Vivian Cross
Vivian Cross
Sheet
AC 11 · HP 104 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
34 featuresBonus action
- Second WindLevel 1
She can catch her breath in battle, regaining 1d10 + 20 hit points as a bonus action. She can use this once per short or long rest.
Always on
- Fighter Level 1Level 1
Vivian is a Fighter, giving her martial prowess, disciplined training, and a steady progression of combat features through level 20.
- Fighter ProficienciesLevel 1
She can use all armor, shields, and martial and simple weapons.
- Fighting Style: Unarmed FightingLevel 1
She has a Fighting Style, chosen to suit her brawler style. Fighting Style, Unarmed Fighting, makes her unarmed strikes and improvised weapons especially threatening.
- Action SurgeLevel 2
She can push herself for one extra burst of effort, taking one additional action on her turn once per short or long rest.
- Tactical MindLevel 2
She has access to tactical maneuvers fueled by Intelligence. Her low Intelligence makes these options limited, but the feature still functions.
- Fighter SubclassLevel 3
She gains a Fighter subclass, blending psionic force with her squared-circle wrestling style.
- Squared Circle Pugilist: Fisticuffs and MoxieLevel 3
She gains the benefits of the Squared Circle Pugilist style, including fisticuffs, moxie, grappling pressure, brutal close-quarters control, and a bonus unarmed strike while unarmored.
- Feat or Ability Score ImprovementLevel 4
She can choose an ability improvement or feat. Vivian favors feats that sharpen her fighting identity.
- Extra AttackLevel 5
She can attack twice whenever she takes the Attack action.
- Feat or Ability Score ImprovementLevel 6
She gains another feat or ability improvement.
- Fighter Level 7 FeatureLevel 7
Her fighting style becomes more refined and her subclass continues to deepen.
- Feat or Ability Score ImprovementLevel 8
She gains another feat or ability improvement.
- Psi Warrior: Psionic PowerLevel 3
She gains psionic power dice and a psionic defense field, reflecting the Psi Warrior tradition.
- Psi Warrior: Protective FieldLevel 3
She can move telekinetically with limited force, striking with mind-guided violence.
- Psi Warrior: Telekinetic AdeptLevel 3
She can add her mind-driven force to an ally's movement or a creature's strike, depending on the maneuver chosen.
- Psi Warrior: Psionic Power ImprovementLevel 7
Her psionic talent improves, increasing the size and reliability of her mental combat effects.
- Psi Warrior: Psi-Powered Leap or BulwarkLevel 7
She can move a creature with psychic force after hitting it with a weapon attack.
- Feat or Ability Score ImprovementLevel 12
She gains another feat or ability improvement.
- Feat or Ability Score ImprovementLevel 14
She gains another feat or ability improvement.
- Psi Warrior: Psionic Power ImprovementLevel 10
Her subclass power improves again, strengthening her psychic battlefield control.
- Psi Warrior: Guarded MindLevel 10
She can use her psionic force to protect herself and others with greater efficiency.
- Feat or Ability Score ImprovementLevel 16
She gains another feat or ability improvement.
- Extra Attack (3)Level 20
She gains the capstone warrior feature, making her one of the most relentless combatants on the battlefield.
- Feat or Ability Score ImprovementLevel 19
She gains another feat or ability improvement.
- Squared Circle Pugilist Core TrainingLevel 3
Her Squared Circle training gives her close-range grapple pressure, brutal body blows, and resistance-based survival tricks when she is bloodied.
- Squared Circle Pugilist Midcareer TrainingLevel 6
Her close-quarters style scales into battlefield control, letting her punish enemies she has grabbed and shrug off punishment with swagger and grit.
- Squared Circle Pugilist Survival TrainingLevel 10
She can ignore smaller exhaustion penalties, resist brutal damage bursts, and continue fighting after most warriors would collapse.
- Squared Circle Pugilist Heavyweight TrainingLevel 11
Her grapple and shove game becomes exceptionally oppressive, treating her as larger when forcing submissions and moving grabbed foes without extra effort.
