Thembo
Thembo
Sheet
AC 15 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Sneak AttackLevel 1
When Hit with a Finesse or Ranged weapon while having Advantage, or while an eligible ally is within 5 feet of the target.
Thembo adds 1d6 damage once per turn when the Sneak Attack conditions are met.
- ExpertiseLevel 1
You gain Expertise in two of your skill proficiencies. Thembo has Expertise in Sleight of Hand and Stealth, doubling the Proficiency Bonus for checks using those skills.
- Thieves' CantLevel 1
You know the secret language and coded signs used by thieves. You also know one additional language, Infernal.
- Weapon MasteryLevel 1
You can use the mastery properties of two proficient weapon types. Thembo has chosen Daggers and Shortbows. The choices can be changed after a Long Rest.
- Creature TypeTieflingHumanoid.
- TraitTieflingMedium or Small size, chosen at character creation.
- SpeedTiefling30 feet.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fiendish Legacy, InfernalTieflingYou have Resistance to Fire damage.
- Otherworldly PresenceTieflingYou know the Thaumaturgy cantrip. When cast through this trait, it uses Charisma as the spellcasting ability.
- LanguagesTieflingCommon and Infernal, plus the secret language of Thieves' Cant from the Rogue class.
- AlertCriminal
When you roll Initiative, you can add your Proficiency Bonus to the roll. Immediately after rolling Initiative, you can swap your Initiative with the Initiative of a willing ally in the same combat, provided neither of you is Incapacitated.
Spells
1 spellSpellcasting. Thembo casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- 4×DaggerFinesse weapons suitable for close combat, concealment, and theatrical flourishes.
- ShortswordA short, agile blade suitable for dueling and Sneak Attacks.
- ShortbowA compact ranged weapon with a quiver of arrows.
Armor
- Leather ArmorLight armor made from supple leather, fitted for mobility and dramatic exposure.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- 20×ArrowArrows for the shortbow.
- CrowbarA sturdy iron bar useful for prying, climbing, and making a point.
- 2×PouchSmall containers for coins, keys, and other valuables.
- Traveler's ClothesPlain but durable clothing suited to travel and blending into city crowds.
- Burglar's PackA pack containing common adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
Purse
- 24×Gold PiecesStarting currency retained after outfitting.
Appearance
Thembo is a medium-sized tiefling with deep wine-red skin, swept-back black horns, a long expressive tail, and bright amber eyes. They favor a deliberately daring arrangement of fitted leather armor, loose straps, polished metal accents, and strategically placed fabric that leaves their shoulders, sides, and much of their legs uncovered while still allowing freedom of movement. Their clothes smell faintly of lamp oil, cedar, and expensive soap, a combination Thembo insists is intentional. Their voice is low, smooth, and teasing, but their breathing becomes quick and conspicuously audible whenever they are genuinely frightened or caught off guard.
Mannerisms
Thembo adjusts a strap or checks the fit of their armor whenever they enter a new room. They speak with relaxed confidence, lean too close when negotiating, and use their tail to gesture at especially dramatic points. When rattled, their smooth voice becomes breathy and their breathing turns fast and loud before they force themselves back into a grin.
Personality
Flirtatious, observant, and boldly self-assured, Thembo treats clothing as both armor and psychological warfare. They love expensive fabrics, dangerous entrances, and anyone who can appreciate a well-executed escape. Their bravado is real, but so is their instinct to protect people who remind them of the vulnerable street kids they once knew.
Ideals
Freedom. No guild, government, lover, or god gets to decide what Thembo wears, where they go, or who they become. If a rule cannot survive being mocked, it was never worth obeying.
Bonds
Thembo still carries a tailor's sketchbook stolen from the gang they betrayed. They intend to commission the ultimate suit of armor from its designs, then return to the old neighborhood wearing it when they are powerful enough to settle every score on their own terms.
Flaws
Thembo treats every problem as an opportunity to perform, even when silence and caution would be wiser. They are vain about their appearance, suspicious of sincere compliments, and have a terrible habit of stealing small valuables from people who annoy them simply to prove they can.
Quirks
Background
Thembo grew up in the crowded back lanes behind theaters, gambling houses, and fashionable inns, where a quick hand and a convincing smile could buy dinner more reliably than honest labor. Their infernal heritage made them memorable, which was inconvenient when the watch was looking for someone, but useful when a room full of rich patrons wanted to be entertained. Thembo learned early that confidence could distract people more effectively than invisibility, and that the best disguise was often looking exactly like the sort of person no one expected to be dangerous. Their criminal career began with purse-cutting and escalated into burglary, blackmail, and discreet recovery work for clients who preferred not to involve the law. A botched job against a local gang's ledgers forced Thembo to flee with little more than their tools, a handful of coins, and a stolen collection of tailor's sketches. Since then, they have traveled from city to city, searching for the perfect suit of armor, one that protects the important parts, displays the maximum amount of skin, and makes enemies hesitate long enough for a dagger to find its mark. Beneath the vanity and jokes, Thembo is determined to build a reputation so impressive that no guild, gang, or authority can ever make them feel trapped again.
- Background
- Criminal
Connections
Species
Tiefling
Media
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