Gorlock
Gorlock
Sheet
AC 11 · HP 13 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- RageLevel 1
When Bonus action while in combat
Enter a battle rage as a bonus action, gaining resistance to physical weapon damage, advantage on Strength checks and saves, and +2 melee damage with Strength-based attacks. Usable twice per long rest.
Always on
- Greataxe Chop
When When within melee reach of an enemy
Make a melee weapon attack with the greataxe, adding Strength to the attack and damage roll. While raging, add an additional 2 damage.
- Handaxe Toss
When When a target is within throwing range
Throw a handaxe at a creature within 20 feet, or up to 60 feet with disadvantage.
- Unarmored DefenseLevel 1
While not wearing armor, Gorlock's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- TraitGnomeSmall size
- TraitGnomeWalking speed of 25 feet
- TraitGnomeDarkvision out to 60 feet
- Gnome CunningGnomeadvantage on Intelligence, Wisdom, and Charisma saving throws against magic
- Gnome racial ability increaseGnomeIntelligence +2
- By Popular DemandEntertainer
Gorlock can always find a place to perform, usually at an inn, festival, fair, or roadside gathering. In exchange for entertainment, he can secure modest food and lodging for himself and his companions, though his performances often leave the audience uncertain whether they witnessed music, comedy, or a minor public disaster.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed axe used both as a weapon and as Gorlock's preferred stage prop.
- 2×HandaxeBalanced handaxes kept at his belt for throwing, juggling, or close combat.
- 4×JavelinFour sturdy spears suitable for throwing or setting around a campsite as crude defenses.
Tools
- DrumA tiny brass drum marked with tally lines commemorating his comrades and battles.
- Disguise KitA disguise kit containing cosmetics, wigs, false facial hair, and small theatrical accessories.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Entertainer's CostumeA colorful patched stage outfit used for performances, disguises, and dramatic entrances.
Purse
- 15×Gold PiecesA pouch containing the customary starting wealth of an entertainer.
Appearance
Gorlock is a compact male gnome with wild copper hair, bright amber eyes, and an aggressively cheerful grin. He wears a patched red-and-black entertainer's coat that is slightly too large for him, cinched tightly with a belt carrying several handaxes. His boots are polished far beyond the quality of the rest of his clothing, and the constant scent of lamp oil, sweat, and cinnamon follows him wherever he goes. A tiny brass drum hangs at his hip, its surface covered in tally marks for battles, wagers, and particularly memorable explosions.
Mannerisms
Gorlock taps complex marching rhythms on nearby surfaces whenever he is thinking. Before a fight, he announces his name, his current mood, and an unnecessarily specific promise about what he is going to break. Afterward, he bows to the defeated and thanks them for contributing to the performance.
Personality
Gorlock is exuberant, fearless, and theatrically intense. He treats every conversation like a performance and every battle like the final act of a legendary epic. He is genuinely kind to ordinary people, especially children, performers, refugees, and anyone who has lost loved ones in war. His grief is immense, but he buries it beneath jokes, applause, and a nearly religious enthusiasm for glorious violence.
Ideals
Freedom. Life is too short for cowards, tyrants, and boring battlefields. Gorlock will smash any chain, law, or tradition that demands obedience at the cost of joy.
Bonds
The memory of the Brassfire Company is sacred to Gorlock. He carries their battered drum and will risk almost anything to recover their lost instruments, names, and unfinished final performance.
Flaws
Gorlock mistakes escalation for courage. He cannot resist a challenge, an insult, a dangerous stunt, or an opportunity to make an entrance, and he often starts fights before learning who is actually on his side.
Quirks
Background
Gorlock was raised among the traveling performers of the Brassfire Company, a troupe of gnomish musicians, acrobats, puppeteers, and practical jokers. He was their drummer, stage brawler, and occasional pyrotechnics expert, famous for turning every finale into an event that required at least one bucket of water. Beneath the laughter, however, Gorlock trained relentlessly with the axe. He believed that a performer should know how to protect the audience when the show went wrong, and shows went wrong frequently around him. At the Battle of Boreville, the Brassfire Company volunteered to entertain and rally the town defenders. When the battle turned desperate, Gorlock and his comrades abandoned the stage and fought in the streets. The troupe held a collapsing gate long enough for hundreds to escape, but Gorlock was the only member of the company to survive. Since then, he has traveled as a wandering performer and furious little warrior, hunting the forces responsible for Boreville. He laughs loudly in battle because he refuses to let his fallen comrades become a solemn memory. Every enemy he defeats is another verse in the song he intends to perform at their vengeance feast.
“Beneath the laughter, however, Gorlock trained relentlessly with the axe.”
- Background
- Entertainer
Connections
Species
Gnome
Media
0 imagesNo images yet.
Turn Gorlock into a sheet
A high-res, share-ready sheet you can post or print.