Vitha
Vitha
Sheet
AC 15 · HP 115 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Cunning ActionLevel 2
When Vitha uses her bonus action.
Vitha can Dash, Disengage, or Hide as a bonus action.
- Nimble EscapeGoblinVitha can take the Disengage or Hide action as a bonus action.
Reaction
- SkirmisherLevel 3
When An enemy ends its turn within 5 feet of Vitha.
Vitha moves up to half her speed as a reaction when an enemy ends its turn within 5 feet of her. This movement does not provoke an opportunity attack from that enemy.
- Uncanny DodgeLevel 5
When A visible attacker hits Vitha with an attack.
Vitha halves the damage from an attack that hits her, provided she can see the attacker.
Always on
- ExpertiseLevel 1
Vitha can add her proficiency bonus twice to Stealth and Perception checks. She can also add it twice to checks made with thieves' tools and to Investigation checks.
- Sneak AttackLevel 1
Once per turn, Vitha deals an extra 7d6 damage when she hits with a finesse or ranged weapon attack while she has advantage, or when an eligible enemy is adjacent to one of her allies and she does not have disadvantage.
- Thieves' CantLevel 1
Vitha knows thieves' cant, a secret mixture of dialect, code, and gesture used by rogues.
- SurvivalistLevel 3
Vitha gains proficiency in Nature and Survival. Her proficiency bonus is doubled for ability checks using those skills.
- Ability Score ImprovementLevel 4
Vitha can add 2 points to her Dexterity, increasing it to 20.
- Additional ExpertiseLevel 6
Vitha can add her proficiency bonus twice to checks made with thieves' tools and Investigation checks.
- EvasionLevel 7
If Vitha succeeds on a Dexterity saving throw against an effect that normally deals half damage on a success, she instead takes no damage. If she fails, she takes half damage.
- Ability Score ImprovementLevel 8
Vitha can add 2 points to her Wisdom, increasing it to 20.
- Superior MobilityLevel 9
Vitha's walking speed increases by 10 feet while she is not wearing heavy armor.
- Ability Score ImprovementLevel 10
Vitha can add 2 points to her Constitution, increasing it to 18.
- Reliable TalentLevel 11
Whenever Vitha makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.
- Ability Score ImprovementLevel 12
Vitha gains the Alert feat. She gains a +5 bonus to initiative, cannot be surprised while conscious, and attackers do not gain advantage against her merely because she cannot see them.
- Ambush MasterLevel 13
Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit. Until the start of Vitha's next turn, attacks against that creature have advantage.
- BlindsenseLevel 14
Vitha can sense the location of any hidden or invisible creature within 10 feet of her, provided she can hear it or it is not behind total cover.
- DarkvisionGoblinVitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, when Vitha damages a creature larger than her, she can deal extra damage equal to her level.
- Goblin resilienceGoblinVitha is adapted to life in harsh warrens and dangerous wilderness, though she has no inherent saving throw advantage from her species in the classic 2014 rules profile.
- Small sizeGoblinVitha is a Small humanoid.
- Ability Score IncreaseGoblinVitha's Dexterity increases by 2 and her Constitution increases by 1.
- WandererOutlander
Vitha has an excellent memory for maps, trails, landmarks, and natural hazards. She can recall the general layout of terrain she has traveled and find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
11 itemsWeapons
- RapierA finely balanced one-handed finesse blade used for close combat.
- ShortbowA compact ranged weapon suitable for ambushes and scouting.
- 2×DaggersSmall balanced blades kept in easy-to-reach sheaths.
Armor
- Leather armorPatched but carefully maintained light armor made from boiled and stitched leather.
Tools
- Thieves' toolsA set of delicate picks, wires, files, and tension tools used to open locks and disarm traps.
Gear
- 20×ArrowsA bundle of ammunition for Vitha's shortbow.
- Burglar's packA pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- StaffA rough wooden staff used for walking, testing ground, and marking trails.
- Hunting trophyA small trophy taken from a memorable wilderness hunt, consisting of a polished fox claw tied to cord.
- Traveler's clothesA set of common traveler's clothes altered for a goblin's smaller frame.
Purse
- 10×Gold piecesCoins saved from guiding, scouting, and discreetly opening stubborn locks.
Appearance
Vitha is a small goblin woman with mossy-stone skin, sharp intelligent eyes, a narrow expressive face, and large ears marked by several tiny notches from old adventures. She stands just under four feet tall and moves with quiet, deliberate balance. Her worn leather armor is patched, oiled, and meticulously maintained, with bits of bark, gray-green cloth, and fur sewn into its edges for camouflage. A shortbow rests across her back, while twin daggers and a rapier hang within easy reach. Her black hair is cropped close on one side and braided on the other with bits of bone and colored thread.
Mannerisms
Vitha tilts her head sharply when listening, sniffs unfamiliar air before entering a room, and taps two fingers against her wrist whenever she is counting exits. She speaks in a low, quick voice and often pauses mid-sentence to identify distant sounds.
Personality
Quietly observant and dryly humorous, Vitha prefers to study a person before deciding whether to trust them. She is practical, courageous, and deeply compassionate toward those who are lost or underestimated. She dislikes loud boasting, needless cruelty, and anyone who mistakes small size for helplessness.
Ideals
Awareness. Nothing is truly invisible to the patient, and the overlooked deserve someone who notices when danger is coming.
Bonds
She carries a cracked bone whistle that belonged to the young goblin she once led out of the warren. She will risk almost anything to find that survivor, who vanished years ago while searching for a new homeland.
Flaws
Vitha assumes every generous offer hides a hook, and she often sabotages genuine friendships by searching for the betrayal that has not happened yet. When frightened, she becomes controlling and may abandon a sensible plan simply because someone else suggested it first.
Quirks
Background
Vitha was born beneath a tangle of roots in a goblin warren that treated the surrounding wilderness as both home and shield. She was smaller than most of her kin, but she noticed everything. She learned which birds went silent before a predator arrived, which moss grew over hidden springs, and which footprints belonged to hunters who thought themselves clever. When a raiding party brought trouble to the warren, Vitha led a handful of younger goblins through a forgotten game trail and kept them alive for nine days in the deep woods. The elders called it luck. Vitha knew it was observation, patience, and the willingness to crawl through mud while everyone else panicked. After leaving the warren, Vitha became a scout, guide, and occasional burglar for travelers who could pay in food, honest coin, or useful information. She learned the city trade from a retired halfling thief, who taught her that locks were simply traps that had not yet admitted defeat. Vitha now travels with adventurers because the wilderness keeps producing dangers that cannot be solved by hiding alone. She is especially protective of small, frightened, or overlooked people, having once been all three herself. Though she distrusts grand promises and polished nobles, she believes a sharp eye and a steady hand can make the world safer, one discovered ambush at a time.
“She was smaller than most of her kin, but she noticed everything.”
- Background
- Outlander
Connections
Species
Goblin
Media
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