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Sir Aldren Vey - AI-generated fantasy Character

Sir Aldren Vey

Human · Paladin (Oath of Devotion) · Level 14 · Soldier

Sir Aldren Vey

Measured, protective, and quietly intense.
AC18
HP114/114
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 114 · 30 ft.
AlignmentLawful GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Celestial

Features

23 features

Action

  • Divine SenseLevel 3

    When As an action

    You can use an action to sense celestial, fiend, and undead creatures within 60 feet, as well as consecrated or desecrated places and objects. You can use this 3 times per long rest.

  • Lay on HandsLevel 3

    When As an action

    You can use an action to touch a creature and restore hit points from a 70-point healing pool. You can cure one disease or neutralize one poison by spending 5 points.

  • Sacred Weapon

    When As an action after using Channel Divinity

    You can use an action to empower your weapon for 1 minute, adding your Charisma modifier to attack rolls and causing it to deal radiant damage.

  • Turn the Unholy

    When As an action after using Channel Divinity

    You can use an action to turn fiends and undead within 30 feet for 1 minute.

  • Channel Divinity: Turn the UnholyLevel 3

    As an action, you can present your holy symbol and turn fiends and undead within 30 feet for 1 minute, or until they take damage.

Bonus action

  • Channel Divinity: Sacred WeaponLevel 3

    You can use a bonus action to cause your weapon to emit bright light for 20 feet and dim light for 20 feet beyond that. For 1 minute, you add your Charisma modifier to attack rolls made with the weapon, and it deals radiant damage instead of its normal damage. Fiends and undead have disadvantage on saving throws against this effect.

Always on

  • Divine SmiteLevel 2

    When When you hit with a melee weapon attack

    You can expend a spell slot when you hit with a melee weapon attack to deal additional radiant damage.

  • Cleansing TouchLevel 14

    When As an action

    You can touch a creature and end one spell affecting it, using your action.

  • Divine SpellcastingLevel 2

    You can use a holy symbol as a spellcasting focus for your paladin spells.

  • Sacred Oath: Oath of DevotionLevel 3

    You adopt the Oath of Devotion, gaining oath spells and Channel Divinity options.

  • Aura of ProtectionLevel 6

    You gain proficiency in all saving throws while you are conscious, and you emit an aura that grants you and friendly creatures within 10 feet a bonus equal to your Charisma modifier to saving throws. At 18th level, the range increases to 30 feet.

  • Divine HealthLevel 3

    You are immune to disease.

  • Sacred Oath FeatureLevel 6

    You gain one additional use of Channel Divinity between rests.

  • Aura of CourageLevel 10

    You gain an aura that makes you and friendly creatures within 10 feet immune to being frightened. At 18th level, the range increases to 30 feet.

  • Fighting Style: DefenseLevel 2

    You can choose one fighting style: Defense. While wearing armor, you gain a +1 bonus to AC.

  • Ability Score ImprovementLevel 4

    You gain Ability Score Improvements at 4th, 8th, and 12th level. These increases raise Strength and Charisma to their current values.

  • Oath SpellsLevel 3

    Your Oath of Devotion oath spells are always prepared and do not count against the number of spells you can prepare.

  • Prepared SpellsLevel 2

    You can prepare paladin spells from the paladin spell list. Your prepared spells can include seven paladin spells, plus your Oath of Devotion oath spells.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • Military RankSoldier

    You retain your military rank and can invoke that authority to exert influence over soldiers, recognize military installations and hierarchy, and secure basic aid from members of your former command.

Spells

13 spells

Spellcasting. Sir Aldren Vey casts with Charisma (spell save DC 15, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): , , , , , ,

3rd level (3 slots): , ,

4th level (1 slot):

Gear

8 items

Weapons

  • Longsword
    A finely forged martial weapon with a plain leather grip, maintained according to military regulations.
  • Light Crossbow
    A light crossbow with 20 bolts, issued during his military service.

Armor

  • Shield
    A reinforced shield painted with Aldren's sunburst heraldry.
  • Chain Mail
    Chain mail armor kept polished despite years of travel.

Tools

  • Gaming Set
    A set of bone gaming dice used to teach recruits patience and probability.

Gear

  • Military Insignia
    A military insignia bearing the mark of his former command.
  • Common Soldier's Kit
    A whetstone, spare straps, sewing needles, and a small tin of boot grease.

Purse

  • 10×
    Gold Pieces
    A purse containing the coin saved from his final military posting.

Appearance

A broad-shouldered human with weathered olive skin, close-cropped dark hair streaked with silver, and steady gray eyes. A thin scar crosses his left eyebrow, and an old burn mark circles his right forearm. He wears polished chain mail beneath a blue and ivory tabard bearing a radiant sunburst, carries a longsword and shield, and keeps a small iron memorial token beneath his armor.

Mannerisms

Aldren checks every doorway before entering, unconsciously counts the people in a room, and straightens his tabard whenever he gives an order. When considering a difficult choice, he rubs the iron memorial token beneath his armor and quietly names the dead.

Personality

Measured, protective, and quietly intense. Aldren speaks to frightened people as if they are soldiers who have not yet remembered their courage. He dislikes ceremony that does not serve a practical purpose, but he is unfailingly courteous to laborers, children, and veterans.

Ideals

Duty must serve the people, not merely the institution. A law that protects cruelty has already betrayed its purpose.

Bonds

The seventeen soldiers who survived Hollow Ford are his chosen family. He has sworn to protect their descendants and to recover the fallen company banner, which was taken as a trophy by the commander who betrayed them.

Flaws

He obeys his own sense of duty so rigidly that he can mistake stubbornness for courage. Aldren is slow to forgive betrayal, especially from commanders, and will risk himself or others to expose an injustice that reminds him of Hollow Ford.

Quirks

He keeps a private roll of names and updates it whenever he learns that someone has died.
He refuses to sit with his back to a door, even in friendly homes.
He gives battlefield commands to horses and pack animals as though they were veteran soldiers.
He repairs damaged shields instead of replacing them whenever possible.

Background

Sir Aldren Vey was born in a river town whose people measured time by military musters and funeral bells. He entered the city watch as a young man, then joined the border legions when raiders began burning farms beyond the old imperial road. Aldren became known not for reckless courage, but for standing exactly where the line was weakest. During the Battle of Hollow Ford, his commander ordered a retreat and abandoned a company of wounded soldiers. Aldren disobeyed, held the ford with seventeen survivors, and carried the wounded across one by one. The victory saved the army, but the commander later blamed Aldren for the losses and stripped him of his rank. Aldren found purpose in the teachings of the Oath of Devotion, swearing that duty without compassion was merely obedience wearing a noble mask. He now travels as a wandering knight, defending common folk, exposing corrupt officers, and seeking the families of those abandoned at Hollow Ford. His faith is not gentle, but it is unwavering. He believes every promise creates a road that must eventually be walked, even when the destination is painful. The military discipline of his past gives him structure, while his oath gives that discipline a conscience.

“He entered the city watch as a young man, then joined the border legions when raiders began burning farms beyond the old imperial road.”
From their backstory
Background
Soldier

Connections

Species

Human

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