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Tobiah Clearwater - AI-generated fantasy Character

Tobiah Clearwater

Human · Warlock (Fiend) · Level 6 · Acolyte

Tobiah Clearwater

Tobiah is curious, irreverent, and unexpectedly compassionate.
AC13
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 39 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Calligrapher’s supplies

Languages

Common,
Celestial,
Infernal

Features

25 features

Always on

  • Eldritch Blast

    When When Tobiah takes the Attack action or casts a spell that allows the cantrip.

    Tobiah fires a beam of crackling violet force. On a hit, the beam deals 1d10 plus 2 force damage, and he can push the target up to 10 feet away.

  • Hex

    When When Tobiah chooses a priority target.

    Tobiah curses one creature he can see within 90 feet. The target takes extra damage from Tobiah’s attacks, and he gains improved critical range against it. The curse lasts up to 1 minute with Concentration.

  • Fireball

    When When several enemies are clustered together.

    Tobiah unleashes a 20-foot-radius sphere of fire. Creatures in the area make Dexterity saving throws, taking 8d6 fire damage on a failed save or half as much on a successful one.

  • Hunger of Hadar

    When When he needs to divide or control a group of enemies.

    Tobiah calls up a wall of black flame that damages creatures passing through it and can shape the battlefield.

  • Dark One’s Own LuckLevel 6

    When When a crucial check or saving throw is about to fail.

    Tobiah invokes infernal luck, adding 1d10 to an ability check or saving throw after seeing the d20 result.

  • Otherworldly Patron: The FiendLevel 3

    Tobiah has made a pact with an otherworldly patron, the Fiend. His patron grants him supernatural magic and features described by the Fiend subclass.

  • Eldritch InvocationsLevel 1

    Tobiah has five Eldritch Invocations. He has chosen Agonizing Blast, Devil’s Sight, Pact of the Tome, Repelling Blast, and Lessons of the First Ones.

  • Pact MagicLevel 1

    Tobiah can cast his prepared Warlock spells using Charisma. His Pact Magic spell slots are two 3rd-level slots, and all expended slots return after a Short or Long Rest.

  • Magical CunningLevel 2

    Once per Long Rest, Tobiah can perform a brief rite that lets him regain expended Pact Magic spell slots with a combined level equal to or less than three.

  • Ability Score ImprovementLevel 4

    Tobiah gained an Ability Score Improvement at 4th level. His provided final ability scores already include all chosen increases.

  • Dark One’s BlessingLevel 3

    When Tobiah reduces a hostile creature to 0 hit points or when a creature within 10 feet does so, he gains temporary hit points equal to his Charisma modifier plus his Warlock level, for a total of 8 temporary hit points at this level.

  • Pact of the TomeLevel 3

    Tobiah knows three additional cantrips through Pact of the Tome and has access to two additional ritual spells recorded in his pact grimoire.

  • Devil’s SightLevel 2

    Tobiah can cast normally in magical darkness and nonmagical darkness out to a range of 120 feet.

  • Agonizing BlastLevel 2

    Tobiah adds his Charisma modifier to the damage of each Eldritch Blast beam.

  • Repelling BlastLevel 2

    When Tobiah hits a creature with Eldritch Blast, he can push that creature up to 10 feet directly away from him.

  • Lessons of the First OnesLevel 2

    Tobiah has gained the Alert Origin feat through Lessons of the First Ones. He adds his proficiency bonus to Initiative rolls, giving him a total Initiative modifier of +5.

  • ResourcefulLevel 1

    Tobiah gains Heroic Inspiration when he finishes a Long Rest.

  • SkillfulLevel 1

    Tobiah gains proficiency in one additional skill, Investigation.

  • Magic Initiate (Cleric)Level 1

    Tobiah knows two cleric cantrips and one 1st-level cleric spell through his Acolyte background. Wisdom is the spellcasting ability for these spells.

  • AlertLevel 1

    Tobiah has proficiency in Initiative and cannot be surprised while conscious. In addition, creatures do not gain Advantage on attack rolls against him merely because they are unseen by him.

  • ResourcefulHumanTobiah gains Heroic Inspiration when he finishes a Long Rest.
  • SkillfulHumanTobiah gains proficiency in one additional skill, Investigation.
  • VersatileHumanTobiah gains one Origin feat of his choice, selected as Alert.
  • HumanityHumanTobiah is a Humanoid and has a walking Speed of 30 feet.
  • Magic Initiate (Cleric)Acolyte

    Magic Initiate (Cleric). Tobiah knows two cleric cantrips and one level 1 cleric spell. He can cast the level 1 spell once per Long Rest without a spell slot, and he can also cast it using spell slots. Wisdom is the spellcasting ability for these spells.

