  • SpellcastingLevel 1

    Taylor can cast Wizard spells using Intelligence as her spellcasting ability. She prepares spells from her spellbook and can change prepared spells after a Long Rest.

  • Ritual AdeptLevel 1

    Taylor can cast any ritual spell in her spellbook as a Ritual, even if it is not prepared.

  • Arcane RecoveryLevel 1

    After a Short Rest, Taylor can recover expended spell slots with a combined level up to half her Wizard level, rounded up, though no slot can be 6th level or higher. Once used, this cannot be used again until a Long Rest.

  • ScholarLevel 2

    At Wizard level 2, Taylor chooses one proficient skill from Arcana, History, Investigation, Medicine, Nature, or Religion and gains Expertise in it.

  • Wizard SubclassLevel 3

    At Wizard level 3, Taylor gains the Evoker subclass and learns the subclass's benefits.

  • Ability Score ImprovementLevel 4

    At levels 4, 8, 12, and 16, Taylor gains an Ability Score Improvement feat or another feat she qualifies for.

  • Memorize SpellLevel 5

    After a Short Rest, Taylor can study her spellbook and replace one prepared Wizard spell with another Wizard spell in the book.

  • Sculpt SpellsLevel 6

    When Taylor casts an Evocation spell that affects other creatures she can see, she can choose a number of them equal to 1 plus the spell's level. The chosen creatures automatically succeed on their saving throws and take no damage on a successful save.

  • Empowered EvocationLevel 10

    Whenever Taylor casts a Wizard spell from the Evocation school, she can add her Intelligence modifier to one damage roll of that spell.

  • OverchannelLevel 14

    When Taylor casts a damaging Wizard spell using a spell slot of levels 1 through 5, she can cause it to deal maximum damage. The first use causes no drawback, but repeated use before a Long Rest inflicts increasing necrotic damage afterward.

  • Spell MasteryLevel 18

    Taylor can choose one level 1 spell and one level 2 spell in her spellbook that have a casting time of 1 action. She always has them prepared and can cast each of them once at their lowest level without expending a spell slot. She regains this ability after a Short or Long Rest.

  • Epic BoonLevel 19

    Taylor gains an Epic Boon feat or another feat she qualifies for.

  • Signature SpellsLevel 20

    Taylor chooses two level 3 spells in her spellbook as signature spells. She always has them prepared and can cast each of them once at level 3 without expending a spell slot, regaining the use after a Short or Long Rest.

  • Evocation SavantLevel 3

    Evocation specialty spells are added freely to Taylor's spellbook as she gains access to new spell levels, and she chooses two level 2-or-lower Evocation spells for free at subclass level 3.

  • Potent CantripLevel 3

    Taylor's damaging cantrips still deal half damage on a missed attack roll or successful save, though they cause no additional effect.

  • TraitTabaxiDarkvision, 60 ft.
  • TraitTabaxiCat's Claws, claws that can be used as natural weapons and grant a climbing advantage in typical tabaxi fashion.
  • TraitTabaxiCat's Talent, training in Stealth and Perception-like feline awareness.
  • TraitTabaxiFeline Agility, you can move with extraordinary bursts of speed, doubling your speed until you stop moving or otherwise use the trait again after a turn of rest and movement.
  • TraitTabaxiFeline reflexes and predatory grace, with tabaxi curiosity and a knack for noticing details.
  • Underworld ContactsCriminal

    Taylor still has a quiet reputation among fences, smugglers, and lockpickers. In the right alley, a whispered nickname and a silver coin can open doors that law-abiding folk would never find.

Spells

20 spells

Spellcasting. Taylor casts with Intelligence (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): no spells

5th level (3 slots):

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot):

Gear

11 items

Weapons

  • Quarterstaff
    A simple weapon for emergencies and a wizardly walking stick.
  • 2×
    Dagger
    Two blades suited to a burglar's quick work.

Tools

  • Thieves' Tools
    Tools for picking locks, cutting restraints, and opening doors that should have stayed shut.

Gear

  • Arcane Focus
    A focused conduit for arcane power.
  • Robe
    A tailored robe for a life spent in libraries, rooftops, and back alleys.
  • Spellbook
    Taylor's spellbook, worn at the corners and packed with notes, diagrams, and stolen spell theory.
  • Scholar's Pack
    Contains maps, code phrases, half-finished schemes, and arcane research.
  • Crowbar
    A heavy iron bar useful for prying, climbing, or breaking into places with bad security.
  • 2×
    Pouch
    Useful for contraband, bait, and small-scale misdirection.
  • Traveler's Clothes
    Practical clothes for travel and disappearing into a crowd.

Purse

  • 16×
    Gold Pieces
    Coins kept for emergencies, bribes, and the occasional glorious mistake.

Appearance

Taylor is a lean tabaxi woman with amber eyes, soot-dark fur striped in pale gold, and a long tail that never stays still for long. She favors layered charcoal robes tailored for movement, with hidden pockets, brass clasps, and the occasional stolen trinket stitched into the lining as a joke or a warning. Her ears are nicked from old fights, her whiskers are usually singed at the tips, and her spellbook hangs from a leather strap like a treasured relic. When she is thinking, her pupils narrow to slits and her tail lashes in precise, irritated beats.

Mannerisms

She circles a room before sitting, always choosing the seat with a wall behind it. When listening, she twitches one ear toward the speaker and taps a claw against her own wrist as if counting hidden angles. She purrs softly when pleased, and when angry her voice gets very polite.

Personality

Wry, observant, and fiercely curious, Taylor acts like every conversation might hide a secret compartment. She is charming when she wants something, blunt when she cares, and startlingly tender toward anyone underestimated by the world.

Ideals

Freedom. No one should be owned by a guild, a noble, or fear. Power is only worthwhile if it can be used to break chains, expose corruption, and let ordinary people choose their own lives.

Bonds

She will one day return the recovered spellbook to the last apprentice of its original owner, if that apprentice can be found. She also keeps a private ledger of every person who ever protected a frightened child, including herself.

Flaws

Taylor cannot resist a mystery, even when common sense says to walk away. She trusts her own improvisation more than a plan with too many signatures, and if someone praises her brilliance, she becomes reckless enough to prove it.

Quirks

Collects keys she cannot open, just in case they become useful later.
Keeps her spellbook wrapped in oilcloth like a precious contraband jewel.
Counts exits automatically when entering any room.
Sometimes phrases serious statements as if they were dares.

Background

Taylor was born in a rooftop quarter where tabaxi traders, burglars, and dreamers all shared the same moonlit alleys. She learned early that curiosity could be a livelihood if paired with quick paws and a faster lie. By night she ran messages, lifted keys, and mapped hidden routes through the city’s chimneys and ledgers. By day she haunted libraries she could not afford, copying fragments of spellcraft by candlelight and teaching herself that every locked door was just a stubborn equation waiting to be solved. Her life changed when a theft went wrong and she discovered the thing she had stolen was not gold, but a spellbook bound in cracked blue leather, its pages crammed with explosive evocations and notes in the margins from a wizard who had vanished years earlier. Taylor could have sold it. Instead, she learned from it. What began as survival became obsession, then art. Now she walks the line between clever thief and brilliant wizard, using her magic to protect the overlooked, punish bullies, and outwit anyone arrogant enough to call a cat cornered.

“She learned early that curiosity could be a livelihood if paired with quick paws and a faster lie.”
From their backstory
Background
Criminal

Connections

Species

Tabaxi

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