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Vance - AI-generated fantasy Character

Vance

Human · Ranger (Hunter) · Level 5 · Soldier

Vance

He is a man of few words and decisive actions.
AC16
HP54/54
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 54 · 30 ft.
AlignmentChaotic GoodGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice),
Vehicles (Land)

Languages

Common,
Elvish,
Sylvan,
Orc

Features

13 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Always on

  • Colossus Slayer

    When Hit a creature that is already damaged

    Deal an extra 1d8 damage.

  • Alert

    When Initiative is rolled

    Add Proficiency Bonus to Initiative rolls. You can swap your initiative with a willing ally.

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it twice without expending a spell slot per Long Rest.

  • SpellcastingLevel 1

    You can cast ranger spells using Wisdom as your spellcasting ability.

  • Fighting Style (Archery)Level 2

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Deft ExplorerLevel 2

    You gain Expertise in one of your proficient skills (Perception) and learn two languages.

  • Hunter's LoreLevel 3

    You can sense the vulnerabilities, resistances, and immunities of a creature marked by your Hunter's Mark.

  • Hunter's Prey (Colossus Slayer)Level 3

    Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill (Insight).
  • VersatileHumanYou gain one Origin feat (Alert).
  • Savage Attacker (Origin Feat)Soldier

    Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

7 spells

Spellcasting. Vance casts with Wisdom (spell save DC 14, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (2 slots): , ,

Gear

5 items

Weapons

  • Longbow
    Heavy weapon with range 150/600.
  • 2×
    Shortsword
    Finesse weapon used for close combat.

Armor

  • Studded Leather
    Light armor made of leather reinforced with studs.

Gear

  • Quiver with 20 Arrows
    Arrows for the longbow.
  • Soldier's Uniform
    The tattered remnants of a border scout uniform.

Appearance

Vance stands with a soldier's discipline but wears the grime of the wild. His brown hair is kept short and functional, and his green eyes possess a piercing intensity. He wears dark, reinforced leather armor over a faded green uniform that still bears the faint markings of a border scout. A large longbow is always within arm's reach, slung over a shoulder corded with muscle.

Mannerisms

He tends to scan the rooftops and treelines even when in the safest of taverns. He speaks in short, clipped sentences as if every word might be his last.

Personality

He is a man of few words and decisive actions. Vance is fiercely protective of his companions and has little patience for bureaucratic nonsense or noble posturing. He finds more peace in the quiet rustle of leaves than in the bustle of a city, yet he remains deeply connected to the plight of common people caught in the crossfire of war.

Ideals

Independence. No leader has the right to command another to commit an evil act. People must be free to choose their own paths.

Bonds

I still carry the dog tags of my fallen squad mates, and I will find a way to honor their memories by making the border safe once more.

Flaws

I am incredibly slow to trust anyone in a position of authority, which often leads to conflict with local law enforcement.

Quirks

Always sits with his back to a wall.
Whittles small wooden animals when he is deep in thought.
Can predict rain by the way his old combat wounds ache.

Background

Born into a family of hunters on the edge of the kingdom, Vance eventually joined the border scouts to protect his village. He served with distinction for years, until he discovered that his commanding officer was selling supplies meant for starving refugees. Vance confronted the officer, was branded a traitor, and forced to flee into the untamed wilderness. He lived as a hermit and a ghost, refining his skills as a predator of predators. Now, he uses his knowledge of both military strategy and forest survival to hunt those who exploit the weak. He refuses to take orders from anyone he doesn't respect, but he will bleed for a cause he believes in. His life is a constant march through the shadows, always watching for the next threat.

“He served with distinction for years, until he discovered that his commanding officer was selling supplies meant for starving refugees.”
From their backstory
Background
Soldier

Connections

Species

Human

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