Spells

13 spells

Spellcasting. Tobiah Clearwater casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level: , , ,

2nd level: ,

3rd level (2 slots): ,

Gear

11 items

Weapons

  • Sickle
    A plain iron sickle used for temple gardens, river rites, and practical combat.
  • 2×
    Dagger
    Slim balanced blades kept in hidden loops inside his coat.

Armor

  • Leather armor
    Light armor made from dark, supple leather, scuffed from travel but carefully maintained.

Tools

  • Calligrapher’s supplies
    A collection of parchment, ink, spare quills, sealing wax, and writing implements.

Gear

  • Arcane focus
    A faceted river crystal mounted in tarnished silver, used as his arcane focus.
  • Book of prayers
    A leather-bound book containing copied prayers, weather records, and forbidden marginalia.
  • Holy symbol
    A silver emblem of the temple where Tobiah was trained.
  • 10×
    Parchment
    Loose parchment sheets used for correspondence, wards, and transcribing names.
  • Robe
    A formal but travel-worn robe, retained from his acolyte days.
  • Scholar’s pack
    A pack containing bedroll, mess kit, tinderbox, rations, waterskin, and other basic travel gear.

Purse

  • 23×
    Gold pieces
    Coins saved from temple errands, private copying work, and questionable favors.

Appearance

Tobiah is a lean, weather-browned human man with wind-roughened skin, ash-brown hair tied loosely at the nape, and a neatly trimmed beard threaded with early silver. His hands are stained with lampblack and blue-black ink from years of copying prayers and arcane diagrams. He smells faintly of rain-soaked wool, beeswax, and old incense, a combination he considers reassuring and everyone else notices immediately. He wears a travel-worn black coat over practical leather armor, with a tarnished silver holy symbol hanging beside a crystal arcane focus.

Mannerisms

Tobiah pauses before answering simple questions, as if checking whether an unseen witness is listening. He rolls his holy symbol between his fingers when thinking, taps twice on wooden surfaces before making promises, and smiles broadly whenever a conversation becomes morally complicated.

Personality

Tobiah is curious, irreverent, and unexpectedly compassionate. He speaks to devils, priests, and beggars with the same level of polite suspicion. He enjoys unsettled silences, collects contradictory religious opinions, and genuinely wants to help people, although he prefers helping in ways that leave authority figures humiliated. His loyalty is intense once earned, but his trust is never given without a test.

Ideals

Freedom. No god, devil, temple, or government should own a person’s conscience. If power must be served, it should at least be made to answer questions.

Bonds

He carries the temple’s original prayer book and intends to return it only after exposing the elders who concealed the disappearances. He is fiercely protective of ordinary people who are ignored by priests, nobles, and powerful patrons.

Flaws

Tobiah treats every institution as guilty until proven useful. He is too willing to make dangerous bargains on behalf of strangers, then becomes defensive when anyone questions whether his patron’s help has a hidden cost. He also has a petty habit of correcting people’s pronunciation of dead languages during moments of immediate danger.

Quirks

He names every storm he survives and records the name in his prayer book.
He leaves a copper coin beneath unattended holy symbols, regardless of which deity they represent.
He can identify several inks by smell and is quietly offended when someone uses poor-quality parchment.
He asks rivers for permission before crossing them, then crosses whether they answer or not.

Background

Tobiah Clearwater was raised in a riverside temple where the faithful prayed to a dozen gods and argued over which one owned the rain. As a human with no inherited divine mark to guide him, he learned early that belief was less about certainty and more about showing up when the flood came. He became the temple’s copyist, bell ringer, and keeper of the rain ledgers, developing a patient hand, a sharp memory, and a talent for noticing which parts of sacred texts had been quietly altered by desperate priests. His life changed when he discovered a passage written in invisible ink beneath a hymn to the river goddess. The hidden text answered questions he had never spoken aloud, offering power in exchange for a promise to carry forgotten names beyond the reach of death. The voice belonged to an infernal patron, a calculating fiend who claimed that every soul abandoned by the gods deserved an advocate. Tobiah accepted, partly from curiosity and partly because the temple elders refused to investigate a series of disappearances among the poor. He now wanders as a self-appointed collector of neglected prayers, using both clerical training and eldritch magic to help people when it suits his conscience, embarrass institutions when it amuses him, and pursue the truth when the pact demands it.

“His life changed when he discovered a passage written in invisible ink beneath a hymn to the river goddess.”
From their backstory
Background
Acolyte

Connections

Species

Human

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