- ResourcefulHumanVivian gains Heroic Inspiration when she finishes a Long Rest.
- SkillfulHumanVivian gains proficiency in one additional skill of her choice.
- VersatileHumanVivian gains an Origin feat of her choice.
- SpeedHumanHer walking speed is 30 feet.
- Criminal ContactCriminal
Vivian can leverage underworld contacts, hidden routes, fences, and whispers to gather information, find illicit services, or secure a discreet introduction to the criminal world.
Gear
8 itemsWeapons
- ShortswordA reserve weapon for when her hands are occupied or she wants a cleaner finish.
- HandaxeA compact thrown weapon kept for intimidation and emergencies.
- Light CrossbowA practical ranged option for alley fights and rooftop pursuits.
Tools
- Thieves' ToolsTools of her criminal trade.
Gear
- 20×Crossbow BoltsA bundle of bolts for the crossbow.
- Modern Street ClothesClothes cut for mobility, not protection, and worn with deliberate confidence.
- Burglar's PackA hidden kit for working the edges of society.
- Boxing WrapsA small sign of her life in the pit, wrapped wrists and battered tape she still keeps as a charm.
Appearance
Vivian Cross is impossibly ripped, with a compact, fight-hardened build that looks carved from corded steel. Her arms are covered in dense black sleeve tattoos that climb from knuckles to shoulders and vanish up the neck, like inked smoke around old scars. She dresses in modern street clothes cut for movement, fitted jackets, dark tees, slim trousers, and soft-soled boots, always refusing armor as a matter of pride. Her face is strikingly attractive, with a bruised, knowing beauty that makes people underestimate how dangerous she is until it is already too late.
Mannerisms
She rolls her shoulders before a fight, cracks her neck once, and speaks like every sentence is a challenge. When amused, she laughs through her nose and points two fingers at the person as if marking a round. She stands too close during conversations, not to intimidate, but because she was raised in places where backing away meant losing.
Personality
Vivian is fearless in the way that people become after surviving enough hits to stop respecting pain. She is blunt, funny in a dry and dangerous way, and surprisingly protective of children, strays, and anyone who looks like they have already been counted out. She enjoys stylish entrances, dramatic pauses, and winning with unnecessary flair, but she never confuses spectacle for mercy.
Ideals
Freedom. No gang, boss, or noble gets to own another person's life. Vivian uses her strength to break chains, literal and otherwise.
Bonds
She owes her first real victory, and her first chance at a better life, to a retired pit boss who hid her from people who wanted her broken. Vivian still sends him money, favors, and protection, whether he asks for it or not.
Flaws
Vivian solves too many problems with her fists before she gives conversation a fair chance. She hates appearing weak, so she will keep fighting long after caution says to stop, even when that means making bad odds worse. Her pride is enormous, her patience is small, and if someone mocks her style or calls her a thug, she is likely to prove them correct in the next thirty seconds.
Quirks
Background
Vivian Cross learned early that the world rewards the loud, the rich, and the ruthless, so she became all three in the only currency the street respects, violence. She started in back alleys, tavern basements, and parking-lot cage matches, winning by fists, elbows, and whatever nearby object could become a weapon in her hands. The fights were ugly, but they taught her discipline. How to read a room. How to make a crowd cheer. How to turn pain into momentum and fear into an opening. As she rose through the criminal circuit, Vivian discovered that she was not just a brawler, she was a survival instinct with a name. Her body became the answer to every problem, and her reputation became a warning whispered by smugglers, debt collectors, and corrupt fixers who thought they could corner her. When her violence finally drew the attention of a clandestine psionic trainer, she learned to fold raw willpower into her already brutal style, adding razor-edged force and tactical instinct to her street-born fighting art. Now she moves through the modern city like a beautiful disaster in motion, taking jobs, breaking lies, and protecting the few people who ever treated her like more than a weapon.
“The fights were ugly, but they taught her discipline.”
- Background
- Criminal
Connections
Species
Human
Media
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